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#131
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The Rushmore Doctrine
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#132
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Team Lasher Smedy
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#133
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#134
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It took more then a faithful whistle to convince me, it took a lasher
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Wipe it clean. | |||
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#135
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I was excited about the pvp xp loss > item loot
but, like smedy im starting to reconsider also (still sorta like the idea but eh) Its great for deterring those that dont want to LnS or slowing gank soloers but.. in the scheme of it all, it might not be that great of an implementation /shrug
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Vinx : Vexx
<Vesica Dei> | ||
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#136
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XP Loss on PVP death is likely to deter PVP more so than item looting since you can bag items. The only reason I would support xp death is if item loot and/or coin loot was out of the question. The death still needs a punishment behind it. I just think xp death is the least viable of those 3. But it sounds like preventing PVP or making people really reconsider it might be what they are shooting for with the server.
I can see the angle, I just think item loot is a much better option to obtain the balance that was seen on vanilla RZ. I figured nilbog would have agree'd having played there. | ||
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#137
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Problem is, you guys are looking at it as if solo ganks are gonna have the same latitude they did on the boxes.
They won't. My projection is that a lot of them will ragequit, because they just won't be able to handle the pain and devastating humiliation.
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Klaatu (RED)- Fastest Rez Click in Norrath
Klaatu (BLUE) - Eternal 51 Mage Klattu (GREEN) - Baby Cleric | ||
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#138
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something along the lines of "PVE server with an option to PVP" which is still cool im my book. im still torn between xp loss on pvp or not but like i said im cool with whtever comes out as long as rogean/nilbog are running the show
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Vinx : Vexx
<Vesica Dei> | |||
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#139
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If there is going to be no item loot (which is a good thing), the only consequence for dying is the corpse run. Personally, I think having 0 xp loss is the wrong call, as it makes dying feel shallow.
I think mild XP loss is in order here. Nowhere near the same as dying to a mob, but enough to where dying actually means something. Really, this conversation comes down to: Do we protect the newbs in order to maintain a "healthy" server pop, or do we have a meaningful consequence for death? What's the magic number of XP loss to where a newb will still continue to play?
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Landazar [50 Magician] | ||
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#140
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first pvp death of the day counts as full loss but subsequent don't maybe? would certainly make people try to avoid dieing but eliminate xp griefing which is a horrible downside given how long it takes to level up in comparison to most games these days.
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