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  #51  
Old 08-18-2011, 09:48 PM
Maurk Maurk is offline
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Paladins can solo better than SK's at later levels.
I'll challenge any SK to see who can solo longer, and more efficiently.

Heal > Lifetap. Root and superior heal ftw. If oom, DW helm heal

Also SK's can't solo casters well at all. Cannot stun unless they have a shield.
Not to mention, until DW helm gets nerfed, Paladin solo> SK solo by far.

SK's cannot CC.

SK's imo can hold better aggro (assuming they don't suck), and are more useful in raids, as they can be part of the pull team n such.

And srsly, the only difference for soloing undead is that undead generally have higher MR, and hit harder.
(thanks Ektar for clearing the matter.)

I can solo casters very well, being that most the time, they are trying to nuke me, and by timing my stuns right (as mob is casting) results in myself hardly ever being hit.
SK's aren't so lucky (SK fear kiting isn't too special btw, especially in dungeons.. )

And as long as I have enough mana to root (3-4% mana), I can solo just about any melee mob, by moving back after rooting, and helm healing.

and LoH is 100x usefull than the HT that gets resisted 70% of the time.

And Lull is not "shit" on this server, as it rarely fails for me.
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  #52  
Old 08-18-2011, 09:50 PM
Mardur Mardur is offline
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LoH has saved me more exp than HT.
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  #53  
Old 08-18-2011, 09:50 PM
Maurk Maurk is offline
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but SK's > Paladins in terms of being useful on a raid. Srsly, unless you are lvl 59 with the 90 rez,
were pretty much useless next to SK's during raids [You must be logged in to view images. Log in or Register.]

edit: To futher sum it up, imo, SK's are better for raids, Paladins are better for the grind. Just my opinion though.
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Last edited by Maurk; 08-18-2011 at 09:54 PM..
  #54  
Old 08-18-2011, 10:16 PM
Estu Estu is offline
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Quote:
Originally Posted by Maurk [You must be logged in to view images. Log in or Register.]
until DW helm gets nerfed
When does it happen and what is the nerf?
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  #55  
Old 08-18-2011, 10:19 PM
Maurk Maurk is offline
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Changes to cast type 3 or w/e, so the casting time multiplies by 3.. so it take 18secs, rather than the 6sec cast currently.

Gets nerfed sometime right before/after the release of the hole if I remember correctly. (I could be wrong though)

Soon though.
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  #56  
Old 08-18-2011, 10:21 PM
Heebee Heebee is offline
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Quote:
Originally Posted by Maurk [You must be logged in to view images. Log in or Register.]
but SK's > Paladins in terms of being useful on a raid. Srsly, unless you are lvl 59 with the 90 rez,
were pretty much useless next to SK's during raids [You must be logged in to view images. Log in or Register.]

edit: To futher sum it up, imo, SK's are better for raids, Paladins are better for the grind. Just my opinion though.
That will change with Velious raids. Paladin spot healing on longer duration dragon fights with nasty AEs is pretty decent with Celestial Cleansing & Group Healing - or at least I found it beneficial 10 years ago!
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  #57  
Old 08-18-2011, 10:25 PM
Mardur Mardur is offline
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Quote:
Originally Posted by Heebee [You must be logged in to view images. Log in or Register.]
That will change with Velious raids. Paladin spot healing on longer duration dragon fights with nasty AEs is pretty decent with Celestial Cleansing & Group Healing - or at least I found it beneficial 10 years ago!
And the drakes designed to be tanked by knights in NToV. Pal/SK's shining moment until tanking Emp Seru.
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lol wut
  #58  
Old 08-19-2011, 01:22 AM
karsten karsten is offline
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Quote:
Originally Posted by Mardur [You must be logged in to view images. Log in or Register.]
People who choose "Paladin" on the character creation screen are generally better people irl than those who pick other classes. Scientifically proven fact.
I AGREE
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