![]() |
|
#11
|
||||
|
Quote:
| |||
|
|
||||
|
#12
|
||||
|
Quote:
I don't want to start a flame war, but how can you honestly believe this? Yes, look at something like the CT raid mechanic. Or a bard swarm kiting. Or a druid DS tanking to plvl. Mobs "not entering melee range" because there were already 3 or 4 mobs attacking you? Wouldn't that effectively nerf TRAINS almost entirely? Not to mention that it would be 100% exploitable. Oh sorry big_bad_raid_boss001 i've got 4 level 30 mobs on me already thus you'll stand there doing nothing while we kill you. I'm sorry, but you are 100% wrong. Something like this would have made the radar on patch notes, I beg you to find it and post it. | |||
|
|
||||
|
#13
|
||||
|
Was that way once upon a time. Didn't stay that way, but there was a point in time that it was true you could only have 4 mobs attacking you at once.
Really quick google shows someone else remembers it like that too: http://www.fohguild.org/forums/mmorp...server-72.html Quote:
| |||
|
|
||||
|
#14
|
||||||||||
|
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
| |||||||||
|
|
||||||||||
|
#15
|
|||
|
I believe Messianic now that this mechanic existed in some way, but I really don't think it should be implemented here. It's kind of like long distance aggro loss in that it's too complicated and there's so little information out there on how it worked that it's better to just keep things the way they are now.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity> Starman Deluxe, 24 Enchanter Lardna Minch, 18 Warrior Project 1999 (PvP): [50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis | ||
|
|
|||
|
#16
|
||||
|
Quote:
| |||
|
|
||||
|
#17
|
|||
|
| ||
|
|
|||
|
#18
|
|||
|
Didn't mean to cause flames, was just posting what I thought I recalled from a decade ago.
| ||
|
|
|||
|
#19
|
|||
|
It was 4, now that you brought it up I remember abusing this as a shaman. Dunno why I never really thought about it till this post.
We need to dig thru some stuff for this change~
__________________
Phallax [55 Luminary]
Phallax [51 Mystic] Jeebs [40 Ranger] | ||
|
|
|||
|
#20
|
|||
|
I know for a fact that you could only root 3 mobs at once. If you rooted the 4th one, the first one would break root and walk away,but would come back once _one_ of the other 3 were dead.(This maybe only for mobs that are green con)
Being the important wizard I was. Medding up only to have green con npcs attack you, with only mana for root. I'm well aware of this happening. So I would agree with Shaere that more than 3 mobs can't attack you, while a 4th one walks away. I only believe it was Green cons mobs. Anything else, no. I was going to make a post in bugs about it. Just lack of information I could find, and 99.9% chance a coding bug in EQ live caused this. So I didn't think it was all "classic breaking". Notice I said root, not snare. | ||
|
|
|||
![]() |
|
|