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#11
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![]() lol @ kedge being a raid zone
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#13
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![]() Your system sounds great but if it requires significant development time to implement, I would put it low on the priority list. As Searyx said, he could count on one hand the number of times as an administrator that he had to deal with issues of OOR healing. Best to put things higher on the priority list that will come up more often than this.
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#14
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![]() I really like Rogeans system on this one.
Making raid zones FFA is not practical... group of 50s zoning into Sol B to smash lvl 35s grinding dogs, level 60s snaring people kiting in DL... Lets not act like a majority of the players here are going to be total shitheads... cause we will put on like we wont, and attempt not to be... but at the core we are all completely jaded soulless and dead on the inside griefers. Having spell casts etc flagging is the best route, if it is feasible. Some people might have to deal with a single CH landing, but that shouldnt be an issue. The only reasoning I can see for raid zone FFA would be (MAYBE) low levels training raids... which isnt really logical. If a lvl X cleric is training, then chances are DA is up, so you couldnt do shit to them if it was FFA anyway... | ||
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#15
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![]() Quote:
And you forgot Sol B / Perma. | |||
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#16
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![]() +- 8 is perfect, I just hope you can make the special attacks work on people more than +-5 unlike vz/tz. As a Rogue I would seriously have a hard time vs 55 SKs or other classes being unable to backstab haha, that is a totally off topic issue altogether though.
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#17
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![]() I think everyone has to sit back and realize this will not be VZTZ.
You won't have multiple characters that are max level for a long time. You cannot two box. So this in itself fixes this problem. Though I would ask for all raid zones to be FFA. I'm sorry you have no business in Sol B, LOWER GUK or Permafrost if you aren't willing to pay the consequences. A CAMP LIKE MANASTONE SHOULD NEVER BE ABLE TO BE CAMPED BY A LEVEL 30 MAGE ETC AND NOT HAVE TO PVP FOR. PLEASE !!!!!!
__________________
The Rushmore Doctrine
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#19
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![]() i like the idea rogean. i'd like to see it it, not just for heals but all beneficial spells (bard speed anyone?).
1) for the lower-level healer, if would be nice if the color of higher-level's names changed so he knew they could attack him. ex: A and C are fighting. B heals A. B should see C's name change to purple, indicating C can attack him. 2) "On the level 50's screens, the Cleric's name will now turn a different color (possibly orange) to indicate that they may attack that player but not be attacked (yet) by him. If one of the level 50's runs over and attacks the 41 Cleric, the name color would update to red to indicate both players are attack-able to each other." --- If there are TWO level 50 enemies instead of one, if the 41 cleric gets attacked by one of the 50s, can the 41 cleric now attack ALL of the 50s, or just the single one that attacked him? should be all.. but that would mean they had to have cast beneficial spells on one another, right? ex: 41 cleric heals 50 mage. 50 rogue and 50 druid, who were previously attacking mage, now see cleric as orange-name and can attack. 50 rogue attacks cleric, then goes for mage again, while 50 druid is running from mage pet. cleric may now attack rogue, but can he attack druid? (according to what i read above, he cannot.) however, if druid had cast a beneficial spell on rogue within the last 5 minutes, would cleric be able to then attack druid, because this flags them as buddies? ------------------ so anyway. again while i'd like to see it, i have to agree with other posters that if implementing this system will delay release by more than a few days, I'd rather just see a flat +/- 8 level range till the server gets going also would have to be in conjunction with FFA on raid zones, just to prevent faggotry | ||
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#20
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![]() Roegan has a solid idea....I think what most are afraid is that it will take months of coding when it can be solved by more simplistic ideas.
__________________
The Rushmore Doctrine
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