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  #61  
Old 09-25-2025, 03:41 PM
shovelquest shovelquest is offline
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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Any acquaintance I had who’d admit to having played UO was never very mentally healthy. It got worse when they’d evangelised the game. Very offputting.
So she was my soul mate you're saying.

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  #62  
Old 09-26-2025, 09:09 AM
Lifebar Lifebar is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Everyone thinks WoW was revolutionary because it did something new ... and it did ... but it was much, much more about polishing the existing ideas than it was about coming up with truly new ones.
This absolutely, especially at first.
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  #63  
Old 09-27-2025, 04:25 AM
Wakanda Wakanda is offline
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Originally Posted by shovelquest [You must be logged in to view images. Log in or Register.]
Im sure EQ took as much from playing ultimate onlinle as wow devs took from eq when they played it.
I urge you to watch the Evercracked documentary (I think it’s free on YouTube). EverQuest was in development before UO was. It’s just that UO was a dramatically more simple game in contrast and naturally got churned out first.

UO will always have a special place in my heart; I still have The Rolling Stones magazine where I first heard about it, and was instantly obsessed with the concept or idea, as something like this had only been a pipe dream for me. But I think it’s false to imply that EQ copied UO because EQ was in development for multiple years longer than UO [You must be logged in to view images. Log in or Register.] I’m sure once UO launched though that they may have drawn ideas from it, I actually think they allude to such in said documentary.

I just get triggered when I see people imply EQ just stole UOs idea because it was actually in development long before UO launched.

Also I’m drunk and about to pass out [You must be logged in to view images. Log in or Register.] I will respond to other people when I wake up
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  #64  
Old 09-27-2025, 07:32 AM
Jimjam Jimjam is offline
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Anyone remember Warcraft III? What was that all about?
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  #65  
Old 09-27-2025, 11:34 AM
loramin loramin is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Anyone remember Warcraft III? What was that all about?
Out of era (2002): we should only be allowed to talk about Warcraft II on these forums!

As a side note, the first website I ever made was for Warcraft II. It had brilliant strategic advice like:

Quote:
Originally Posted by Teenage Loramin
Use farms instead of walls. They provide food and protection at the same time, they have more strength than walls, and they are the only type of wall you can build in a single-player game. They only time you should ever use regular walls is if you are really short on time or money.
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  #66  
Old 09-27-2025, 11:51 AM
shovelquest shovelquest is offline
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Originally Posted by Wakanda [You must be logged in to view images. Log in or Register.]
I urge you to watch the Evercracked documentary (I think it’s free on YouTube). EverQuest was in development before UO was. It’s just that UO was a dramatically more simple game in contrast and naturally got churned out first.

UO will always have a special place in my heart; I still have The Rolling Stones magazine where I first heard about it, and was instantly obsessed with the concept or idea, as something like this had only been a pipe dream for me. But I think it’s false to imply that EQ copied UO because EQ was in development for multiple years longer than UO [You must be logged in to view images. Log in or Register.] I’m sure once UO launched though that they may have drawn ideas from it, I actually think they allude to such in said documentary.

I just get triggered when I see people imply EQ just stole UOs idea because it was actually in development long before UO launched.

Also I’m drunk and about to pass out [You must be logged in to view images. Log in or Register.] I will respond to other people when I wake up
I don’t watch things people urge me to watch.

But if you wanted to recommend a cool documentary about Everest, I’d totally watch it.
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  #67  
Old 09-27-2025, 12:01 PM
shovelquest shovelquest is offline
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Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Anyone remember Warcraft III? What was that all about?
Warhammer, Warcraft 3, dota, league of legends.

All clones of each other: no lawsuits.

EverQuest: who do you think you are using our artwork and stuff? We are the most unique and best quality game how dare you try to clone us!
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  #68  
Old 09-27-2025, 12:21 PM
loramin loramin is offline
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Originally Posted by shovelquest [You must be logged in to view images. Log in or Register.]
Warhammer, Warcraft 3, dota, league of legends.

All clones of each other: no lawsuits.
None of them copied each other's IP ... except for the original DotA, which was a custom Warcraft 3 map, so it used 100% Blizzard IP (but also made $0).

The law doesn't care about copying gameplay ideas, and in fact it's really hard to protect a gameplay idea under the law: you can't trademark or copyright it, you have to patent it, and for that you need a brand new mechanism worthy of a patent (something never seen in another game before, like the mouse trap in Mouse Trap).

Lawsuits are about copyright/trademark infringement, so they happen when people violate IP. They don't happen when one company takes the gameplay ideas of another. THJ did the former, but if they'd just made their own IP they could have gotten away with doing the latter.
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  #69  
Old 09-27-2025, 01:10 PM
shovelquest shovelquest is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
None of them copied each other's IP ... except for the original DotA, which was a custom Warcraft 3 map, so it used 100% Blizzard IP (but also made $0).

The law doesn't care about copying gameplay ideas, and in fact it's really hard to protect a gameplay idea under the law: you can't trademark or copyright it, you have to patent it, and for that you need a brand new mechanism worthy of a patent (something never seen in another game before, like the mouse trap in Mouse Trap).

Lawsuits are about copyright/trademark infringement, so they happen when people violate IP. They don't happen when one company takes the gameplay ideas of another. THJ did the former, but if they'd just made their own IP they could have gotten away with doing the latter.
Lorman Warcraft came out of a deal that fell through with games workshop, cloning Dune II with blizzard.

Dota was a mod of Warcraft III.

League of Legends was a Chinese knock-off of Dota.

Gamers rejoiced.
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  #70  
Old 09-27-2025, 02:10 PM
loramin loramin is offline
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Quote:
Originally Posted by shovelquest [You must be logged in to view images. Log in or Register.]
Lorman Warcraft came out of a deal that fell through with games workshop, cloning Dune II with blizzard.

Dota was a mod of Warcraft III.

League of Legends was a Chinese knock-off of Dota.

Gamers rejoiced.
Right, but Warcraft didn't copy any Warhammer IP: they made their own world (that just happened to have humans and orcs fighting).

DotA wasn't a "mod", it was a custom map ... but again, when they stopped being a custom map and became a real game, they copied zero IP form Warcraft, and made all their own art, characters, etc.

And LoL never copied anything from DotA except the gameplay. But again, you can't copyright gameplay, and something like "five players, three lanes" isn't patentable.

So you have lots of games influenced by each other, and derived from each other ... but none (except THJ) copied any IP of the other.
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