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  #31  
Old 04-10-2025, 04:35 PM
Snaggles Snaggles is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
The other problem with this parse is that misses were turned off:



https://www.project1999.com/forums/s...4&postcount=91

So most likely the DPS value is wrong to begin with.
Dps is damage per second. Misses are already not counted since they are not damage. Whether you use a Parser like Gameparse or bcbrown adds them up and divides by duration (calculator or uses a program).

Did I misunderstand this? The closest thing to 17dps I’ve seen is my 60 pally accidentally using a Jeldorin on Dain (25dps). A 60 Mage’s focused water pet does high 30’s to mid 40’s on Vindi.
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  #32  
Old 04-10-2025, 06:12 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
Dps is damage per second. Misses are already not counted since they are not damage. Whether you use a Parser like Gameparse or bcbrown adds them up and divides by duration (calculator or uses a program).

Did I misunderstand this? The closest thing to 17dps I’ve seen is my 60 pally accidentally using a Jeldorin on Dain (25dps). A 60 Mage’s focused water pet does high 30’s to mid 40’s on Vindi.
Let me explain why the 57 DPS parse against a level 45 mob with a Swarmcaller is suspicious.

1. The missing misses is odd is due to the amount of time given for each parse.

Quote:
Three fights, with durations of 1:44, 1:42, 1:44 (from timestamp of first swing to last swing).
https://www.project1999.com/forums/s...4&postcount=91

If you add that up, the total time is 310 seconds. The way delay works is 10 Delay = 1 Second. At 40% haste your Swarmcaller should be swinging once every (41 / 1.40) = 29.3 / 10 = 2.9 seconds rounded down. Double Attack has basically a 50% chance to proc with high skill. This means out of your 168 hits, about 110 of them were the actual swings, and 58 of them were the double attacks.

110 swings * 2.9 seconds = 319 seconds. This means you didn't include the misses in the time calculation, you are only counting the time for the hits. Assuming a miss rate of 40%, the fight time should be extended by ~124 seconds total across all three fights. 17720 Damage / 434 seconds = 41 DPS. My calculator shows a range of 33-41 DPS using a Swarmcaller for a level 60 Ranger with 235 STR, 240 Offense Skill, 245 Double Attack Skill, 240 Weapon Skill, 40% Haste, +40 ATK (Call of the Predator), and 34 Main Hand Damage Bonus against a mob with 185 Defense, 100 AC, and 100 AGI. Your parse was on the high end if I guessed the miss chance correctly, but without having the full log data I don't know how many misses you actually had, and how long the fights actually were.

2. https://www.youtube.com/watch?v=Py96jk2NflU - My level 60 Shadowknight using an NToV weapon with 46 Damage and 44 Delay is doing 70 DPS to a level 5 mob. This is with 231 STR, 225 Offense Skill, 235 Double Attack Skill, 225 Weapon Skill, 34% Haste, +15 ATK, and 37 Main Hand Damage bonus.

I find it highly improbable that a 29 Damage 41 Delay weapon (Swarmcaller) is doing 57 DPS to a mob 40 levels higher than Corudoth given the STR, ATK, Skill Values, and Haste. Looking at these parses: https://www.project1999.com/forums/s...&postcount=440 a level 50 mob reduced my Corudoth DPS by about 45%. That means my 46 Damage 44 Delay NToV weapon should be doing roughly 40 DPS to a level 50 mob. My Calculator shows a range of 37-44 DPS on a mob with 185 Defense, 100 AC, and 100 AGI with my NToV Weapon using the stats above. A weapon with a significantly worse ratio (Swarmcaller) should not be doing 15 more DPS than an NToV weapon when both players are level 60 with similar STR, ATK, Skill Values, and Haste on a level 45 mob.
Last edited by DeathsSilkyMist; 04-10-2025 at 06:40 PM..
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  #33  
Old 04-10-2025, 08:38 PM
Snaggles Snaggles is offline
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Level 60 ranger. 1329 self buffed attack with a swarmcaller. 91% self haste against a level 45 frog.

I’m definitely not looking to game the numbers. No DS at all, no Calefaction, no call of fire. I didn’t proc Avatar because I wanted to eliminate all possible variables like having the buff fade mid-parse.
Last edited by Snaggles; 04-10-2025 at 08:41 PM..
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  #34  
Old 04-10-2025, 09:19 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
Level 60 ranger. 1329 self buffed attack with a swarmcaller. 91% self haste against a level 45 frog.

I’m definitely not looking to game the numbers. No DS at all, no Calefaction, no call of fire. I didn’t proc Avatar because I wanted to eliminate all possible variables like having the buff fade mid-parse.
Ah that explains it. Bcbrown said you had 40% Haste. At 91% haste and 40 ATK from CoTP you can hit 57 DPS on the high end with my calculator using swarmcaller. Can you tell me your full stats and buffs? The logs would be great too. Seems like there was a disconnect between you and Bcbrown somewhere. Knowing all your worn items would be helpful too.
Last edited by DeathsSilkyMist; 04-10-2025 at 09:23 PM..
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  #35  
Old 04-10-2025, 09:35 PM
Snaggles Snaggles is offline
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I’m parked at ST, glad to run over to Iceclad this weekend and run a tests if it is of interest. Can tweak attack figures and send you Discord screenshots if it helps track data.

