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  #291  
Old 06-02-2011, 04:12 PM
Skope Skope is offline
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Jinsho, you won't have 10 guilds at one spawn point if everything pops at once, and if you do, it certainly won't last long. Other targets are free and they too drop good loot. People will realize it's better to have a 90% shot at sev than it is to get a 10% shot at trak.

You have 4 guilds at targets now too, what the hell is the difference?
  #292  
Old 06-02-2011, 04:15 PM
Dravingar Dravingar is offline
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Quote:
Originally Posted by Skope [You must be logged in to view images. Log in or Register.]
Jinsho, you won't have 10 guilds at one spawn point if everything pops at once, and if you do, it certainly won't last long. Other targets are free and they too drop good loot. People will realize it's better to have a 90% shot at sev than it is to get a 10% shot at trak.

You have 4 guilds at targets now too, what the hell is the difference?
Trakanon would like to have a word with you.
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  #293  
Old 06-02-2011, 04:22 PM
Nedala Nedala is offline
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Quote:
Originally Posted by Skope [You must be logged in to view images. Log in or Register.]
Jinsho, you won't have 10 guilds at one spawn point if everything pops at once, and if you do, it certainly won't last long. Other targets are free and they too drop good loot. People will realize it's better to have a 90% shot at sev than it is to get a 10% shot at trak.

You have 4 guilds at targets now too, what the hell is the difference?
The difference is, right now it doesnt come down to who has the luck to strike the first hit, but who is the fastest to get there and be ready to kill him.

Skill/effort vs. luck
  #294  
Old 06-02-2011, 04:24 PM
Troy Troy is offline
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Originally Posted by Nedala [You must be logged in to view images. Log in or Register.]
The difference is, right now it doesnt come down to who has the luck to strike the first hit, but who is the fastest to get there and be ready to kill him.

Skill/effort vs. luck
It never took "skill" to get a shot at spawns in classic, only to actually kill them if you were lucky enough to win a shot. Why change that here?
  #295  
Old 06-02-2011, 04:26 PM
Skope Skope is offline
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You'll still have skill vs luck, Nedala. After you kill one target you race to the next, and that guild that's at the other target can't wipe or you'll get there and take it. That's skill and luck. Sometimes you'll even have targets which aren't claimed at all, now you have to plan to split your raid party or stay at trak or leave trak and take that target.

Skill isn't sitting around for 4 days and answering a batphone. Alt+tab every 5 minutes isn't skill. All that does is encourage SEQ and dual-boxing. What I've described takes far more skill, strategy and planning. You can still use your batphone, btw, but it would be on patch days or simulated patch days.

And what Troy said. That notion of skill you have was created here. It can just as easily die here. There are other forms of skill in EQ, but to go so low as to consider tracking 4 days as one of those skills is absolutely ludicrous. -- unnecessary p99 behavior.

EDIT: You also had guilds planning with each other which targets they'd go for on the next round of pops. If you were missing an epic piece off nags you could talk to another guild who's been doing nag and tell them you'd leave vox if they leave nag. This type of cross guild communication doesn't exist here.
Last edited by Skope; 06-02-2011 at 04:45 PM..
  #296  
Old 06-02-2011, 05:11 PM
Shiftin Shiftin is offline
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Originally Posted by Troy [You must be logged in to view images. Log in or Register.]
It never took "skill" to get a shot at spawns in classic, only to actually kill them if you were lucky enough to win a shot. Why change that here?
I wasn't sitting there next to you 11 years ago to know if you're just making this up or not, but this was hilariously untrue on so, so many servers.
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  #297  
Old 06-02-2011, 06:35 PM
Troy Troy is offline
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Quote:
Originally Posted by Shiftin [You must be logged in to view images. Log in or Register.]
I wasn't sitting there next to you 11 years ago to know if you're just making this up or not, but this was hilariously untrue on so, so many servers.
I've heard of servers that did:

rotations - no skill involved

FTE - no skill involved

/random on occasion - no skill involved

I guess brute force KSing/Training did involve skill, but I was under the assumption that the leadership here would never consider adopting that strategy. I love how all you ever say in response to me is say that I'm so wrong and clueless, but never bother to elaborate on this elusive truth which I can't seem to find.

How about it Shift, what oh-so-skillful tactic did you employ to procure chances at bosses in 1999-2000? Enlighten us, please.
  #298  
Old 06-02-2011, 08:07 PM
YendorLootmonkey YendorLootmonkey is offline
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Basically, when you boil this entire debate down to the very crux of the matter, you're asking the top guild that gets most of the targets to be okay with a system that results in them getting less targets than they currently do. Because, let's face it, threads like these aren't started to help the top guild get MORE targets.
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  #299  
Old 06-02-2011, 08:13 PM
Skope Skope is offline
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Quote:
Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
Basically, when you boil this entire debate down to the very crux of the matter, you're asking the top guild that gets most of the targets to be okay with a system that results in them getting less targets than they currently do. Because, let's face it, threads like these aren't started to help the top guild get MORE targets.
Getting people to agree because they "like" or "dislike" has nothing to do with it, and neither does favoritism. As I said, my own damn guild disagrees with me, but as this thread has progressed it's clearly showing to be far more reasonable. How it affects people's loot didn't cross my mind. Poopsock days you had guilds that didn't agree, they didn't agree for a long time. Blood started boiling, GMs saw that there were clearly some errors and things got changed.

The crux of the argument is that a 4 day variance doesn't make sense when eliminating variance completely tackles the same issues and in fact provides a healthier raiding atmosphere -- don't care which guild you're from.
  #300  
Old 06-02-2011, 08:17 PM
Troy Troy is offline
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Quote:
Originally Posted by YendorLootmonkey [You must be logged in to view images. Log in or Register.]
Basically, when you boil this entire debate down to the very crux of the matter, you're asking the top guild that gets most of the targets to be okay with a system that results in them getting less targets than they currently do. Because, let's face it, threads like these aren't started to help the top guild get MORE targets.
Or asking everyone to participate in a closer to classic experience because that's supposedly the goal of the server.
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