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  #161  
Old 08-16-2025, 10:01 PM
Ennewi Ennewi is offline
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Originally Posted by Lampolo [You must be logged in to view images. Log in or Register.]
Like someone else already said, anyone can tag mobs and bring them to the group, usually best to have someone that doesn’t have mana do it. Stability, and killing power are greater with a warrior. The bottleneck in the bard/ench/clr trio would be not having a tank.
It's a question of efficiency and personal preference than. But no one class is the best at every role, so always there will be a tradeoff, in which case the player behind the character is as important, if not more. Raid content is less forgiving, so class really does make a world of difference.

There really aren't too many shoulds outside of raid encounters though, that I've noticed anyway. Get creative. Have fun. If someone says you're doing it wrong, they maybe have forgotten the point of playing games and have instead turned it into a job. Either that or their version of fun is to beat the devs at their own game which, in the past, required additional patch notes to up the difficulty or to remove what what was considered an exploit.

But personally, those bad on paper group comps were more memorable because somehow everyone involved made it work. Even if it wasn't the best xp, it was the best experience.
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  #162  
Old 08-16-2025, 10:07 PM
Lampolo Lampolo is offline
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Originally Posted by PatChapp [You must be logged in to view images. Log in or Register.]
Monk would be better but all metrics in that trio.
Better puller,better dps. Mobs will be slowed unless the enchanter sucks,so no need for warrior hp. You'll still be hitting 4:1ch on a buffed monk in the low 50s. Warriors are raid tanks(except on mobs where monks are better,like zlandi)
You are not taking into consideration difficult mobs or difficult situations that can come up. Monk can’t taunt or interrupt spells and they don’t have defensive. These are much needed when clearing difficult mobs. When xp’ing at places that aren’t so difficult mobs don’t need to be slowed. They die too fast, and the warrior eats the damage too well to warrant the mana. A war/clr/ench trio in late 50’s can hold 3+ ph’s in HS south and keep all the spawns down in between. Monk can’t do that. War/clr/ench trio have an edge in killing more difficult mobs and mana conservation because of dmg mitigation and mob management. More difficult mobs and more mana equals faster xp and better loot. Unless you need FD, warrior is better in that trio.
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  #163  
Old 08-16-2025, 10:08 PM
Ripqozko Ripqozko is offline
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Originally Posted by Nitestroke [You must be logged in to view images. Log in or Register.]
You can tell this snaggles guy sticks to the newb content. Probably most of his time in kc that he doesn't realize when you are in tougher camps or zones, that anything besides warrior is a liability as tank in trio. I don't think he has any experience dealing with mobs that ch or gate also, warriors interrupt these spells all day everyday, paladins and sk get resisted and group wipes. Poor guy made a suboptimal tank and now he feels he has to defend his newb choice.
We rarely need wars for raids even anymore they are a dated class, we even SK tank vyemm. Not that you raid.
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  #164  
Old 08-16-2025, 10:14 PM
PatChapp PatChapp is offline
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Originally Posted by Lampolo [You must be logged in to view images. Log in or Register.]
You are not taking into consideration difficult mobs or difficult situations that can come up. Monk can’t taunt or interrupt spells and they don’t have defensive. These are much needed when clearing difficult mobs. When xp’ing at places that aren’t so difficult mobs don’t need to be slowed. They die too fast, and the warrior eats the damage too well to warrant the mana. A war/clr/ench trio in late 50’s can hold 3+ ph’s in HS south and keep all the spawns down in between. Monk can’t do that. War/clr/ench trio have an edge in killing more difficult mobs and mana conservation because of dmg mitigation and mob management. More difficult mobs and more mana equals faster xp and better loot. Unless you need FD, warrior is better in that trio.
Monks take less damage than warriors,except during a defensive . Monks can tank any group xp content, you do not need a defensive tank for howling stones.
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  #165  
Old 08-16-2025, 10:16 PM
Ennewi Ennewi is offline
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Monk even tanked Lady M recently. Held aggro, didn't die, went on to pull. This is the game.
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Last edited by Ennewi; 08-16-2025 at 10:24 PM..
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  #166  
Old 08-16-2025, 10:32 PM
Goregasmic Goregasmic is offline
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Originally Posted by Lampolo [You must be logged in to view images. Log in or Register.]
All those calms are going to ruin the pace and the respawn times. The cleric will be FM pulling his hair out. You want to lull as little as possible because of crit resist and time waste. Mez is 20 mana and ae mez is 70 mana. There should be no need for all the extra mem blurs and stuns and what not, the warrior will pick them up. The contingency plan is always DA for lull crit fails in conjunction with war defensive. If that fails, WC cap and then gate back to ent for recovery.
It is 70 mana every 4 ticks (so every 3 ticks) and when they wake up they will be VERY angry at you so you need to fetter everything down (75mana) and if one breaks free it is a 125mana color slant and then a 200 mana bedlam refresh. It aint much but it adds up.

So you want me to sit down and med or you want me up managing trash, which is it?

I don't mind managing mobs in camp especially if it means more loot/exp but you can't argue it is more effective from a ressource standpoint than getting singles where I can just tash and slow then sit down.
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  #167  
Old 08-17-2025, 05:32 AM
Nitestroke Nitestroke is offline
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You idiots acting like calm doesn't get crit. Sometimes u will get 10 resists or more before it lands and bam, ur whole respawns are ruined. This is sad at this point, between snaggles crashing out in a sweaty mess here on this thread, and these other newbs acting like a leveling monk or any class can take damage better than war is embarrassing. If you don't know why not just try shutting up? Better to not prove that you are delusional imo
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  #168  
Old 08-17-2025, 05:33 AM
Nitestroke Nitestroke is offline
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Quote:
Originally Posted by Ripqozko [You must be logged in to view images. Log in or Register.]
We rarely need wars for raids even anymore they are a dated class, we even SK tank vyemm. Not that you raid.
Probably amassed more than you. Newb, how many million plat items u got? How many BiS?
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  #169  
Old 08-17-2025, 06:52 AM
PatChapp PatChapp is offline
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I love warriors and im not tagging on them at all. My warrior is my favorite raid toon, and I leveled him in groups. Just the idea that their the best group option is absurd. Ofcourse they work,but a monk will do better 99% of the time. Most people just take what's available when they need a certain piece for their group
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  #170  
Old 08-17-2025, 04:46 PM
Snaggles Snaggles is offline
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Quote:
Originally Posted by Nitestroke [You must be logged in to view images. Log in or Register.]
You idiots acting like calm doesn't get crit. Sometimes u will get 10 resists or more before it lands and bam, ur whole respawns are ruined. This is sad at this point, between snaggles crashing out in a sweaty mess here on this thread, and these other newbs acting like a leveling monk or any class can take damage better than war is embarrassing. If you don't know why not just try shutting up? Better to not prove that you are delusional imo
Your whole respawns are ruined? Monks don’t handle blue con hits comparable to warriors? Lol wow.

This thread isn’t about who takes hits the best. For the last 5 pages or so it’s just been about how enchanters are lucky to have a warrior pulling for them. I completely agree though, bickering with you and Lampola aren’t going to get us anywhere fast. We get it.

https://www.project1999.com/forums/s...d.php?t=437918

https://www.project1999.com/forums/s...d.php?t=422730
Last edited by Snaggles; 08-17-2025 at 04:51 PM..
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