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#431
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Hate to be the bearer of bad news, but the majority of FFA PvP on the past red servers? 94% of the population was some caster class or a hybrid (bard)
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#432
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And melee assist trains decided wins for raid content. Hate to be the bearer of the truth.
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#433
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Quote:
I never played p1999, but I'm confident that it's high population isn't due to 75% of the server being naked/cloth casters. I thought everyone wanted a p1999 server with pvp turned on? And Teams pvp just means oor healers, because in the end everyone will group with everyone. | |||
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Last edited by Billbike; 09-12-2011 at 03:33 PM..
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#434
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Holy shit Cfullard is a troll or the most retarded person to post on these forums yet.
ITEM LOOT TO PROMOTE MELEES IN PVP. | ||
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#435
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It is more of an issue do you want the top players to have to risk things like their cobalt bp or cloak of flames in fights.
I can see the argument on either side. What I can't see is the future and what needs to be held is a poll of in favor or not. Of course, during a beta if you come up and do the on the spot interview with the person who lost an item "what do you think of item loot!?".. you know what their answer will be. If you go with classic xp, not having item loot is fine. Having item loot certainly makes how you treat others a more serious matter and furthers the pk/anti-pk mentality. Anti-pks certainly go to war, and by PK I mean attack anyone at random versus enjoying the luxury of beating down someone who is generally a pos. I'd strongly disagree with 8 level item loot. I'd agree with 4 levels and item loot. The way I see things going and to keep ragequitting down and interesting at the same time, go with 8 levels and coin. My vote is still for item :P. 4 levels and item is the way the brilliant creators went with RZ and it is no mystery why the all range or 8 level servers didn't have item loot. | ||
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#436
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Quote:
Stop worrying about population declining because item loot is on.... the server will be epic regardless... This is like beating a dead horse. You p99 bluebies will get griefed off the server with or w/o item loot so dont ruin the real pvpers fun. | |||
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#437
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No one wants to get Yellow Texted, so i would say about 90% of people even with item loot off will run/gate if they arent ready for pvp.
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#438
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supposedly there will be no YT... [You must be logged in to view images. Log in or Register.]
no YT, no OOC.. sad panda. YT was really a good thing. it told the entire server if someone was being a dick (random PKing newbs, or bind camping) and also if something exciting was going on, like big pvp over plane of air, etc. .................. sad days with no YT [You must be logged in to view images. Log in or Register.] i dont know of any ppl YT ever made quit. YT + OOC might do that, but YT by itself is all goodness | ||
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#439
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It is definitely a fact that if item loot is ON than the pvp level limit will need to be tightened up to somewhere near 4 levels.
It is definitely a fact that gank quads will be on PVP server regardless of item loot on/off. In one case they will be max twinked in another case they might give some pieces of gear second thoughts. | ||
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#440
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Yea it's true, iv never played on a pvp server and I have downs.
But in reality, i played on TZ, vztz 2.0 and 3.0 I can tell you from personal experience, item loot will inevitably lower the population of a emu pvp server. It is fact Players do not need item loot as motivation to pvp. Reputation, guilds jockeying for raid zones, fighting over exp and named camps, or revenge IS enough motivation. No need to add a dynamic that can negatively effect the very balance and distribution of the classes that make up the server. (people make casters as opposed to what people really wanted to play) | ||
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