Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

Closed Thread
 
Thread Tools Display Modes
  #111  
Old 08-30-2011, 06:25 PM
georgie georgie is offline
Planar Protector

georgie's Avatar

Join Date: Apr 2011
Location: chicago
Posts: 2,528
Default

Quote:
Originally Posted by Lasher [You must be logged in to view images. Log in or Register.]
p99 exp can work as long as there is a suffcient population to support grouping. No one knows what the populatin will be like. Concerns i have is if the active population on red99 during peak hours is around 100 after the hype of it being a new server disappears. 100 maintained population during peak is a success imo compared to previous pvp servers but is that enough?

I dont think p99 exp will deter people from playing on red99 but i think the possible lack of high populatin that p99 experiences will hurt realistic grouping and that in turn will either turn people away or make them play a class they dont want to.

Right now everything is speculation. If red99 comes out and there is 300-400 people always on then i wouldnt give a shit what exp rate is. If you log on and there is 100 people spread around the world you have to hope there is enough people in your lvl range that will group with you or you got to roll a solo class
i think the fact that this will be the first "good" pvp CLASSIC server out...that people from live will actually come to play a legit server. and also people who quit both live and eqemu due to server limitation might ACTUALLY come back to play this "good" CLASSIC pvp server. "good" meaning legit, legit meaning hosted by rogean and nilbog
  #112  
Old 08-30-2011, 06:27 PM
Rushmore Rushmore is offline
Planar Protector

Rushmore's Avatar

Join Date: Dec 2010
Posts: 1,262
Default

Quote:
Originally Posted by Lasher [You must be logged in to view images. Log in or Register.]
p99 exp can work as long as there is a suffcient population to support grouping. No one knows what the populatin will be like. Concerns i have is if the active population on red99 during peak hours is around 100 after the hype of it being a new server disappears. 100 maintained population during peak is a success imo compared to previous pvp servers but is that enough?

I dont think p99 exp will deter people from playing on red99 but i think the possible lack of high populatin that p99 experiences will hurt realistic grouping and that in turn will either turn people away or make them play a class they dont want to.

Right now everything is speculation. If red99 comes out and there is 300-400 people always on then i wouldnt give a shit what exp rate is. If you log on and there is 100 people spread around the world you have to hope there is enough people in your lvl range that will group with you or you got to roll a solo class
THIS.

I hope lvling is difficult but if the population is not there up the exp rate.
__________________
The Rushmore Doctrine

Quote:
Originally Posted by GOD
"I will honor those who honor Me, but those who despise Me will be disgraced." HCSB 1 Samuel 2:30
  #113  
Old 08-30-2011, 06:29 PM
Galacticus Galacticus is offline
Fire Giant

Galacticus's Avatar

Join Date: Aug 2011
Posts: 988
Default

Quote:
Originally Posted by mitic [You must be logged in to view images. Log in or Register.]
the journey is the reward

this is not an arena type game. being 50 in no time makes the game boring. i had the best pvp experience while leveling

granted, pvp max lvl at raids is fun, but just half the fun.
If that were true, you would just level characters to 49 over and over again on this new pvp server right? Cause being 50 sucks so much.
  #114  
Old 08-30-2011, 06:34 PM
Galacticus Galacticus is offline
Fire Giant

Galacticus's Avatar

Join Date: Aug 2011
Posts: 988
Default

Quote:
Originally Posted by Rushmore [You must be logged in to view images. Log in or Register.]
THIS.

I hope lvling is difficult but if the population is not there up the exp rate.
There is also no way of knowing who is going to group with who, or if it will be every man for himself if you aren't in a guild.

The idea to change the exp rate AFTER people have leveled for some time will just be a kick in the face to those who have already went through the tougher process.

Like lasher said, having a higher exp rate wouldnt cause people to not play, but having it too slow would definately stop people.
  #115  
Old 08-30-2011, 06:38 PM
Rushmore Rushmore is offline
Planar Protector

Rushmore's Avatar

Join Date: Dec 2010
Posts: 1,262
Default

Quote:
Originally Posted by RealSmedy [You must be logged in to view images. Log in or Register.]
All this with a wizard, he must be amazingly godlike at the game just finding everyone wherever they are, it's simply magical.

On topic:

Anyone who thinks slow exp would hurt the server pop is an idiot, i'd say the slower the better.

The fast exp formula has been tried and tested in many different ways on vz tz and has proven to fail miserably at keeping hackers out etc.

It's also nice having an actual punishment for dieing in pve, while exp is worth a lot on p99 it wasn't worth shit on vz/tz ever. Remember training over and over with your naked lvl 60th? Well that shit might actually hurt you on P99 red, cause you'll care about your hard earned exp.

