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  #71  
Old Today, 05:44 AM
Evia Evia is offline
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From what ive read, casters are a step behind rn compared to melee...but I'm sure theyll balance that before Julys launch. At least I hope so.
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  #72  
Old Today, 08:30 AM
Vexenu Vexenu is offline
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Originally Posted by Reiwa [You must be logged in to view images. Log in or Register.]
How does something like necro fit into the A? Are dot classes sidelined?
The game is faster paced due to weaker mobs and greatly increased out-of-combat health/mana/endurance regen (each gaining 4% per tick, so you can regen a full 40% in only one minute, and you don't have to med/sit for this benefit either). This fundamental design choice has the side effect of tremendously devaluing any sort of "efficiency" spells, like DoTs, and health/mana regen spells. Therefore the only DoTs worth using are the very short duration ones (<1 min), and only then on the higher difficulty levels where mobs have more HP. Necros are currently one of the worst classes in EQL, because their primary strength in the traditional game (mana efficient damage and healing) has been rendered totally irrelevant.

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Originally Posted by Evia [You must be logged in to view images. Log in or Register.]
From what ive read, casters are a step behind rn compared to melee...but I'm sure theyll balance that before Julys launch. At least I hope so.
They are adding a system for casters similar to the melee stance system (I think it is called "Invocations"), but it has yet to be revealed exactly how it will work. Hopefully it does help, because casters are definitely weaker as it stands, and will remain so absent a serious buff/intervention of some sort. The nature of EQL's item upgrading process alone benefits melee classes much more than casters, and the stance system only adds to the disparity (i.e. Offensive stance doubles auto-attack damage, Defensive stance halves incoming damage, Striker stance multiplies Backstab/Flying Kick/Frenzy damage by 3-5x). Casters really need something like this. They also may need ways to upgrade spells the way that items can be upgraded. I also expect them to make a lot more adjustments to spells the way they did with Cleric CH (converting a 10 sec cast to a .25 cast with an 18 second delay). I think other heals will get similar treatment, and perhaps some nukes as well. We should also see upgrades to pets in the form of pet stances. I also wouldn't be surprised if Necros in particular have their DoT lines adjusted to tick much faster, doing full damage in something like 5-6 ticks. This would make them much, much better than they currently are. It will be interesting to see what they come up with.
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  #73  
Old Today, 12:14 PM
Wayward Wayward is offline
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I'm glad I read this thread to dissolve my interest in EQL. I'm happy for y'all to have something that will scratch your itch, but this seems like it's only EverQuest in name.

One of the reasons I love EQ is that each class fills a specific niche (and it's incredibly difficult game by modern standards) and requires class synergy between separate players to achieve success.

This seems like it's just a way to milk money from people who love the Lore, world, graphics -- but it fundamentally changes what made EQ great.

My question: Did all of you who are swooning over EQL also like PoP? Or did you feel like the fast travel ruined EQ?
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  #74  
Old Today, 01:03 PM
BradZax BradZax is offline
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Is the game gonna have like zone wide instancing how is it gonna work with everyone being able to farm the sisters and purity belts at level five?
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  #75  
Old Today, 01:30 PM
Cecily Cecily is offline
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Originally Posted by Wayward [You must be logged in to view images. Log in or Register.]
I'm glad I read this thread to dissolve my interest in EQL. I'm happy for y'all to have something that will scratch your itch, but this seems like it's only EverQuest in name.

One of the reasons I love EQ is that each class fills a specific niche (and it's incredibly difficult game by modern standards) and requires class synergy between separate players to achieve success.

This seems like it's just a way to milk money from people who love the Lore, world, graphics -- but it fundamentally changes what made EQ great.

My question: Did all of you who are swooning over EQL also like PoP? Or did you feel like the fast travel ruined EQ?
Yes. One of the biggest appeals of THJ was a chance to play in Luclin (which child me remembered being a lot less terrible than it is) and PoP, the best expansion. I missed AAs dearly and THJ let you acquire them quickly. And I legitimately despise classic EQ, pre-Kunark, and will never play a server like that again. I also fucking hate the other players in EQ. THJ was a way to play EQ without having to interact with others besides to buy things, a good compromise.
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  #76  
Old Today, 02:18 PM
Wayward Wayward is offline
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Quote:
Originally Posted by Cecily [You must be logged in to view images. Log in or Register.]
Yes. One of the biggest appeals of THJ was a chance to play in Luclin (which child me remembered being a lot less terrible than it is) and PoP, the best expansion. I missed AAs dearly and THJ let you acquire them quickly. And I legitimately despise classic EQ, pre-Kunark, and will never play a server like that again. I also fucking hate the other players in EQ. THJ was a way to play EQ without having to interact with others besides to buy things, a good compromise.
Happy for you - not being sarcastic or facetious.

Happy for all of you. I, too, love the world, lore, races, classes, etc. Sounds like EQL will scratch a lot of itches.

I'm just trying to sniff out the folks that are classic die-hards and are constantly opening bug forums here to make things "more classic" but will happily jump ship to EQL because what they really want is what you described.

Wish I had time to play any games these days I'd play Monsters n Memories, as it seems more in the vein of OG EQ than EQL does.
Last edited by Wayward; Today at 02:23 PM..
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  #77  
Old Today, 02:31 PM
Cecily Cecily is offline
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It's a balance between more classic quality control and more classic autistic resistance to change. A lot of the changes were quality of life improvements, and I'm for that, but eventually your cat name Tibbles loses one too many whiskers and anthropomorphizes into a sexy cat lady and ushers in a new generation of IT professionals. Great in a lot of ways, but no longer a thing you can love or even understand.
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  #78  
Old Today, 03:53 PM
DeathsSilkyMist DeathsSilkyMist is online now
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Quote:
Originally Posted by Wayward [You must be logged in to view images. Log in or Register.]
I'm just trying to sniff out the folks that are classic die-hards and are constantly opening bug forums here to make things "more classic" but will happily jump ship to EQL because what they really want is what you described.
I think it is fine to want/play both. P99 is one of the only MMO's that is still playable without the various QoL changes, like instancing.

When you want the non-instanced experience, play P99. When you just want a quick EQ fix, play EQL, Live, or the TLP's.

I am not saying this is your view, but I never understood why some people want P99 to become just another instanced server with QoL changes. There are plenty of options for that kind of game on the market already. Let P99 be the one place that caters to the classic crowd.
Last edited by DeathsSilkyMist; Today at 03:59 PM..
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  #79  
Old Today, 04:18 PM
BradZax BradZax is offline
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If the zones are not instanced this server is gonna be a shitshow.

I guess they'll probably do shards or something.
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  #80  
Old Today, 04:37 PM
DeathsSilkyMist DeathsSilkyMist is online now
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Quote:
Originally Posted by BradZax [You must be logged in to view images. Log in or Register.]
If the zones are not instanced this server is gonna be a shitshow.

I guess they'll probably do shards or something.
I read that if you kill Frenzied Ghoul, everybody who is tagged as a contributor to the kill (like group members) will get their own corpse essentially. So a group of 6 may get 6 FBSS's from one Frenzied Ghoul kill.

I haven't done too much research though, so I could be wrong.
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