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#551
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![]() In Dwerium Trio era my toon for soloing Naggy/Vox was an erud Sk. They are styling as heck!
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#552
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B) I also said they both solo easy shit well. Point to me where I said the warrior solos better. Oh that’s right. I didn’t. C). Taps/heals are not mitigation. They are healing. Rooting and backing up is not mitigation, it is avoidance of combat. Fear kiting is similar. Please do not mix up your terminology. Toe to toe and gear being comparable, the warrior will take fewer hits (better avoidance skills) and take less damage per hit (superior ac returns amongst other perks) 100% of the time outside of disc. Under disc, they are an entirely separate entity on the tanking front. Un-wad your panties. Sorry you chose the worst tank for 99% of content.
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Last edited by Troxx; 06-10-2024 at 10:27 AM..
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#554
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If you want people to give you the benefit of the doubt and believe that you simply misspoke, you need to give other people the same courtesy. It is also ok if you didn't know the basics of agro generation. B) Glad we agree that Warriors do not solo as well as knights. C) I won't bother quibbling over vocabulary, as you probably won't admit you are wrong anyway, regardless of who is correct. The effect is the same, Knights can heavily reduce the amount of damage they take as well via their spells in both solo and group scenarios. Warrior discs are unresistable, which is the primary reason why they are better on enemies like raid bosses. If AoW could be rooted or fear kited, you wouldn't need Warriors. A lot more content can be done by Knights soloing than Warriors. Claiming Knights are worse on 99% of content compared to Warriors is obviously untrue. Warriors shine in raid content, that is generally it.
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Last edited by DeathsSilkyMist; 06-10-2024 at 12:05 PM..
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#555
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![]() Off the top of my head I can think of zero content (either raid or group) that REQUIRES the knight spell book in a cooperative play environment with other players.
Group: On the group side I can think of some hard hitting group content that strongly benefits from warrior disc (gwurms) but not requires. Whether the disc outweighs the benefit of knight spell book … well that depends on gear and encounter. In general - a monk can substitute in for any of the tank classes. Assuming the warrior can hold aggro well - the critical benefit of knights are negated. Ultimately it’s a wash. Raid: can’t think of anything that REQUIRES a knight spell book. There are obvious examples of encounters that require warriors. Solo? Who gives a shit. We never disagreed here because there never was a disagreement. Warriors solo easy shit well enough that they can keep the xp bar moving when no groups are to be found. —————— ————— Title is that warriors are useless in 90% of content. This is not the case unless the premise is that you’d be better off bringing a monk (which a strong case could be made for). If that the stance we’re taking … well then knights are useless for 100% of content? I’m assuming the 10% residual is because you needed the warriors superior hit points, mitigation and and disc. At the end of the day, this is just a silly silly thread.
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#557
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Most group content doesn't need tanks at all. This is why you see Cleric/Enchanter duos, Enchanter/Shaman/Monk trios, etc. Your idea of requirements has nothing to do with whether or not a Warrior or Knight is better for the average XP group.
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#558
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![]() As I said … silly silly thread.
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#560
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