Project 1999

Go Back   Project 1999 > Class Discussions > Melee

Reply
 
Thread Tools Display Modes
  #101  
Old 12-29-2025, 03:05 PM
Snaggles Snaggles is offline
Planar Protector


Join Date: Jul 2011
Posts: 3,554
Default

According to the Wiki and Zam, call of sky and call of fire are both -100 check with a small stun. The DD is greater on fire and it doesn’t seem to have the same pushback. I’m not certain if either interupts reliably on p99 in practice but I sometimes have it up in Plane of Hate for some RNG chance to stop a gater. I recall using it long ago meleeing stuff in HK but the DD will often break root so you gotta weigh the dps boost over the possible loss of control (It was great for Dyrna).

IMHO the bandage thing is kind of like shaman canni-dancing but less effective since the party ends at 50% health (and a ranger can’t cannibalize). Your best ways to keep hps is to not lose them or to let regen work over time. For me that means clicking arrows and AFK’ing a bit. Even if efficiently bow rotting it won’t be a mana-free endeavor. If your mana outruns your hps you can always stand, toss a healing (3 sec), and sit without missing a server tick. Another nod to the shaman try-hard method.

Sorry for crapping up the archery thread! I think everyone is on the same page and bcbrown’s mix of melee and bowing, medding and bandages, is ideal. It’s just a lot of micro adjusting with this class. If I had the bag room I’d carry bandages. Once you get a tolan Bp the real trick is packing a Mystic Cloak. It’s not as convenient as Wort Pots but for a fetch quest it’s end game viable.
Reply With Quote
  #102  
Old 12-29-2025, 03:22 PM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 12,815
Default

Whoops! I always assumed fire was pure DD (like since classic!). TIL! Thank you for that correction.
Reply With Quote
  #103  
Old 12-29-2025, 03:28 PM
Snaggles Snaggles is offline
Planar Protector


Join Date: Jul 2011
Posts: 3,554
Default

Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Whoops! I always assumed fire was pure DD (like since classic!). TIL! Thank you for that correction.
I wish it was sometimes; would give you a stun option and a DD low aggro one [You must be logged in to view images. Log in or Register.]
Reply With Quote
  #104  
Old 12-29-2025, 05:32 PM
Goregasmic Goregasmic is online now
Fire Giant

Goregasmic's Avatar

Join Date: Jan 2024
Posts: 743
Default

Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
I use lightning instead of fire in KC as iirc fire has no substantial interruption component. But yea, root that curate at 45 and pewpewpew.
They're the same 1.0 sec stun. Same mana cost. I go for fire because it does 65dmg instead of the 35 on call of sky. Call of sky is magic based and call of fire is fire based so you might want to adjust depending on target resists. And yeah they might mess with root more but as a mostly solo ranger it doesn't matter much. I find bows absolutely have their place but they take so long to kill anything that I'd rather facetank if I can. Yeah you lose more ressources but the faster kills let you rest more. I'd have to run a side by side test. If you could autofire it would be a different story.

I have a fungi, 34% haste and decent gear though so a SF ranger would probably struggle a ton more and soften targets with bow more often.

Come to think of it, I used my spade a lot and I don't remember sky procs breaking it early but I'd have to pay more attention.
Last edited by Goregasmic; 12-29-2025 at 06:02 PM..
Reply With Quote
  #105  
Old Yesterday, 05:20 PM
Goregasmic Goregasmic is online now
Fire Giant

Goregasmic's Avatar

Join Date: Jan 2024
Posts: 743
Default

For those of you who haven't seen on the bug forums:

Quote:
Originally Posted by nilbog [You must be logged in to view images. Log in or Register.]
I'm feeling pretty good with the local code now. Still needs more testing, but here is a summary of changes being tested so far.

-Archery damage no longer receives a damage bonus from mainhand weapon delay
-Archery damage scales with Dexterity instead of Strength
-Rangers can critically hit with archery at level 12 [Aug1999]
-Rogues can critically hit with throwing weapons at level 12 [Aug1999]
-Archery and throwing weapon hits display "X was hit by non-melee for Y points of damage" followed by "You hit X for Y points of damage"

Trueshot
[!Jan2001]
-All bows act as 45 damage bows while Trueshot is active
[Jan2001]
-Uses actual bow damage
-Added delay-based damage bonus (slower bows receive larger damage bonuses)

Expected Impact
-Rangers with high Dexterity will deal more damage with bows
-[Jan2001] Trueshot Discipline used with slow, high-delay bows will be more powerful


From the posted logs, damage seems close. With a fully raid buffed BIS ranger, it is possible (not likely) to achieve ~1000-1200 damage crits with Trueshot. Any additional logs would still be helpful.

And I just noticed when Trueshot fades, it says 'The natural energy fades from your bow.', but according to the logs it should say 'You lose the concentration to remain in your fighting discipline.' I'll see about changing that.
So bow hierarchy might change. If it is like 2 handers, ratio will probably be a better indicator of where they place and arrow consumption will be more relevant than ever. That would be a nice QOL change.

