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#21
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Quote:
http://www.youtube.com/watch?v=j_ekugPKqFw | |||
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#22
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Quote:
Starting out, players would be encouraged to socialize with the other players of the city (who are already there to bank, sell, train and trade) and new characters of the low level grounds in order to discover allies and better their odds in the world. Over time those players will encounter other players that wish to group and by hunting with them the language barrier lessens and you continue to communicate with even more players.
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Tallon Zek '00-'04
Shemfade Vortigem - Level 65 HU PAL <Brotherhood of Darkstorm, Chosen Blood> Project1999 Green Server Apollyus - Level 50 Ogre Shaman <Kingdom> | |||
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#23
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Quote:
This doesn't split races, it merely provides an atmosphere for new players to familiarize themselves to the game without being 100% chop liver. You can still run your happy ass over to crushbone and join groups.
__________________
Tallon Zek '00-'04
Shemfade Vortigem - Level 65 HU PAL <Brotherhood of Darkstorm, Chosen Blood> Project1999 Green Server Apollyus - Level 50 Ogre Shaman <Kingdom> | |||
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#24
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as i've said before.. to get players to socialize and make new friends at the begining, just have pre-made guilds that they are a part of. make starting cities/races whatever have a guild you are automatically enrolled in upon character creation.
if someone wants to leave the newb guild to fight them or join his friends, then he just leaves. that's it though, no going back. becuse the newb guild would have no officers/leader (other than maybe a GM could put you back) | ||
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#25
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Quote:
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#26
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all bad ideas by OP.
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#27
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Quote:
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