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#62
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Starspangledman - 51 Paladin (Blue)
Buckleup - 54 Druid (Blue) <Kittens Who Say Meow> | |||
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#63
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So that was a funny experience. I'm almost out of level 40 at this point, less than a yellow to go, and I start letting the mob I'm camping wear me down a bit more so I can practice Bind Wound afterwords. He gets me down to 20% which is where I turn on auto-attack again to finish the guy off, he's at 2% health, he gets a bash stun followed by a 160 Double (two 80's), I miss, try to root him, another Double for 160 and I'm dead.
So that's about two hours of experience to make up, all because I played very stupidly.
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Starspangledman - 51 Paladin (Blue)
Buckleup - 54 Druid (Blue) <Kittens Who Say Meow> | ||
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#65
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#66
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You guys convinced me though, started training Bind Wound yesterday, it actually didn't take as long to raise as I thought it might. I'll have it at 200 by days end.
__________________
Starspangledman - 51 Paladin (Blue)
Buckleup - 54 Druid (Blue) <Kittens Who Say Meow> | |||
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Last edited by Loadsamoney; 06-30-2020 at 01:07 PM..
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#67
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At 200 skill BW heals 53hps in about 10 seconds, heals up to 50%. At 210 skill it heals 84hps in the same time up to 75%. Hybrids are capped at 200; intel casters at 100.
An invig bp or robe heals 71-100hps every 6 (mryo or SS) or 15 seconds (all others). That means binding at 200 skill is a touch faster than most bps with exception they can take you to 100% health. As a rogue or bard you can heal much faster than bandaging except rogues can’t channel through melee interupts and bards have other ways to regen. Clicking or casting as I recall cancels bind wound. So where does that leave most people? Well it’s good if it’s your only way to heal. A SK should have them because without a tap target you can’t inefficiently trade mana for hit points. For a ranger there is some logic as battle binding can help with natural regen spells. A paladin is literally the worst hybrid for a bind wound push. First of all, in traditional healing they are the 4th most powerful healers (traditional, not counting necro and bard). They are third most efficient at 60. With a DW BP they can cheaply heal 30.7hps/second; a DW Helm is 12.6/sec or 15.1/sec with a fungi tunic. Tl;Dr ... battle-binding is great. It’s not that great for real healers. When any 45 pally can generate 5x the fungi healing just by clicking a 400p helmet it’s not necessary. Even a scrub pally like me rarely has a bag or two empty. Weapons, resist gear, random clickies, dots and jaspers (I carry about 160 jaspers). So yea, theorycraft aside ask yourself if you notice the benefit with maxed skill. If not, don’t waste your time or bag slots. | ||
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Last edited by Snaggles; 06-30-2020 at 04:12 PM..
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#68
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Pallies are capped at 210, aren't they? The only Hybrid that can go above 200.
Warrior (Max 210) Monk (Max 210) Rogue (Max 210) Ranger (Max 200) Bard (Max 200) Paladin (Max 210) Shadow Knight (Max 200) Shaman (Max 210) Cleric (Max 210) Druid (Max 210) Enchanter (Max 100) Magician (Max 100) Necromancer (Max 100) Wizard (Max 100) IMO, if any hybrid should be able to go above 200, it's Shadow Knights, as their lack of healing magic makes them benefit far more from Bind Wound.
__________________
Starspangledman - 51 Paladin (Blue)
Buckleup - 54 Druid (Blue) <Kittens Who Say Meow> | ||
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#69
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Ah ok, I’m wrong there. I have 0 skill so assumed it was the same. Also my BW math was wrong vs clicking. At 200 skill DW Helm is 2x the speed. At 210 it’s still 1.5 the speed.
The persisting question is: why? Unless your DW Helm is blocked by a greater cleric/druid hp/ac buff it’s still slow HP recovery. | ||
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Last edited by Snaggles; 06-30-2020 at 04:24 PM..
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#70
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Quote:
__________________
Starspangledman - 51 Paladin (Blue)
Buckleup - 54 Druid (Blue) <Kittens Who Say Meow> | |||
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