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  #81  
Old 06-14-2020, 07:34 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Baler [You must be logged in to view images. Log in or Register.]
There is so much wrong with this... FSI does nothing to help get back to full hp after a fight. Racial regen helps before, during and after a fight. With or without torpor, racial regen wins this.
You're repeating what we talked about. I've stated that with torpor race doesn't matter. But what we are discussing is ogre vs troll.


That's what You're trying to say. Not me. I replied to what you proposed.


I shaved off the last half, because you're just repeating more of what we already talked about and people can find my reponses in previous posts.
FSI does help you get back to full HP after a fight. If you do not get interrupted on a critical spell, you will save 100s of HP. This means it takes less time to get back to full HP.
  #82  
Old 06-14-2020, 07:35 PM
Baler Baler is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
FSI does help you get back to full HP after a fight. If you do not get interrupted on a critical spell, you will save 100s of HP. This means it takes less time to get back to full HP.
Racial Regen helps outsde of fights as well as during fights. Getting back to full hp is easier all day long, not just inside a stun window.

You ready to start talking about a raid shaman? Because troll takes the advantage there.
buffing 50+ people with FoS.. It will be faster on an equally skilled troll vs an ogre.

You keep hanging onto that 180 frontal stun immunity like it's some ace in your pocket. When I'm sitting here with a royal flush all day.
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  #83  
Old 06-14-2020, 07:38 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Originally Posted by Baler [You must be logged in to view images. Log in or Register.]
Racial Regen helps outsde of fights as well as during fights. Getting back to full hp is easier all day long, not just inside a stun window.
Yes, you are correct. The problem is you are overestimating the value of regeneration vs. untimely spell interrupts. Regeneration is constant. Spell interrupts are not. A poorly timed stun on a root, for example, will cause you to loose 100s of HP that would not be lost if that root landed, and you could back away from the monster. That IS saving HP as well.

I keep showing you the math. 15 minutes of 8 HP regeneration is 1200 HP. You can easily lose more than 1200 HP due to some bad spell interrupts. I am not sure where that is getting lost here.
Last edited by DeathsSilkyMist; 06-14-2020 at 07:40 PM..
  #84  
Old 06-14-2020, 07:40 PM
Crede Crede is offline
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Originally Posted by Baler [You must be logged in to view images. Log in or Register.]
Racial Regen helps outsde of fights as well as during fights. Getting back to full hp is easier all day long, not just inside a stun window.

You ready to start talking about a raid shaman? Because troll takes the advantage there.
buffing 50+ people with FoS.. It will be faster on an equally skilled troll vs an ogre.

You keep hanging onto that 180 frontal stun immunity like it's some ace in your pocket. When I'm sitting here with a royal flush all day.
/thread imo.

But if I rerolled id probably go iksar. For regen, ac, and most importantly better fashion with robes and not having to be a fatty 24/7
  #85  
Old 06-14-2020, 07:42 PM
Baler Baler is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Yes, you are correct. The problem is you are overestimating the value of regeneration vs. untimely spell interrupts. Regeneration is constant. Spell interrupts are not.
You keep saying spell interrupts, it's STUN immunity.

Your spell can be interrupted by
Stun (not if you're facing the mob as an ogre)
interrupt (channeling)
push (xyz coordinates)


I've also solod and can solo any day The Tangrin
Damage per hit: 126 - 249
Attacks per round: 2
Special: Summon, Monkey Stun
Quote:
Has a 20 second stun with a 12 second recast time, and an aggro radius the size of the island he roams.
You wanna talk about being stunned? Let's stop playing kids games and look at some manly stuns.
Troll regen > ogre fsi

ps. tangrin is easier than ayillish but tangrin has gurenteed stun periods
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Last edited by Baler; 06-14-2020 at 07:45 PM..
  #86  
Old 06-14-2020, 07:43 PM
Baler Baler is offline
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==Off Topic==
Quote:
Originally Posted by Crede [You must be logged in to view images. Log in or Register.]
/thread imo.

But if I rerolled id probably go iksar. For regen, ac, and most importantly better fashion with robes and not having to be a fatty 24/7
https://wiki.project1999.com/Robe_of_the_Azure_Sky
in my opinion one of the very best reasons to roll an iksar shaman [You must be logged in to view images. Log in or Register.]
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  #87  
Old 06-14-2020, 07:44 PM
DeathsSilkyMist DeathsSilkyMist is offline
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1. Troll/Iksar regeneration has never saved a raid. It will never save a raid. Most raid guilds on this server have too many Shamans. Saving 2 minutes on buffing is a very small benefit. No guilds have ever barred entry to Barbarian/Ogre Shamans due to their slight lack of regeneration.

2. Frontal Stun Immunity also works in raids. Accidentally get agro on a mob? You can still land that slow you were casting after it bashes you.
  #88  
Old 06-14-2020, 07:45 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Baler [You must be logged in to view images. Log in or Register.]
You keep saying spell interrupts, it's STUN immunity.

Your spell can be interrupted by
Stun (not if you're facing the mob as an ogre)
interrupt (channeling)
push (xyz coordinates)


I've also solod and can solo any day The Tangrin


You wanna talk about being stunned? Let's stop playing kids games and look at some manly stuns.
Troll regen > ogre fsi
How many times must I say it? When you get bashed, there are TWO components here. The stun, and the spell interruption. They are SEPARATE. If you get bashed without a stun, YOU CAN LAND A SPELL. You can test this on your Troll Shaman lol.
  #89  
Old 06-14-2020, 07:47 PM
Baler Baler is offline
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Quote:
Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
How many times must I say it? When you get bashed, there are TWO components here. The stun, and the spell interruption. They are SEPARATE. If you get bashed without a stun, YOU CAN LAND A SPELL. You can test this on your Troll Shaman lol.
Im not sure why it's not getting through your thick ogre skull


Quote:
Originally Posted by Baler [You must be logged in to view images. Log in or Register.]
Your spell can be interrupted by
Stun (not if you're facing the mob as an ogre)
interrupt (channeling)
push (xyz coordinates)
Stun = bash
interrupt = damage taken vs your channeling to continue the cast
push is self explanatory.

Great you stopped a bash from stunning and interrupting you.
How about the following non bash hits
That can also move your xyz

Jeez
at no point in this thread have I ever said that the function of bash that causes stun+interrupt were serperate.
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Last edited by Baler; 06-14-2020 at 07:51 PM..
  #90  
Old 06-14-2020, 07:51 PM
DeathsSilkyMist DeathsSilkyMist is offline
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Quote:
Originally Posted by Baler [You must be logged in to view images. Log in or Register.]
Im not sure why it's not getting through your thick ogre skull




Stun = bash
interrupt = damage taken vs your channeling to continue the cast
push is self explanatory.

Great you stopped a bash from stunning and interrupting you.
How about the following non bash hits
That can also move your xyz

Jeez
It is very simple. I will break it down in an example:

Lets say you get bashed 5 times in a fight:

1. Bash with stun, and interrupt.
2. Bash with stun, no interrupt.
3. Bash with stun, no interrupt.
4. Bash with stun, no interrupt.
5. Bash with stun, and interrupt.

A Troll would get spell interrupted 5 times. An Ogre will get spell interrupted 2 times. That is LESS spell interrupts lol.
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