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View Poll Results: Repeal dot nerf
yes 82 6.83%
no 82 6.83%
Hah. It doesn't matter what you vote. 1,036 86.33%
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  #51  
Old 05-31-2011, 12:32 AM
Rhambuk Rhambuk is offline
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Quote:
Originally Posted by pallius [You must be logged in to view images. Log in or Register.]
This is exactly how live worked. It is also why necros used to fear kite a lot more than aggro kite. Aggro kiting got real big in PoP when you could no longer fear exp mobs.
All of these people jumping on the nerf bandwagon are wrong!!! This one guys memory is obviously how it was. Mold the server around what he remembers please.
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  #52  
Old 05-31-2011, 12:53 AM
gnomishfirework gnomishfirework is offline
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I clearly remember with 100.1% certainty that dots didn't exist until luclin. Please remove them and get off the dot bandwagon. You all probably started playing after velious.
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  #53  
Old 05-31-2011, 12:55 AM
Rhambuk Rhambuk is offline
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Quote:
Originally Posted by gnomishfirework [You must be logged in to view images. Log in or Register.]
I clearly remember with 100.1% certainty that dots didn't exist until luclin. Please remove them and get off the dot bandwagon. You all probably started playing after velious.
I remember that our guild leader (shaman) only buffed with inner fire, using the excuse that he was to busy, so please remove all shaman buffs except for inner fire. You're ruining my immersion
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  #54  
Old 05-31-2011, 04:38 AM
Pezmerga Pezmerga is offline
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According to the original patch notes Uthgaard posted back on page 2 or so, DoTs are supposed to last longer and do the same damage they did before nerf if the mob is moving, or more if mob isnt moving...so I fail to see why people are angry.

Besides, cant druids quad, and Necros fear? Try living for once! :P
  #55  
Old 05-31-2011, 09:16 AM
Comapavik Comapavik is offline
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I'm a Shaman, but my dots aren't lasting any longer.

On a perma-rooted mob, they still hit for the same # of ticks and do the same damage.

Not a huge deal for me, but hopefully they add some duration to mitigate the nerf a little bit.
  #56  
Old 05-31-2011, 11:08 AM
Messianic Messianic is offline
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Quote:
Originally Posted by Cfullard [You must be logged in to view images. Log in or Register.]
Sometimes it's better to remain quiet and be thought ignorant then to open your mouth (type witty phrases on a forum) and remove all doubt.
I'm not the one who made a 100% wrong statement with absolute certainty. You did.

You actually did it again:

Quote:
Originally Posted by Cfullard [You must be logged in to view images. Log in or Register.]
The nerf this is refering to? It came at the very end of Kunark and even then it was said by Verant that it was done incorrectly
http://www.tski.co.jp/baldio/patch/19990913.html

Quote:
SEPTEMBER 13, 1999

DoT Changes:

* If the monster is in melee with you, there is no change to how a DoT spell works.
* If the monster is running away from you (fear, wounded, etc.), there is no change to how a DoT spell works.
* If the monster is moving when the damage from the DoT is applied (happens every few seconds), it will take 66% of the damage that it would have taken.
* DoT spells have all had their duration slightly increased. If the monster moves for 18 seconds during a fight, it will take as much damage from the DoT as it would before the patch. If the monster moves for less then 18 seconds during a fight, your DoT will do more damage then it would have done before the patch. If the monster moves more then 18 seconds during the fight, it will take less damage then it would have before the patch.
Again, you have absolute certainty, but you're still wrong. Go argue that with the Devs and prove to them that this should occur at the end of kunark. They have far better evidence than you do.

You're just mad at me and now changing your argument ("It was this way" to "well verant admitted it was done incorrectly") because it was proven that you don't know what you're talking about. Twice.
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Originally Posted by Dumbledorf View Post
I'll look into getting it changed to The Secret Order of the Silver Rose of Truth and Dragons.
  #57  
Old 05-31-2011, 01:17 PM
thefloydian thefloydian is offline
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Quote:
DoT Changes:

* If the monster is in melee with you, there is no change to how a DoT spell works.
* If the monster is running away from you (fear, wounded, etc.), there is no change to how a DoT spell works.
* If the monster is moving when the damage from the DoT is applied (happens every few seconds), it will take 66% of the damage that it would have taken.
* DoT spells have all had their duration slightly increased. If the monster moves for 18 seconds during a fight, it will take as much damage from the DoT as it would before the patch. If the monster moves for less then 18 seconds during a fight, your DoT will do more damage then it would have done before the patch. If the monster moves more then 18 seconds during the fight, it will take less damage then it would have before the patch.
Sorry if I'm an idiot, but I'm having a hard time understanding this. It says when monsters are feared the dots aren't affected, but then the next few lines seem to contradict this information.

Does fear kiting still work as it did before?

Also, in terms of the modified duration, does time spent feared count toward the 18 seconds?
Last edited by thefloydian; 05-31-2011 at 01:22 PM..
  #58  
Old 05-31-2011, 01:27 PM
jerus jerus is offline
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All dots do less damage when a mob is chasing, if rooted/feared/tanked/fleeing it will do the same damage. To offset the nerf durations have been raised sounds like 1 tick, so that after 18s the 33% nerf will bet he equivalent of that added tick in total damage. So if the mob is running for 18s it does the same overall damage for the spell but over a longer time, if the mob is not running at all you will gain an extra tick with no detriment at all.
  #59  
Old 05-31-2011, 02:15 PM
Extunarian Extunarian is offline
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I like the new poll results.
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  #60  
Old 05-31-2011, 02:27 PM
lanystvyl lanystvyl is offline
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This will in no way effect my necro Uberness
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