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#631
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Of course miss rate and proc rate both work the same. They're both a property of an individual swing. Why can't you answer this question? Do you understand the words I am using?
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#632
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https://project1999.com/forums/showp...&postcount=620 The Ionat data shows how miss rate works, and how average damage is found. This is backed up by data from the game. Proc rates work the same. You set up a damage table showing the possible damage values per tick based on the length of the encounter vs the DoT time, and the proc rate will pick one of those values at random, as they are all weighed equally, adjusted for PPM. Procs just occur 0-2 times per minute instead of the larger number of swings you get per minute. Think of it like ionat only being able to swing 1 time. A 50% miss rate means he hits 0-1 times, and when he does hit he picks a random value from the damage table.
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Last edited by DeathsSilkyMist; 01-30-2024 at 03:52 AM..
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#633
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Why won't you let me explain my approach to you? Can you agree that an individual swing has a percentage chance to fire a proc?
This is how it's implemented. https://github.com/SecretsOTheP/EQMa...tack.cpp#L3721 https://github.com/SecretsOTheP/EQMa...pp#L3809-L3814 | ||
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#634
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You have agreed that proc rates and miss rates work the same. I have real in game data showing how avarage damage is calcuated with damage tables and miss rates. Procs rate works exactly the same, you are just picking 0-2 numbers per minute in the DoT damage table instead of 50 numbers per minute in the Ionat damage table.
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Last edited by DeathsSilkyMist; 01-30-2024 at 03:57 AM..
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#635
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Ever since I asked this question, you've done nothing but stall, evade, and deflect.
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#636
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https://project1999.com/forums/showp...&postcount=620 I have not stopped you from posting what you want to post. You are choosing to do so.
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#637
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If you are willing to accept for the sake of argument that the basic game mechanic is that each swing has some percentage chance to fire a proc, and that for this weapon we can calculate that chance to be 10.4%, we can continue. Just provisionally, for the sake of argument, accept this way of thinking about procs.
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#638
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Last edited by DeathsSilkyMist; 01-30-2024 at 04:07 AM..
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#639
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Again not relevant to the discussion, but relevant to the question, again my apologies. Just thought it was tangentially interesting to mention as an aside. | |||
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#640
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talk about splitting ball hairs
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