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  #81  
Old 05-08-2020, 05:06 AM
Polkan Polkan is offline
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I've been reading the whole post and the different ideas made me think about this:
Code:
- Every character gets a counter for each different list.

- /list command forms a group with the first 6 players in the list.

- Every hour spent by a player in the group gives him a positive amount of points to his counter. Players not in the group get a lower amount of points each hour. Dunno if it's possible to make ungrouped players earn points by assisting in each kill of mobs spawned in that camp.

- When the item drops, it is randomly assigned to one of these 6 players and he is removed both from list and group. He also gets a huge negative amount of points to his counter. The next player in the list is added to the group.

- AFK checks are be only applied to the group, and a /voteafk command can be created for them to use with players that don't contribute towards the goal. If 3 players use the command for the same member and he also skips an AFK check, he is automatically thrown out from the group and assigned a negative amount of points. The same happens if all the 5 players use the command against the 6th member or if a player skips two AFK checks in a row.

- When a player joins a list, it adjusts the positions of every player in it according to the points every player has in their counter.

- Every hour spent online without using the /list command for any camp will decrease the negative score until reaching 0.
Hope at least this helps somebody else to come up with new ideas to tackle this issue.
  #82  
Old 05-08-2020, 10:33 AM
magnetaress magnetaress is offline
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Quote:
Originally Posted by Polkan [You must be logged in to view images. Log in or Register.]
I've been reading the whole post and the different ideas made me think about this:
Code:
- Every character gets a counter for each different list.

- /list command forms a group with the first 6 players in the list.

- Every hour spent by a player in the group gives him a positive amount of points to his counter. Players not in the group get a lower amount of points each hour. Dunno if it's possible to make ungrouped players earn points by assisting in each kill of mobs spawned in that camp.

- When the item drops, it is randomly assigned to one of these 6 players and he is removed both from list and group. He also gets a huge negative amount of points to his counter. The next player in the list is added to the group.

- AFK checks are be only applied to the group, and a /voteafk command can be created for them to use with players that don't contribute towards the goal. If 3 players use the command for the same member and he also skips an AFK check, he is automatically thrown out from the group and assigned a negative amount of points. The same happens if all the 5 players use the command against the 6th member or if a player skips two AFK checks in a row.

- When a player joins a list, it adjusts the positions of every player in it according to the points every player has in their counter.

- Every hour spent online without using the /list command for any camp will decrease the negative score until reaching 0.
Hope at least this helps somebody else to come up with new ideas to tackle this issue.
Great so now all uneed is 5 friends or to box 6 toons and u can permanently sit at a camp and acrue negative points indefinatley vote afk anyone who doesn't send pizza.

No thanks, dude you are clearly an exploitive creep
  #83  
Old 05-08-2020, 04:35 PM
Polkan Polkan is offline
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Thought it was obvious that such situation can be easily handled by any GM checking the logs.

What I didn't expect is anybody to be so screwed up to get such read from my intentions for writing that post. Guess you have quite a lot of information about who I am and which my motivations are.
  #84  
Old 05-08-2020, 04:37 PM
magnetaress magnetaress is offline
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your code tag is so broken it runs off the edge of the screen, there is no way those rules you made cant be gamed

look you are right and i made an assumption about you being a creep and I ignorantly jumped down your throat.

but given the context of the board and the game and the issue at question, i do not believe u are coming up with a new version of /list in good faith even with such glaringly to me, obvious flaws

i am sorta not really sorry --- and its not even about the /list issues or the fact that i havent bothered camping a manastone ever

i say put em on an item vendor and let people trade dragon loot for manastonepoints and grind faction with a new continent to get a manastone
  #85  
Old 05-08-2020, 08:48 PM
Donkey Hotay Donkey Hotay is offline
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You guys are kidding yourselves if you think the /list system wasn't implemented merely to:
A. Keep one guild (of donators) from blocking other guilds (of donators) from getting rare items, causing the lesser guilds to donate less
B. Keep random redditors who discovered Green interested by presenting the system as benefiting the little guy, so said redditors will donate (which they love to do for all their pet causes).

If the /list system sees any changes, it will be based on maximizing donations and not on equal chance loot distribution. HTH.
  #86  
Old 05-08-2020, 09:14 PM
Lostfaction Lostfaction is offline
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Rule Idea: You can not go over 1 hour without being on combat logs for any PH or mob or you're booted from list.


Though depending on the number of people and dedication I guess they could try to burn and block someone from logs. Thoughts?
  #87  
Old 05-08-2020, 09:17 PM
cd288 cd288 is offline
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Quote:
Originally Posted by Donkey Hotay [You must be logged in to view images. Log in or Register.]
You guys are kidding yourselves if you think the /list system wasn't implemented merely to:
A. Keep one guild (of donators) from blocking other guilds (of donators) from getting rare items, causing the lesser guilds to donate less
B. Keep random redditors who discovered Green interested by presenting the system as benefiting the little guy, so said redditors will donate (which they love to do for all their pet causes).

If the /list system sees any changes, it will be based on maximizing donations and not on equal chance loot distribution. HTH.
This is a weird take
  #88  
Old 05-08-2020, 09:39 PM
Donkey Hotay Donkey Hotay is offline
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Is it any weirder than another rambling thread with ideas that should be implemented but won't be and aren't discussed at all by anyone making the rules? Yet another thread that will be ignored on forums where they don't even announce that they pulled the rare items (choosing Discord instead to inform donators)?

C'mon, dude. We're in a containment ward.
  #89  
Old 05-08-2020, 10:14 PM
cd288 cd288 is offline
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Quote:
Originally Posted by Donkey Hotay [You must be logged in to view images. Log in or Register.]
Is it any weirder than another rambling thread with ideas that should be implemented but won't be and aren't discussed at all by anyone making the rules? Yet another thread that will be ignored on forums where they don't even announce that they pulled the rare items (choosing Discord instead to inform donators)?

C'mon, dude. We're in a containment ward.
Not sure how that’s relevant
  #90  
Old 05-08-2020, 10:24 PM
Donkey Hotay Donkey Hotay is offline
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It's relevant because there's apparently an abstraction layer between those discussing the game they're playing and how to improve systems that are not working as the persons discussing it are expecting them to work and those who are creating and implementing those systems. I'm speculating as to why that abstraction layer exists. As to why you're calling that weird or whatever, I can only make uncomplimentary guesses.

If you were running your server for reasons and motivations that the persons on your forums would disagree with and probably be disillusioned by, you would ignore your forums and let those people talk themselves into apathy.
Last edited by Donkey Hotay; 05-08-2020 at 10:27 PM..
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