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  #131  
Old 08-30-2011, 09:25 PM
Rushmore Rushmore is offline
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Quote:
Originally Posted by RealSmedy [You must be logged in to view images. Log in or Register.]
Gotta say after reading this thread more and seeing Lashers point i resent my view on exp death for pvp. It's gonna be like Lasher said which isn't a good thing for the server pop.

I'd prefer a server with p99 exp rate, and no exp death for pvp and coin loot.

Hopefully no training but yet again i know how hard it is to police, and i really hate when pvp comes a fraps fest on the forums, so either you get a good way to police it or you just play no rules so everyone (not just the sneaky ones) can train.
Yeah I said that. Someone wants in more than me [You must be logged in to view images. Log in or Register.]
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  #132  
Old 08-30-2011, 09:26 PM
Lasher Lasher is offline
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Team Lasher Smedy
  #133  
Old 08-30-2011, 09:29 PM
Aenor Aenor is offline
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Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
Hurting server population no longer has any validity for me.

That rationale, with nothing to back it up, has been overused.
Can't you see it devastated Blue 99's pop?
  #134  
Old 08-30-2011, 09:35 PM
Smedy Smedy is offline
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Originally Posted by Rushmore [You must be logged in to view images. Log in or Register.]
Yeah I said that. Someone wants in more than me [You must be logged in to view images. Log in or Register.]
It took more then a faithful whistle to convince me, it took a lasher
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  #135  
Old 08-31-2011, 12:11 AM
vinx vinx is offline
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I was excited about the pvp xp loss > item loot
but, like smedy im starting to reconsider also
(still sorta like the idea but eh)

Its great for deterring those that dont want to LnS or slowing gank soloers
but.. in the scheme of it all, it might not be that great of an implementation /shrug
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  #136  
Old 08-31-2011, 12:29 AM
Bardalicious Bardalicious is offline
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XP Loss on PVP death is likely to deter PVP more so than item looting since you can bag items. The only reason I would support xp death is if item loot and/or coin loot was out of the question. The death still needs a punishment behind it. I just think xp death is the least viable of those 3. But it sounds like preventing PVP or making people really reconsider it might be what they are shooting for with the server.

I can see the angle, I just think item loot is a much better option to obtain the balance that was seen on vanilla RZ. I figured nilbog would have agree'd having played there.
  #137  
Old 08-31-2011, 12:30 AM
Humerox Humerox is offline
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Problem is, you guys are looking at it as if solo ganks are gonna have the same latitude they did on the boxes.

They won't.

My projection is that a lot of them will ragequit, because they just won't be able to handle the pain and devastating humiliation.
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if your reason to be here is to ruin other peoples experiences and grief them off the server, then not only do you not deserve the privilege of playing here, but i will remove your ability to do so.
  #138  
Old 08-31-2011, 12:34 AM
vinx vinx is offline
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Quote:
Originally Posted by Bardalicious [You must be logged in to view images. Log in or Register.]
But it sounds like preventing PVP or making people really reconsider it might be what they are shooting for with the server.
I think it was said, idk what thread now [You must be logged in to view images. Log in or Register.]
something along the lines of "PVE server with an option to PVP"
which is still cool im my book.

im still torn between xp loss on pvp or not
but like i said im cool with whtever comes out as long as rogean/nilbog are running the show
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  #139  
Old 08-31-2011, 01:06 AM
Arclyte Arclyte is offline
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If there is going to be no item loot (which is a good thing), the only consequence for dying is the corpse run. Personally, I think having 0 xp loss is the wrong call, as it makes dying feel shallow.

I think mild XP loss is in order here. Nowhere near the same as dying to a mob, but enough to where dying actually means something.

Really, this conversation comes down to: Do we protect the newbs in order to maintain a "healthy" server pop, or do we have a meaningful consequence for death?

What's the magic number of XP loss to where a newb will still continue to play?
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  #140  
Old 08-31-2011, 01:44 AM
Muaar Muaar is offline
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first pvp death of the day counts as full loss but subsequent don't maybe? would certainly make people try to avoid dieing but eliminate xp griefing which is a horrible downside given how long it takes to level up in comparison to most games these days.
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