Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

Closed Thread
 
Thread Tools Display Modes
  #11  
Old 08-02-2011, 02:44 PM
Lady_Omelia Lady_Omelia is offline
Kobold


Join Date: Aug 2010
Posts: 108
Default

Quote:
Originally Posted by greatdane [You must be logged in to view images. Log in or Register.]
I don't remember anything about this at all. EQ's combat system isn't round-based, everyone just has their own individual attack speeds. If you mean that you couldn't be hit by more than three mobs at the precise same moment, I think you're wrong.



I laughed.
lol same, awesome mental image
  #12  
Old 08-02-2011, 02:48 PM
Bardalicious Bardalicious is offline
Planar Protector

Bardalicious's Avatar

Join Date: Jun 2011
Posts: 1,684
Default

Quote:
Originally Posted by Messianic [You must be logged in to view images. Log in or Register.]
He's slightly off, but the idea is correct. It was changed sometime in Velious or thereafter - but basically, you could pull a trillion mobs, but only between 4-7 roughly (i don't remember exactly) would come within melee range. the others would either move back and forth slightly out of melee range or just stand there - if you ran into the mobs that were already standing outside melee range, more of them could hit you, but the ones that were just hitting you would not enter melee range...

Most people didn't discover it because it was such a strange mechanic and rarely happened outside of trying to make it happen. The reason I discovered it was because I was trying to farm lots of mobs on my wizard on live, but I couldn't get enough low level mobs close enough to PBAoE them all if I just stood there...so I had to pull a bunch, then move into the ones standing just outside melee range (which would allow me to hit more than that 4-7 that came close enough to melee), finish those guys, then cast one more time to finish the other guys who wouldn't come into the new melee range afterward.

I don't want to start a flame war, but how can you honestly believe this? Yes, look at something like the CT raid mechanic. Or a bard swarm kiting. Or a druid DS tanking to plvl. Mobs "not entering melee range" because there were already 3 or 4 mobs attacking you? Wouldn't that effectively nerf TRAINS almost entirely?

Not to mention that it would be 100% exploitable. Oh sorry big_bad_raid_boss001 i've got 4 level 30 mobs on me already thus you'll stand there doing nothing while we kill you. I'm sorry, but you are 100% wrong. Something like this would have made the radar on patch notes, I beg you to find it and post it.
  #13  
Old 08-02-2011, 03:14 PM
Arrisard Arrisard is offline
Sarnak


Join Date: Jun 2011
Posts: 303
Default

Was that way once upon a time. Didn't stay that way, but there was a point in time that it was true you could only have 4 mobs attacking you at once.

Really quick google shows someone else remembers it like that too:

http://www.fohguild.org/forums/mmorp...server-72.html

Quote:
Hell, remember when you could only have 4 mobs attacking you at once? If you had more than 4 they went apeshit and ran around like feared/blinded or attacked others at random?
  #14  
Old 08-02-2011, 03:27 PM
Messianic Messianic is offline
Planar Protector


Join Date: Jul 2010
Posts: 3,122
Default

Quote:
Originally Posted by Slave [You must be logged in to view images. Log in or Register.]
I'm pretty positive that never happened... because if you run into your own 30+ train in any era, it's KERSPLAT every time, one hit.
Not if you pull every single mob in north ro (not 30+, but the same mechanic is at work) as a level 51 wizard (something I did on live). My opinion is just as "valid" as yours, but I'm positive it did.

Quote:
Originally Posted by Bardalicious [You must be logged in to view images. Log in or Register.]
I don't want to start a flame war, but how can you honestly believe this?
Because I personally experienced it. I suppose it is really stupid to believe something you actually did...maybe my parents raised me wrong :P

Quote:
Originally Posted by Bardalicious [You must be logged in to view images. Log in or Register.]
Or a bard swarm kiting.
Bards on live couldn't do the same swarm kite p99 bards can now do. An RL friend of mine who soloed entire zones after the change was made said once that change was made, his class became gods of outdoor zones.

Quote:
Originally Posted by Bardalicious [You must be logged in to view images. Log in or Register.]
Or a druid DS tanking to plvl. Mobs "not entering melee range" because there were already 3 or 4 mobs attacking you? Wouldn't that effectively nerf TRAINS almost entirely?
Not exactly, because most trains are mobile and in higher level zones, 4 mobs beating the snot out of you is enough to make you move - meaning you would then move into melee range of more than 4 mobs (again, as I described, they'd still hit you if you moved into their range).

Quote:
Originally Posted by Bardalicious [You must be logged in to view images. Log in or Register.]
Not to mention that it would be 100% exploitable. Oh sorry big_bad_raid_boss001 i've got 4 level 30 mobs on me already thus you'll stand there doing nothing while we kill you.
It's difficult to think of a situation where you could afford to let 4 trash mobs hit you while you tanked a different mob where the situation would not immediately or very quickly change (healer aggro) to allow you to be attacked by the big boss mob.

