Quote:
Originally Posted by Torven
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Personally I think it's nonsensical to want to play classic EQ and also demand a bunch of modern features in it.
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Considering the work that Secrets has put into custom QOL stuff like third person mousewheel I have a feeling that most people who are interested in this server would disagree with you.
Quote:
Originally Posted by Torven
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I think it's nonsensical to have warriors getting the same exp as hybrids when classic warriors are abjectly terrible and the worst class in the 1-50 game.
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If you hyper focus on a specific segment of the game you could consider a lot of different classes as being terrible. Sure, warriors aren't so great while leveling 1-50, but they're still #1 in HP and mitigation and will end up main tanking 99% of raid content even in the vanilla game. They're nowhere near terrible in classic, and they keep getting better with each expansion.
Quote:
Originally Posted by Torven
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I think it's nonsensical to put in mid-Luclin pet exp rules when charm is already the most OP thing in the game
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If Enchanter charm is the problem being targeted here, then why not target Enchanter charm specifically? Why is the solution to charm being too strong to nerf the exp of 3 other completely unrelated classes? And do you realize that this actually ends up affecting Enchanters the least since they can just break charm at low HP and nuke the mob to get full exp? There's no logic here.
I've said this before but stealing experience is literally the worst way to handle any sort of balancing issue. It affects who gets invited to groups (and probably not in a way that you expect, its hurts melee characters in certain situations), and also promotes people watching parsers to micromanage DPS output instead of just playing the game. While soloing it feels super bad to lose half exp just because a spell got resisted etc. There's a bunch of really obvious reasons why this is a bad mechanic, that's what I mean by nonsensical.