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#91
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For character slots, the staff warned people very clearly pre-launch that if you use the same account as you did for your characters on Blue, and you create more characters on Green such that the aggregate would be over 8, then you won't be able to utilize some characters when the merge occurs without deleting some. This was very clearly detailed and stated that there's nothing the staff can do about it (Titanium client issue) and if you don't heed the warning that's your choice. It's not an impediment to merge. The only impediment is just the staff feeling like they want to use their unpaid free time to put in all the work. Eventually I feel like they will, but whether that's this year or a couple years from now is anybody's guess. I'm inclined to think it's more toward the former since they've recently been putting out patches that fix things much earlier in the timeline than Blue/Green are at currently. | |||
#92
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#93
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Bill Fisher's thoughts about the game are nothing like you're trying to say. He was hired because he was Brad's friend and Brad liked his RPG creativity. He also played MUD's before EQ. And as for raiding he cared about having cool encounters and guilds actually fighting content, he wouldn't want dumbass FTE racing and exploiting dumb NPC AI to be the gameplay. He specifically tried to fix some of that where he could, and wanted more dynamic game events and spawned encounters like the Ring 10 fight.
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#94
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![]() >There were no "raiders" during beta
never said there was, the timeline from beta to velious is what i was talking about in my initial post, and what i said is literally what happened, i stopped caring about EQ at the time like 2 weeks into Kunark velious being designed and catered for raiding with a ratio of like 95/5 with crystal caverns and whatever else making up the 5% was a design decision based on all the arguments that came before it that that i stated in my original post then you and the other dude brought up luclin for some reason in response to the original design and what we ended up with, Bill's side won and it ruined the game hope this clears up any further confusion | ||
#95
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And it's not about the existence of raid content, it's about how those raids were expected to be played. Nobody who worked on EQ wanted raids to be FTE racing or kite-fests or alt-fests.
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#96
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![]() how am i lumping him into it? i said the entire guide to dev pipeline, and playerbase if you bothered to read what i said
nm ive realized i'm talking to a literal insane person and anyone who cares to fact check it can do it themselves, i literally haven't mentioned FTE, kiting or alts once moving to resolved. | ||
#97
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If you actually listen to the interview you're trying to reference, and some others, the original devs were running the show pre-Luclin and everyone was mostly working on what was already conceptualized, filling in the specifics of the parts of the game world they were given. Velious already existed on the planned map for the EQ world in the 90's and was already supposed to be a higher level area. Had they been given more time to work on the game, things like individualized quests and world events and NPC behavior and tradeskills and guild battles and all the details and systems would have been further developed. They were always in a rush to get content out and it's a miracle they created what they did. The game as coded is not the ideal version of what they wanted, but the concepts are pretty clear.
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#98
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You had Temple Veeshan, Sleeper, and Growthplane for primary raid zones in Velious expansion. Kael Drakkel has a lot of both raid and nonraid content. Iceclad, FrozenShadow, East Wastes, CrystalCaverns, Great Divide, Velketor, Thurgadin, Icewell, Wakening, DragonNecropolius, Mischiefplane, Cobalt Scar, Skyshrine, Siren's, and West Wastes are all predominantly group content, sometimes with a few raid mobs thrown in, but mainly group content. Don't even think about Hateplane revamp because you also have Runnyeye revamp plus Warrens and Stonebrunt all during 2001 plus other various tweaked zones. | |||
#99
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Also the character slots thing is hilarious. I do not see them erasing hard earned characters because they exceed the 8 character limit post merge. Imagine that character has legacy items vulak doze kt loot. Not gonna happen and it is too much work for the staff to retrieve and move those characters for 0 pay.
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#100
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They're not erasing the characters. They said that if you had more than 8 characters across Blue and Green on one account, then you (the player) would have to delete characters to access some of yours further down the list. The character still exists upon merge, but the Titanium client can't display it (characters are listed in alphabetical order - so you'd have to delete some further up the list to get the ones outside the 8 character limit to show up). You don't have to delete anything, and the staff aren't deleting anything either. But if you have more than 8 chars and you're trying to access one further down the list, you'll have some personal decisions to make. They were VERY clear about this at launch. The warning is still there. They were very clear that there's nothing they can do about this issue so it's on you if you read the warning and for some inexplicable reason still choose to create more than 8 characters on one account across Blue and Green. To be honest, based on your comment it sounds like you may have made this mistake...sorry, but the staff made clear this was a totally at your own risk type of thing. | |||
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