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#41
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No translocators - detrimental to server health No soulbinders - detrimental to server health No boxing - detrimental to server health No classic exp rate - detrimental to server health And after the server launched? Keep global chat, else it will be detrimental to server health! Get rid of exp penalties, else it will be detrimental to server health! On and on. I don't believe any of you can predict the future and most predictions are just wrong. [You must be logged in to view images. Log in or Register.] I'm not forcing my opinions for pvp, because pvp servers had different rules. I think if there's a twinked out lvl 9 in full rubi killing all the newbs, 10 of them should be able to rape him and take a piece. It's naive to assume that no item loot will stop griefing. The griefers will just be able to keep all their gear. | |||
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#43
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Like a lot of people have said, looting should be implemented at first, and if it proves to be a problem for population, it can be removed. Just please make sure there is no way to circumvent an item loot. Please.
__________________
Klaatu (RED)- Fastest Rez Click in Norrath
Klaatu (BLUE) - Eternal 51 Mage Klattu (GREEN) - Baby Cleric | |||
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#44
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__________________
Klaatu (RED)- Fastest Rez Click in Norrath
Klaatu (BLUE) - Eternal 51 Mage Klattu (GREEN) - Baby Cleric | |||
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#45
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Just do what you think is best, and we support it. | |||
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#46
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for the record I am pro item loot. I am an old RZ'er here from pre-kunark and it was the best online gaming experience I've had yet. Except for maybe counter strike and rocket arena 3.
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#47
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#48
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ITEM LOOT YES
The only arguments people have against item loot they refer to 'other people' who will cry/quit from getting their shit takin . Who the fuck are these people?? u are only talking about youselves there arent many casual players on blue99 where most of the population will be coming from. For the most part if you play on this server your probably a pretty addicted player if youve spent any amount of time playing and will be more than ready to immerse yourself in an even more ruthless world of everquest Its not like this shit is being commercialized and inviting every geek off the street to come play and you need a PC campaign add to draw in as many customers as you can, so you dont want to scare them off with ruthless item ganking/ bind camping/ xp loss blah blah ect ect There should be some 'guidelines' no doubt but i think that like alot of people have already stated the server will work itself out with the community because there are a lot of solid people on classic pve that will come to classic pvp. CANT WAIT | ||
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#49
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And i would like item loot. it worked good. on Vz atlast i got pretty fast full gear :P if ppl killing ppl for stuff the items will just cycle from player to player so if u lose item. go kill another and get their item... whats the fun if its coin only. ppl just destry the coins... no point in killing ppl. Tarni Shadowdancer - Vallon zek - Twelve Prophets Cleric | |||
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#50
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Anti PK's don't hunt exp groups that mind their own business. They will kill on sight "mean old pk's" Rallos Zek had no teams but the teams naturally formed into teams of the vile hearted PK's and the PVE oriented anti PK's. Most players had at least 1 character on each of these natural teams because sometimes it is fun to hunt for players..other times it is fun to PVE.
It really doesn't matter how we talk about it here..with a decent player base on a team without artificial teams..these natural teams will form on their own. You are really right about item loot. I also think the PVP engagement range should be tighter or else it makes it too easy to hunt lowbies with little chance of defending oneself. | ||
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