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#231
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Quote:
We've all played this game enough to know what's being camped where or what are the places to pull to and shit. | |||
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#232
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lol
The timeout on getting disconnected and getting back in-game is super bad. | ||
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Last edited by Salty; 07-19-2011 at 08:37 PM..
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#234
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Quote:
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#235
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As much as I enjoy playing EQ, leveling up an army of mages is pretty boring. Vile and HPT must add some excitement to this server with their leet programming skills.
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#236
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Quote:
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#238
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Quote:
Just as there's always a way to prevent it, so is there a way to bypass. However, something of that sort would stop 95% of the script kiddy-style MQ users from using it. | |||
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#239
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When I was working on putting a classic PvP server up, I actually wrote my own patcher that connected to my server, did a binary bitwise comparison on the files in the EQ directory and compared them to versions I kept on the server to make sure they were the same, the was used to launch EQ after the check was done. After launching EQ it stayed resident in memory and monitored the EQ memory space.
Neither MQ nor MySeq is passive, the only truly passive cheating program out there was ShowEQ when it was run correctly under linux, with a true hub. It was relativly easy to detect things like hooks into EQ's addressing, packet injection, memory space injection, that type of thing. It authenticated with a web server I had up, and remained connected for the duration of the gameplay session. If at any time it disconnected, I terminated the connection to the EQ session. Then I got into project 99, and the VZTZ servers, and kind of put the whole project down, cause it was a lot of friggin work for what was probably going to be a no-population server. | ||
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#240
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Anyone playing this? And when is Knuk unbanned?
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