I have absolutely no problem in exping for a year and invest a shit ton of time into my character, as long as i know this shit isn't gonna get wiped when the trolls feels like it should.

I simply say, the slower the exp, the better for the pop (the pop that actually wants to play eq and not just logon, grief and log off).

PS. I also support EXP DEATH on PVP, even with slow as fuck exp, the more consequence on dieing, the more fun, however i do not support item loot since some classes are garbage without good loots. Dieing should be felt.
Mr Smed. Why would you support EXP Loss on PVP death?

That would discourage people from PVP who would normally try to fight someone but won't; fearing xp loss. (same as item loot imo)

and also increase griefing.

The game is going to be hard enough. Most people don't realize that death on RED99 will hurt substantially (Not talking directly to you Smedy)

We don't need the extra loss on PVP deaths. It would also increase so many negative outcomes. Most importantly population.

Any rule that can protect the population is a good one imo.

Hope you're doing ok pal.
__________________
The Rushmore Doctrine

Quote:
Originally Posted by GOD
"I will honor those who honor Me, but those who despise Me will be disgraced." HCSB 1 Samuel 2:30
  #116  
Old 08-30-2011, 06:38 PM
nalkin nalkin is offline
Fire Giant

nalkin's Avatar

Join Date: Jan 2010
Posts: 894
Default

Wow Galacticus is a moron... I can't wait to kill him.
__________________

Quote:
Originally Posted by Bruman View Post
Hahaha, that is awesome. Right up there with...that one guy's....boat service before the boats worked.
  #117  
Old 08-30-2011, 07:28 PM
Bardalicious Bardalicious is offline
Planar Protector

Bardalicious's Avatar

Join Date: Jun 2011
Posts: 1,684
Default

Quote:
Originally Posted by Macken [You must be logged in to view images. Log in or Register.]
I believe i speak for everyone by saying that much is crystal clear. If that is not the staff's position. It would be wise for them to state so now and furthermore, state their reasoning for offering up such short-sighted, ingorant and god-awful rules.
I believe it's safe to assume that you speak for very few, you sad, angry troll. This isn't VZTZ. Stop pretending like you have a viable reputation for swaying the decisions of the server staff here into making it into another VZTZ.

You had your boxes to shit up, and shit up you did. Continue believing that your PVP behavior makes you a legend and through that you are somehow capable of convincing the P99 staff into creating the server that Macken wants, and I'll continue laughing in your face.

Btw - nice ban brah.
Last edited by Bardalicious; 08-30-2011 at 07:55 PM..
  #118  
Old 08-30-2011, 07:59 PM
Convict Convict is offline
Sarnak


Join Date: May 2011
Posts: 258
Default

and the thread welcomes another idiot
  #119  
Old 08-30-2011, 08:02 PM
Bardalicious Bardalicious is offline
Planar Protector

Bardalicious's Avatar

Join Date: Jun 2011
Posts: 1,684
Default

Quote:
Originally Posted by Convict [You must be logged in to view images. Log in or Register.]
and the thread welcomes another idiot
  #120  
Old 08-30-2011, 08:21 PM
Smedy Smedy is offline
Planar Protector

Smedy's Avatar

Join Date: Mar 2011
Posts: 4,578
Default

Quote:
Originally Posted by Rushmore [You must be logged in to view images. Log in or Register.]
Mr Smed. Why would you support EXP Loss on PVP death?

That would discourage people from PVP who would normally try to fight someone but won't; fearing xp loss. (same as item loot imo)

and also increase griefing.
Well PVP will happen no matter if you chase it down or not. EQ has all content open for everyone and if you want the content (items/camps) you'll gonna have to contest to get them. So in order to actually get anywhere you'll have to pvp on a server with decent pop.

I do tend to agree that exp loss on pvp is a little bit harsh but i do think it should apply to raid zones, to prevent obvious faggotry bind rushing etc.

All i'm saying is that i'd rather see slow exp + exp death then fast exp + exp death. Fast exp has been tested over and over on vz tz and the only reason slow exp failed on vz tz was because they already lost our trust by wiping the fucking thing 2 times (before they made it slow, lost count how many times it was wiped in total).

P99 has everyones faith, they can make it slow, people will play no matter what they say now.
__________________
Quote:
Originally Posted by Slathar View Post
you clean plaque off peoples teeth for a living and are only able to do that because your daddy hired you. your waist is also wider than your shoulders and you’re 5’2.
Videos
Wipe it clean.
Last edited by Smedy; 08-30-2011 at 08:24 PM..
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:42 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.