RIP earthshaker.

Dex becoming primary bow stat will be interesting. Most of your damage usually come from melee so str will remain relevant and seeing rangers have a lot of proc weapons dex was never a bad stat to look for. I don't think most people will shift to dex as bow dmg will remain marginal but it kind of cements its usefulness. Seems like the ceiling would be going up on low delay bows too. The people who like to bow rot might want to look into a dex gear set.
Reply With Quote
  #106  
Old Yesterday, 07:22 PM
CrazyPro CrazyPro is offline
Sarnak

CrazyPro's Avatar

Join Date: Jan 2020
Location: Oggok
Posts: 228
Default

Quote:
Originally Posted by Goregasmic [You must be logged in to view images. Log in or Register.]
For those of you who haven't seen on the bug forums:



So bow hierarchy might change. If it is like 2 handers, ratio will probably be a better indicator of where they place and arrow consumption will be more relevant than ever. That would be a nice QOL change.

RIP earthshaker.

Dex becoming primary bow stat will be interesting. Most of your damage usually come from melee so str will remain relevant and seeing rangers have a lot of proc weapons dex was never a bad stat to look for. I don't think most people will shift to dex as bow dmg will remain marginal but it kind of cements its usefulness. Seems like the ceiling would be going up on low delay bows too. The people who like to bow rot might want to look into a dex gear set.
Just pointing out that the delay-based damage bonus will only kick in during trueshot.
__________________
Green:
Rimurok 60 Ogre Shadowknight <Castle>
Nilwen 56 Ogre Druid <Castle>
Pygnomaniac 4 GnOgre Wizard <Castle>
Mirnimhirnsvirf 13 Cancermancer <Castle>
__________________
Green: ACTIVE
Blue: INACTIVE
Red: INACTIVE

Quarm is love Quarm is life
Reply With Quote
  #107  
Old Yesterday, 09:05 PM
Goregasmic Goregasmic is online now
Fire Giant

Goregasmic's Avatar

Join Date: Jan 2024
Posts: 743
Default

Quote:
Originally Posted by CrazyPro [You must be logged in to view images. Log in or Register.]
Just pointing out that the delay-based damage bonus will only kick in during trueshot.
Yeah I was confused. I thought "Archery damage no longer receives a damage bonus from mainhand weapon delay" meant bonus was now tied to bow delay but i skimmed through the thread again and basic archery has no bonus at all?

I guess will have to see how hard damage hangs on dex but ranger bow damage sucked enough already even with an argent protector bonus so if it gets no bonus at all now, all I have to say is LOL.
Last edited by Goregasmic; Yesterday at 09:08 PM..
Reply With Quote
  #108  
Old Today, 11:22 AM
Snaggles Snaggles is offline
Planar Protector


Join Date: Jul 2011
Posts: 3,554
Default

It’s going to affect bow dps off Trueshot substantially but outside pewing glimmer drakes off-disc bow damage has never been “good”. It will be interesting to see how this affects the top-end of the dps spectrum. Dagarn bow if calculated at 45dmg on disc would wreck. I’ve also never seen a BFG crit over 400 (or can’t recall) so this seems more upside than downside, especially for those without a legacy quest item.

I’ll still keep my two shakers around for random AE junk. Being able to afk swing at a faction pull is rather nice.
Reply With Quote
  #109  
Old Today, 12:06 PM
Xersius Xersius is offline
Kobold


Join Date: Apr 2012
Posts: 131
Default

One of the *bigger* issues in my eyes, is while double damage and trueshot can be reworked to reflect better bow dps - we still have rooted raid targets. The coding would need to change to have mobs in TOV be 99999% snared, rather than rooted, to allow for double damage shots. Otherwise a large portion of content is altered regarding ranger bow shot DPS (a classic and unique ranger feature) due to out of era rooting of raid bosses.
__________________
Xersius The Tactician
Project 1999 Green Server
<Kingdom>
Reply With Quote
  #110  
Old Today, 01:56 PM
Goregasmic Goregasmic is online now
Fire Giant

Goregasmic's Avatar

Join Date: Jan 2024
Posts: 743
Default

Quote:
Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
Dagarn bow if calculated at 45dmg on disc would wreck.
That only lasted a week, it isn't the fix we're getting.

Quote:
- The ranger's "Trueshot" discipline has had its damage increased after
analyzing data from its fix last week. Prior to the last patch, all
bows, while under the discipline, were hitting as if they were 45dmg
bows regardless of the delay. Last week's patch fixed it so that damage
was based on the damage of the bow. This weeks patch increases damage
bonuses in relation to delay (longer delays yield better damage
bonuses).
patch log at the time. This means bows like rallos zek, skydarkener or windstriker will fare better. Windstriker crits will probably be the ones netting 1000+. I guess there is no real point in getting a fast bow anymore considering they use up a lot more arrows for no particular reason except if you assume max hit from dex is a flat bonus.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:03 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.