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  #2831  
Old 09-14-2022, 03:49 PM
Troxx Troxx is offline
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QUIT TALKING ABOUT POCKET CHARACTERS!

The point is that pocket characters are not a part of this discussion. I am, however, loving the mental gymnastics requires to rationalize adding the shaman … because your argument obligates this group has to bring the class it really needed/wanted as a log in bot.
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  #2832  
Old 09-14-2022, 03:49 PM
Kich867 Kich867 is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
As I said, pocket druids are harder to operate because you cannot teleport the player who is operating the druid, so you would need two pocket druids. It takes twice as long to level two characters to their 40s.

The problem with a pocket bard is the bard needs to constantly be logged in to give your group the meditation song, so the player who logged out would still need to meditate after they log out of the bard.

A pocket Necro for twitch wouldn't be worth it since twitch costs so much mana. You are getting very little mana from the Necro before having to meditate. A level 49 Cleric could do quite a few CH's before you would need to swap to meditate, and that can be during waiting for respawns.
You would need someone to teleport the cleric too. And it takes an equivalent amount of time because two different people are doing it. The pocket druid could port the pocket cleric, necro, and bard along. You could also bring along a pocket mage to summon items for the enchanter pets.

Pocket characters aren't really part of the discussion, if anything it just muddies what's already a pretty nebulous conversation into full on obscurity of a point. Like yeah, a group of 12 people is better than a group of 4 people. Cool.
Last edited by Kich867; 09-14-2022 at 03:52 PM..
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  #2833  
Old 09-14-2022, 03:49 PM
Headbusta Headbusta is offline
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this man got an ogre shaman brain irl.
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  #2834  
Old 09-14-2022, 03:52 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Kich867 [You must be logged in to view images. Log in or Register.]
You would need someone to teleport the cleric too. And it takes an equivalent amount of time because two different people are doing it. The pocket druid could port the pocket cleric, necro, and bard along.
Very true. I am just trying to say that a pocket cleric takes the least amount of time to make in comparison to other pocket classes. This is why they are very common on P99.

Any group without a dedicated porter is going to be asking another druid/wizard for a port. It isn't difficult to ask the porter to teleport the cleric too, and pay them extra. It would take an extra 2 minutes.

If pocket clerics didn't offer as much as they did, I agree they would be off the table. But again, they simply offer way more than any equivalent pocket character for the time invested. They are pretty unique in that regard.
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  #2835  
Old 09-14-2022, 03:54 PM
Troxx Troxx is offline
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  #2836  
Old 09-14-2022, 03:55 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
QUIT TALKING ABOUT POCKET CHARACTERS!

The point is that pocket characters are not a part of this discussion. I am, however, loving the mental gymnastics requires to rationalize adding the shaman … because your argument obligates this group has to bring the class it really needed/wanted as a log in bot.
Not at all. A Shaman/Necro/Mage/Enchanter group would work 100% fine without a pocket cleric. They have all the healing they need. It is why a Shaman/Enchanter/Monk trio works. They have the healing.

I am simply pointing out you CAN add a pocket cleric to any group composition if you wish, which is a common thing among experienced players.

I don't know where people thought I said a Shaman/Necro/Mage/Enchanter requires a pocket cleric to work. They have healing and res already, and a Shaman can primary heal just fine with Torpor.

I don't know how people can say an Enchanter/Shaman/Monk trio has enough heals to operate efficiently, but when you add another member that suddenly vanishes.
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  #2837  
Old 09-14-2022, 03:57 PM
Troxx Troxx is offline
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Yes it would work fine. But it would not work better than a cleric 2 chanters and literally any other warm-body mouth breathing druid or wizard (worst options for 4th spot)

More tangents time?
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  #2838  
Old 09-14-2022, 03:57 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Troxx [You must be logged in to view images. Log in or Register.]
Yes it would work fine. But it would not work better than a cleric 2 chanters and literally any other warm-body mouth breathing druid or wizard (worst options for 4th spot)
You have yet to prove that, and the DPS breakpoints show otherwise. You can hit the DPS breakpoints just fine with a Necro/Shaman/Enchanter/Mage, while having all of the healing/resing/utility necessary to efficiently camp anything a four man group could do.
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  #2839  
Old 09-14-2022, 03:59 PM
Troxx Troxx is offline
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  #2840  
Old 09-14-2022, 04:00 PM
Kich867 Kich867 is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
If pocket clerics didn't offer as much as they did, I agree they would be off the table. But again, they simply offer way more than any equivalent pocket character for the time invested. They are pretty unique in that regard.
Sure but that's just talking past people at that point and isn't conducive to the point--every group is better with an outside character doing things for them. I understand it's not _literally_ the same thing but this is essentially saying that having a squadron of people outside of your group assist you is fair game, and that's obviously not the intent of the conversation.

The line has to be drawn on how much assistance the group can be offered, and in my version of the conversation, it's "none", because no other version of that conversation is that interesting. Like yeah dude my group of 4 wizards is fuckin dope, we have a pocket enchanter give us all C2, a pocket druid giving us POTG, a pocket paladin tank for us, and a pocket cleric to heal and rez us.
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