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#101
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According to the Wiki and Zam, call of sky and call of fire are both -100 check with a small stun. The DD is greater on fire and it doesn’t seem to have the same pushback. I’m not certain if either interupts reliably on p99 in practice but I sometimes have it up in Plane of Hate for some RNG chance to stop a gater. I recall using it long ago meleeing stuff in HK but the DD will often break root so you gotta weigh the dps boost over the possible loss of control (It was great for Dyrna).
IMHO the bandage thing is kind of like shaman canni-dancing but less effective since the party ends at 50% health (and a ranger can’t cannibalize). Your best ways to keep hps is to not lose them or to let regen work over time. For me that means clicking arrows and AFK’ing a bit. Even if efficiently bow rotting it won’t be a mana-free endeavor. If your mana outruns your hps you can always stand, toss a healing (3 sec), and sit without missing a server tick. Another nod to the shaman try-hard method. Sorry for crapping up the archery thread! I think everyone is on the same page and bcbrown’s mix of melee and bowing, medding and bandages, is ideal. It’s just a lot of micro adjusting with this class. If I had the bag room I’d carry bandages. Once you get a tolan Bp the real trick is packing a Mystic Cloak. It’s not as convenient as Wort Pots but for a fetch quest it’s end game viable. | ||
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#102
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Whoops! I always assumed fire was pure DD (like since classic!). TIL! Thank you for that correction.
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#103
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#104
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I have a fungi, 34% haste and decent gear though so a SF ranger would probably struggle a ton more and soften targets with bow more often. Come to think of it, I used my spade a lot and I don't remember sky procs breaking it early but I'd have to pay more attention. | |||
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Last edited by Goregasmic; 12-29-2025 at 06:02 PM..
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#105
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For those of you who haven't seen on the bug forums:
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RIP earthshaker. Dex becoming primary bow stat will be interesting. Most of your damage usually come from melee so str will remain relevant and seeing rangers have a lot of proc weapons dex was never a bad stat to look for. I don't think most people will shift to dex as bow dmg will remain marginal but it kind of cements its usefulness. Seems like the ceiling would be going up on low delay bows too. The people who like to bow rot might want to look into a dex gear set. | |||
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#106
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__________________
Green:
Rimurok 60 Ogre Shadowknight <Castle> Nilwen 56 Ogre Druid <Castle> Pygnomaniac 4 GnOgre Wizard <Castle> Mirnimhirnsvirf 13 Cancermancer <Castle> __________________ Green: ACTIVE Blue: INACTIVE Red: INACTIVE Quarm is love Quarm is life | |||
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#107
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I guess will have to see how hard damage hangs on dex but ranger bow damage sucked enough already even with an argent protector bonus so if it gets no bonus at all now, all I have to say is LOL. | |||
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Last edited by Goregasmic; Yesterday at 09:08 PM..
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#108
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It’s going to affect bow dps off Trueshot substantially but outside pewing glimmer drakes off-disc bow damage has never been “good”. It will be interesting to see how this affects the top-end of the dps spectrum. Dagarn bow if calculated at 45dmg on disc would wreck. I’ve also never seen a BFG crit over 400 (or can’t recall) so this seems more upside than downside, especially for those without a legacy quest item.
I’ll still keep my two shakers around for random AE junk. Being able to afk swing at a faction pull is rather nice. | ||
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#109
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One of the *bigger* issues in my eyes, is while double damage and trueshot can be reworked to reflect better bow dps - we still have rooted raid targets. The coding would need to change to have mobs in TOV be 99999% snared, rather than rooted, to allow for double damage shots. Otherwise a large portion of content is altered regarding ranger bow shot DPS (a classic and unique ranger feature) due to out of era rooting of raid bosses.
__________________
Xersius The Tactician
Project 1999 Green Server <Kingdom> | ||
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#110
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