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  #81  
Old 11-25-2019, 01:10 PM
bubur bubur is offline
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community: muh we need more rules

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  #82  
Old 11-25-2019, 01:15 PM
Jack N Jack N is offline
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I'd like to believe this would already be addressed if it wasn't an issue of changing source.
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  #83  
Old 11-25-2019, 01:22 PM
Grakken Grakken is offline
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Quote:
Originally Posted by Tilien [You must be logged in to view images. Log in or Register.]
The point is that if the list is a camp I can camp mobs without proximity to them OR clearing them.. such as the random Ghoul Magi I mentioned.
/list mandates proximity. The issue is it doesn't mandate clearing them. If list = camp, camp rules already covers the problem.
  #84  
Old 11-25-2019, 01:29 PM
Tilien Tilien is offline
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Quote:
Originally Posted by Grakken [You must be logged in to view images. Log in or Register.]
/list mandates proximity. The issue is it doesn't mandate clearing them. If list = camp, camp rules already covers the problem.
/List allows me to zone. Camp rules do not.

/List allows me to not clear. Camp rules do not.
  #85  
Old 11-25-2019, 01:40 PM
Frug Frug is offline
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Quote:
Originally Posted by ilgart112 [You must be logged in to view images. Log in or Register.]
I already left the camp i dont give a fuck about this shit.
It shows.
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  #86  
Old 11-25-2019, 01:41 PM
Grakken Grakken is offline
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Quote:
Originally Posted by Tilien [You must be logged in to view images. Log in or Register.]
/List allows me to zone. Camp rules do not.
For a brief period of time. Timer makes this not much different.

Quote:
Originally Posted by Tilien [You must be logged in to view images. Log in or Register.]
/List allows me to not clear. Camp rules do not.
Yup, this is my whole point. If /list = camp, they must clear and these issues go away. If /list !=camp, we need more rules.
  #87  
Old 11-25-2019, 01:44 PM
Tilien Tilien is offline
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Quote:
Originally Posted by Grakken [You must be logged in to view images. Log in or Register.]
For a brief period of time. Timer makes this not much different.



Yup, this is my whole point. If /list = camp, they must clear and these issues go away. If /list !=camp, we need more rules.
I mean being able to be trained out of zone then reclaim your camp is very different than camp rules currently work. I'll make a chanter and in a few weeks see what the GMs rule.
  #88  
Old 11-25-2019, 05:17 PM
lituviel lituviel is offline
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*getting pop corn*

Laughting hard at all the threads with people complaining about /list system.
  #89  
Old 11-25-2019, 05:20 PM
jacob54311 jacob54311 is offline
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In the old days, when you were on the list for a camp, you couldn't go AFK for long stretches of time, right?

I think the /list command, with its AFK checks, is just automating how the old lists worked, when players were enforcing it amongst themselves.

Is this correct? If so, I think there's little chance of convincing them to change it the way people are suggesting.
  #90  
Old 11-25-2019, 05:31 PM
Man0warr Man0warr is offline
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The main thing /list is doing is prevent groups or guilds of players from completely locking down legacy items for financial reasons - that's what the GMs wanted to stop. It's a way to do so without GMs having to be involved, otherwise they would be getting non stop petitions.

If you weren't around for Kunark launch, some guilds did this for weeks/months on certain mobs that had drops for access to zones like Howling Stones and VP.
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