Swiftwind, two tash sticks, Priceless Spear, Swarmcaller not listed in the Magelo.

https://wiki.project1999.com/Magelo_Blue:Blerv
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  #36  
Old 04-10-2025, 10:53 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Snaggles [You must be logged in to view images. Log in or Register.]
I’m parked at ST, glad to run over to Iceclad this weekend and run a tests if it is of interest. Can tweak attack figures and send you Discord screenshots if it helps track data.

Swiftwind, two tash sticks, Priceless Spear, Swarmcaller not listed in the Magelo.

https://wiki.project1999.com/Magelo_Blue:Blerv
Nice Magelo. I'm very jelly of that Shawl of Protection. Probably my favorite item in the game. 35 SV all on an off slot like shoulders is just bonkers. I see you have Ranger Sky Cloak. Bcbrown probably just missed that detail. That's where your 50% extra haste is coming from.

I might take you up on that offer, not 100% sure if I have time, but we'll see!
Last edited by DeathsSilkyMist; 04-10-2025 at 10:55 PM..
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  #37  
Old 04-10-2025, 10:55 PM
Snaggles Snaggles is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Nice Magelo. I'm very jelly of that Shawl of Protection. Probably my favorite item in the game. 35 SV all on an off slot like shoulders is just bonkers.

I might take you up on that offer, not 100% sure if I have time, but we'll see!
Thanks! Glad to whenever our schedules align. Glad to attack buff your SK as well.
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  #38  
Old 04-11-2025, 12:33 PM
loramin loramin is offline
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BTW DSM (or anyone else): I was thinking it might be nice to add a drop-down with example monster stats. That way anyone using the calculator for the first time wouldn't have to know monster stats for it to be useful: they could just pick "orc pawn" or "a temple guardian" from the list, and it would populate the monster fields appropriately.

(We could also do something to let people import their Magelos into the player fields ... but that'd be a bigger project.)

We'd only need a few monsters to get started (maybe one low/mid/high-level and one raid?) ... but the problem is, I don't know monster stats, and (I guess?) I can't just take them from the wiki.

However, if anyone can provide some, I'll happily add such a dropdown.
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  #39  
Old 04-11-2025, 12:38 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
BTW DSM (or anyone else): I was thinking it might be nice to add a drop-down with example monster stats. That way anyone using the calculator for the first time wouldn't have to know monster stats for it to be useful: they could just pick "orc pawn" or "a temple guardian" from the list, and it would populate the monster fields appropriately.

(We could also do something to let people import their Magelos into the player fields ... but that'd be a bigger project.)

We'd only need a few monsters to get started (maybe one low/mid/high-level and one raid?) ... but the problem is, I don't know monster stats, and (I guess?) I can't just take them from the wiki.

However, if anyone can provide some, I'll happily add such a dropdown.
Yeah that's an idea! I may do something like the dropdown for mobs. I've been working on a lot of changes, so as a heads up you'll get a big update soon Loramin. Been adding things like damage caps based on level, skill caps, triple attack, class selection, etc. I also transcribed the entire 1h and 2h damage table, so it'll automatically select the main hand damage bonus based on your delay. Made some improvements to the console log results as well.

EDITS:

You are correct about the Wiki, the AC values are all wrong. In-Era Mob AC is like 115 AC for a level 50 mob according to an EQEMU comment:

Quote:
According to the guild hall Combat Dummies, a level 50 classic EQ mob it should be ~115
P99 Wiki says level 50 mobs have like 344 AC.

The Kunark Strategy Guide also supports In-Era AC being around 115 for a level 50 mob. It shows mobs having 1-120 AC from levels 1-42:

https://dn790004.ca.archive.org/0/it...ial_eGuide.pdf

The mob with 120 AC is Frost Giants, so it wouldn't surprise me if they are above average AC for their level.

The Kunark Strategy Guide is probably the closest thing we have to a database dump for that period of time, even though the guide is quite flawed at times.
Last edited by DeathsSilkyMist; 04-11-2025 at 01:03 PM..
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  #40  
Old 04-11-2025, 01:49 PM
Jimjam Jimjam is offline
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The model and size of model an npc used compared to other npcs of the same level often gave clues to the stats of that NPC.

For example an NPC human that used a plate model would likely have more AC than the same level npc of the same class using a leather model. Of course, this was a trend not a rule.

Tangentially off this, I'd agree it is likely Frost Giants have particularly good stats (including AC) for their level (perhaps even compared to most Velious mobs of the same level).

I look forward to a day where you can click on an NPC in live and see their stats... I'm sure it has all been butchered since after 2001, but it would be fun to investigate disirregardlessfully. Until then, the Kunark Guide is probably our best bet - as you say it is likely those numbers are copy-paste, not insubstantially plucked from the void.
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