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  #41  
Old 04-28-2020, 01:19 PM
Kich867 Kich867 is offline
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Originally Posted by magnetaress [You must be logged in to view images. Log in or Register.]
CH did hurt the whole game. Clerics do not really get better throughput until velious endgame + items.

There's a period in mid classic to kunark where Clerics get to utilize their hp buffs in strategic ways that truly can shine, this isn't viable for raids and is situational.

Imo raid content and the focus on raiding in general kinda ruins the fun. Too bad that the EQ devs got lazy and started balancing around dragons. Instead of keeping it classic and focusing on dungeons and exploration.
You don't feel like CH even at the dungeon level makes for boring, uninteresting gameplay? Maybe it does before duck cancelling so you kind of have to commit to it so there's some degree of risk involved.

The vast majority of my time as a cleric was spent doing nothing for very long periods of time and CHing once in awhile. There's no consideration for threat management while healing, you barely need to consider efficiency since if your tank isn't overpulling / well geared they're taking steady damage.

Offsetting the removal of CH may warrant increasing the cleric's healing bonuses and maybe introducing HoT's earlier into their spell set. But really that's where I want Clerics to be at. I like that they heal the most, the most efficiently, I like that they get the widest array of healing types of spells, and I think the game would be more interesting as a cleric if I got to actually utilize those tools.
  #42  
Old 04-28-2020, 01:23 PM
magnetaress magnetaress is offline
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Quote:
Originally Posted by Kich867 [You must be logged in to view images. Log in or Register.]
You don't feel like CH even at the dungeon level makes for boring, uninteresting gameplay? Maybe it does before duck cancelling so you kind of have to commit to it so there's some degree of risk involved.

The vast majority of my time as a cleric was spent doing nothing for very long periods of time and CHing once in awhile. There's no consideration for threat management while healing, you barely need to consider efficiency since if your tank isn't overpulling / well geared they're taking steady damage.

Offsetting the removal of CH may warrant increasing the cleric's healing bonuses and maybe introducing HoT's earlier into their spell set. But really that's where I want Clerics to be at. I like that they heal the most, the most efficiently, I like that they get the widest array of healing types of spells, and I think the game would be more interesting as a cleric if I got to actually utilize those tools.
I agree CH is yucky. I would often continue to use superior heal anyway so I wasn't locked into the long cast. Especially if a chanter was keeping adds ccd.
  #43  
Old 04-28-2020, 04:06 PM
deezy deezy is offline
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i don't mind ch as a class balance thing, except that it leaves the other healers behind. I propose druids get a heal over time spell similar to shaman, but it makes spell casts longer so druids can fuck over spell casters much like shaman can fuck over melee.
  #44  
Old 04-28-2020, 04:28 PM
deezy deezy is offline
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also ch should stun the target for like 5 seconds
  #45  
Old 04-28-2020, 05:24 PM
Izmael Izmael is offline
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End game raids without CH would certainly bring some zing to the said end game.
  #46  
Old 04-28-2020, 05:35 PM
Bardp1999 Bardp1999 is offline
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Bard - Remove mez level restrictions
Cleric - Nothing
Druid - Give shaman pet
Enchanter - Can only charm humanoids
Magician - nothing
Monk - nothing
Necro - nothing
Paladin - nothing
Ranger - nothing
Rogue - nothing
Shad. Knight - nothing
Shaman - nothing
Warrior - nothing
Wizard - Add Clarity spell line

TLDR
Necros can only charm undead, Druids can only charm animals, Enchanters can only charm humanoids. Give wizards Clarity, give druids (or maybe all priests) the same level of pet that Shamans get at the same level requirements
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  #47  
Old 04-28-2020, 05:41 PM
magnetaress magnetaress is offline
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Quote:
Originally Posted by Bardp1999 [You must be logged in to view images. Log in or Register.]
Bard - Remove mez level restrictions
Cleric - Nothing
Druid - Give shaman pet
Enchanter - Can only charm humanoids
Magician - nothing
Monk - nothing
Necro - nothing
Paladin - nothing
Ranger - nothing
Rogue - nothing
Shad. Knight - nothing
Shaman - nothing
Warrior - nothing
Wizard - Add Clarity spell line

TLDR
Necros can only charm undead, Druids can only charm animals, Enchanters can only charm humanoids. Give wizards Clarity, give druids (or maybe all priests) the same level of pet that Shamans get at the same level requirements
I was going to frown, but then you got me thinkin like? Hmmm [You must be logged in to view images. Log in or Register.]
  #48  
Old 04-28-2020, 05:44 PM
ldgo86 ldgo86 is offline
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Remove Enchanters clarity line and give it to Wizards. That’s all.
  #49  
Old 04-28-2020, 05:47 PM
Topgunben Topgunben is offline
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Quote:
Originally Posted by Bardp1999 [You must be logged in to view images. Log in or Register.]
Bard - Remove mez level restrictions
Cleric - Nothing
Druid - Give shaman pet
Enchanter - Can only charm humanoids
Magician - nothing
Monk - nothing
Necro - nothing
Paladin - nothing
Ranger - nothing
Rogue - nothing
Shad. Knight - nothing
Shaman - nothing
Warrior - nothing
Wizard - Add Clarity spell line

TLDR
Necros can only charm undead, Druids can only charm animals, Enchanters can only charm humanoids. Give wizards Clarity, give druids (or maybe all priests) the same level of pet that Shamans get at the same level requirements

You wouldn't give Ranger or Warrior any bonuses given their current state?
  #50  
Old 04-28-2020, 05:51 PM
magnetaress magnetaress is offline
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Also since I can't edit as per bardp... would make druid pet different looking then a wolf, maybe stick to the bear motif they got in later expac, as well as cleric pet would be like a floaty hammer with a shield or something. Or earth pet kinda lookin.
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