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#401
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IF the numbers and functionality of charm are exactly the same as they were and the only change has been connectivity and practice it still clearly hurts the ecosystem greatly. On the topic of balance, I don't think anyone is suggesting that. I only bother to speak up about this situation specifically because it's been hurting the game for a long time and has only gotten worse. I don't care for lots of design choices but we aren't redesigning EQ I only raise my voice in the hope it gets preserved in a better and more realistic state. Having chanterquest=1 hurts the game terribly both directly and indirectly. IF values are 100% accurate and that's the goal of the project, 100% data accuracy (which it has shown not to be) I guess it's just very sad for EQ. | |||
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#402
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#403
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It's completely obnoxious to see people defending charm under the guise of classic purity when it's obviously nothing but naked self-interest from Enchanter players. It's even more obnoxious when these players have this laughable "git gud" attitude, as if their ability to faceroll the game when playing an absurdly overpowered class has more to do with their skill than the ridiculous class itself.
Reminder, the Enchanter is a class that has: - The BEST CC in the game - The BEST haste in the game - The BEST mana regen in the game - Slows, arguably the 2nd most OP spell in the game behind charm - Self-runes to absorb damage - An extremely powerful and underrated animation pet - An unresistable MR debuff - The ONLY class with Invis, IVU, memblur and Calm spells to get around dungeons Does this sound like a weak class? Like a class that needs help? Sure, so let's go ahead and add charm! Now they also have: - The BEST DPS in the game via charm pet - The BEST tanking in the game via charm pet - The ability to HEAL their charm pet out of combat via memblur The class is overpowered before you even add charm into the equation. With charm as well, this is simply a faceroll class. I literally laugh when playing an Enchanter because it's so ridiculously easy and overpowered. I honestly don't even understand how anyone enjoys it. It trivializes the game completely. I suppose a certain type of player is attracted to that. But when you have a huge percentage of the server playing Enchanters and abusing charm the game is basically unrecognizable and feels nothing like classic. | ||
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#404
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#405
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Yeah, I haven't played P99 in years and can't join in on green because of a broken PC. I've just always forumquested.
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#406
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Life tap clickies melting raid mobs "Shit's classic." Gone Necro life taps not getting resisted "Shit's classic" Gone Am I wrong? | |||
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#407
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Unnerf pet daggers
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#408
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However, reading through dialogue from devs back then they clearly wanted to and had every intention of balancing the classes to the best of their ability. So what happened with Enchanter? Did they actually perceive it as balanced, or did they just not "know how good it was" like people claim about the players? I just have a hard time believing that many of the things we experience on P99, while Classic, would've stuck if we had the same circumstances we have today back then.
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Atomos Human Ranger <Divinity>
Atomos Human Bard | |||
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#409
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You know the great thing about this thread is how "classic" it actually feels. Hordes of forum warriors trying to nerf class X.
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#410
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No one was using OT hammers back in the day either, should probably nerf those as well.
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