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#131
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Yeah my impression from watching a few streams is that solo farming raid bosses in EQL is the equivalent of solo farming a normal camp in P99.
I did think the diablo 4 style weapon effect system of improving, harvesting, and applying effects to new items seems cool and a new flavor. Makes it so you want to farm the raid bosses on repeat versus just to get a singular item a singular time. But yeah if raid bosses are the normal camp meta you kinda need a whole other level to the game to keep people engaged, just like a large portion of the P99 community is raid only at this point and no longer engages in normal camp farms. Difficulty levels could be cool but not sure how far they ramp up. Could be cool to be able to just go to your favorite zone in the game and do the full 1-50 grind + AAs with applicable difficulty but not sure that it really is dynamic enough to cover the full range. Like can I make crushbone a zone that would be tough at lvl 50 with a high enough difficulty? | ||
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#132
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slippery mode! all terrain has ice physics!
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Talleyrand banana
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#134
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Quote:
Either the devs fundamentally don't understand what made EQ such a fun and addicting game, or they are catering to a vocal minority of players who just want the game to be as easy as possible. I think these players are essentially just very stupid and delusional, and simply don't understand that what they're asking for will result in a game that loses all of its appeal after a few weeks of dedicated play. They just think it will be very cool and fun to solo Nagafen and get a Cloak of Flames. There isn't any thought beyond that. It's very unfortunate. A huge missed opportunity, but hopefully one which they can learn from to deliver a better version of EQL in the future. | |||
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#135
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At this point it's a completely different game that just happens to have an EQ skin. I seriously don't understand the appeal of this.
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