Quote:
Originally Posted by Bardalicious [You must be logged in to view images. Log in or Register.]
I'm sorry, but you are 100% wrong. Something like this would have made the radar on patch notes, I beg you to find it and post it.
See the very next poster ---->

Quote:
Originally Posted by Arrisard [You must be logged in to view images. Log in or Register.]
Was that way once upon a time. Didn't stay that way, but there was a point in time that it was true you could only have 4 mobs attacking you at once.

Really quick google shows someone else remembers it like that too:

http://www.fohguild.org/forums/mmorp...server-72.html
__________________
Heat Wave - Wizard
Messianic - Monk
Melchi Zedek - Necro

Quote:
Originally Posted by Dumbledorf View Post
I'll look into getting it changed to The Secret Order of the Silver Rose of Truth and Dragons.
  #15  
Old 08-02-2011, 03:30 PM
Lazortag Lazortag is offline
Planar Protector

Lazortag's Avatar

Join Date: Apr 2010
Posts: 3,635
Default

I believe Messianic now that this mechanic existed in some way, but I really don't think it should be implemented here. It's kind of like long distance aggro loss in that it's too complicated and there's so little information out there on how it worked that it's better to just keep things the way they are now.
__________________
Project 1999 (PvE):
Giegue Nessithurtsithurts, 60 Bard <Divinity>
Starman Deluxe, 24 Enchanter
Lardna Minch, 18 Warrior

Project 1999 (PvP):
[50 (sometimes 49) Bard] Wolfram Alpha (Half Elf) ZONE: oasis
  #16  
Old 08-02-2011, 03:32 PM
guineapig guineapig is offline
Planar Protector

guineapig's Avatar

Join Date: Oct 2009
Posts: 4,028
Default

Quote:
Originally Posted by Bardalicious [You must be logged in to view images. Log in or Register.]
Not to mention that it would be 100% exploitable. Oh sorry big_bad_raid_boss001 i've got 4 level 30 mobs on me already thus you'll stand there doing nothing while we kill you. I'm sorry, but you are 100% wrong. Something like this would have made the radar on patch notes, I beg you to find it and post it.
The melee range for a raid boss is much larger than your average trash mob, also most bosses summon. So it's not as exploitable as you would think.
__________________
Quote:
Originally Posted by nilbog View Post
Server chat is for civil conversation. Personal attacks/generally being confrontational will not be tolerated.
  #17  
Old 08-02-2011, 03:32 PM
Messianic Messianic is offline
Planar Protector


Join Date: Jul 2010
Posts: 3,122
Default

Quote:
Originally Posted by Lazortag [You must be logged in to view images. Log in or Register.]
I really don't think it should be implemented here.
Oh, absolutely not. I'm just confirming its existence [You must be logged in to view images. Log in or Register.]
__________________
Heat Wave - Wizard
Messianic - Monk
Melchi Zedek - Necro

Quote:
Originally Posted by Dumbledorf View Post
I'll look into getting it changed to The Secret Order of the Silver Rose of Truth and Dragons.
  #18  
Old 08-02-2011, 04:18 PM
bulbousaur bulbousaur is offline
Sarnak


Join Date: May 2011
Posts: 287
Default

Didn't mean to cause flames, was just posting what I thought I recalled from a decade ago.
  #19  
Old 08-02-2011, 04:32 PM
Phallax Phallax is offline
Fire Giant

Phallax's Avatar

Join Date: Apr 2010
Posts: 708
Default

It was 4, now that you brought it up I remember abusing this as a shaman. Dunno why I never really thought about it till this post.

We need to dig thru some stuff for this change~
__________________
Phallax [55 Luminary]
Phallax [51 Mystic]
Jeebs [40 Ranger]
  #20  
Old 08-02-2011, 04:44 PM
Rais Rais is offline
Fire Giant

Rais's Avatar

Join Date: Jun 2010
Posts: 743
Default

I know for a fact that you could only root 3 mobs at once. If you rooted the 4th one, the first one would break root and walk away,but would come back once _one_ of the other 3 were dead.(This maybe only for mobs that are green con)

Being the important wizard I was. Medding up only to have green con npcs attack you, with only mana for root. I'm well aware of this happening.

So I would agree with Shaere that more than 3 mobs can't attack you, while a 4th one walks away. I only believe it was Green cons mobs. Anything else, no.

I was going to make a post in bugs about it. Just lack of information I could find, and 99.9% chance a coding bug in EQ live caused this. So I didn't think it was all "classic breaking".

Notice I said root, not snare.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:23 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.