![]() |
#61
|
|||
|
![]() OK so not that easy but still pretty easy. I copied the Lootdrop Entries, and the Lootdrop IDS over from TAKP clean, just pre deleted the out of content drops in their spot.
Copied them over from TAKP. Checked, the Loot Table ID's don't match with the same Loot Table ID's on PEQ so I'll just manually look up the mobs under the TAKP Loot tables write them down and add the spell loot tables to the proper synchronized mob id's. | ||
#62
|
|||
|
![]() Bam 59-60s Spells are implemented will keep going on the lower ones.
Tola, Emp, world dragons, cliff golem, guardian wurm, ancient wyvern. Juggs, umm there was quite a few more, Chardok mobs Overking. Will keep going on the lower end ones. | ||
#63
|
|||
|
![]() I'll still have to go through each boss in a bit and fine tune it, drop rate for world dragons is the same as the farmable shit, I'll put the dragons at 100% maybe a couple spells or something like Red.
| ||
#64
|
|||
|
![]() Please keep us updated. Let's communicate else where. I will contact you.
| ||
#65
|
|||
|
![]() I will, but I am a school of Heartbrand, no Discord, no community building. It ruins the immersion for me, because once you hear half of these gremlins you don't want to be associated with them anymore, or at least for me.
Other people can make a Discord for my box, it's really the peoples box. Just no one is capable of making it like I did. You're welcome biznatch. | ||
#66
|
|||
|
![]() I've spent a lot of time experimenting with the best way to level up and progress a character. I think this is the optimal end product for garage box. Basically, you kill 1-3 dark blues and level up. If you know what you're doing and have done it 100 times it can be done really quickly, or if you are a mage etc, but once you demonstrate you can handle the content you move on to harder content without grinding.
I think it's the optimal design for building and developing a toon without being given it freely without any work or progress such as with a 60 with a spell book etc. People starting that will not have an attachment to the character, might not even really know how to play it or do any of the end game content. - Thoughts from the DEV | ||
#67
|
|||
|
![]() I am brainstorming, and considering doing a population tiered HP reduction of end-game Kunark mobs.
32k hp is the standard Kunark dragon, maybe something like 15k like a King tranix if the box is Low Pop. Then scale it back to full if people start playing? Something like > 20 people 50% hp > 60 people 75% hp > 100 people 100% hp | ||
#68
|
|||
|
![]() I'd really like to make it one groupable for the initial group lol. If there is 10 or under make it like 8K hp mobs. Add them to full value if people start playing, if no one does it'll be some weird one group box lol.
Either way for Garage Box I'll have to make the end game easier, at least to start. | ||
![]() |
|
|