Project 1999

Go Back   Project 1999 > Green Community > Green Server Chat

Closed Thread
 
Thread Tools Display Modes
  #61  
Old 11-05-2019, 10:23 AM
El-Hefe El-Hefe is offline
Fire Giant

El-Hefe's Avatar

Join Date: Sep 2019
Posts: 556
Default

Nobody move to teal it’s awful over here.

*does shushing gesture to everyone else talking about Teal*
__________________


Find me Monday, Wednesday and Friday @ https://www.twitch.tv/elhefe
  #62  
Old 11-05-2019, 11:37 AM
Gatorsmash Gatorsmash is offline
Sarnak

Gatorsmash's Avatar

Join Date: Mar 2015
Posts: 212
Default

Quote:
Originally Posted by Gruagach [You must be logged in to view images. Log in or Register.]
At first it seemed like a god send when the admin team said they where watching and felt way too many folks where on green and we need another server to space out the fun.

So, my wife and I headed over to Teal to avoid the crowd. But now upon looking back it seems there is still a good number of folks on Green and not so much on Teal.

We are looking for a guild and groups, like everyone else, and fear Teal just isn't the best place to find what we want. What do you all think about this? [You must be logged in to view images. Log in or Register.]

Thanks!
You post this less than 24 hours after Teal opened..............WTF is wrong with people. How about giving it a weekend since you have almost a full year with this content.
  #63  
Old 11-05-2019, 11:51 AM
Wwen42 Wwen42 is offline
Kobold

Wwen42's Avatar

Join Date: Aug 2019
Location: earth
Posts: 115
Default

People are very impatient.
  #64  
Old 11-05-2019, 11:53 AM
cd288 cd288 is offline
Planar Protector


Join Date: Apr 2018
Posts: 4,480
Default

Quote:
Originally Posted by Gatorsmash [You must be logged in to view images. Log in or Register.]
You post this less than 24 hours after Teal opened..............WTF is wrong with people. How about giving it a weekend since you have almost a full year with this content.
CNN reporting Tealers panicking about anyone saying anything negative about Teal
  #65  
Old 11-05-2019, 12:05 PM
E-Queue E-Queue is offline
Aviak


Join Date: Jan 2019
Posts: 74
Default

Lol why is there this weird Green vs. Teal argument? Who cares?
  #66  
Old 11-05-2019, 12:11 PM
Wwen42 Wwen42 is offline
Kobold

Wwen42's Avatar

Join Date: Aug 2019
Location: earth
Posts: 115
Default

If there's a tribe to fight over, we just gotta. Teal smells, green rules!
  #67  
Old 11-05-2019, 12:33 PM
Khorza Khorza is offline
Kobold


Join Date: Oct 2019
Posts: 107
Default

Quote:
Originally Posted by bum3 [You must be logged in to view images. Log in or Register.]
What really needs to happen is people need to stop soloing camps with their stronger than classic pets.
Yeah this is a big problem but mostly because of the server's restrictive camp rules that don't in any way reflect the way in which people play this game.

The other day I was grouped in MR in Unrest, and by the official server camp rules we were 6 people camping the two 22-minute spawns in that room and everything else in the zone was FTE. Normal EverQuest servers would recognize that the MR group pulls the side rooms around it, but because those mobs are located inside of rooms, they're arbitrarily excluded from the MR group's claim as per the server rules.

Shortly after we set up in MR and had pulled a few cycles of mobs, a solo necromancer starts timing all of the rooms while moving between them for each repop. This effectively allowed 1 person to monopolize 10+ mobs, over the full group of 6 people who were there earlier, and is allowed by the rules. Because the solo player can just say I'm no longer camping the previous room, now I'm camping this room. Sure, our full group of 6 could also start timing every spawn and leapfrog for each mob spawn, but this isn't necessarily more efficient than trying to pull/fte mobs from the zone. Also, good luck trying to coordinate something like that across 5 other people who are barely functioning enough to alt tab back from Reddit and press their auto attack button before the mob I pulled dies.

And even if we put all that effort in, we'd then have to give up our claim over the MR, and now you have a situation where a full group of 6 people are allowed the same amount of mobs as a solo necromancer, which still doesn't feel very fair to me.

Full groups need priority in dungeons and the best way to do that is to define camps. MR has claim over all first floor mobs, FP has claim over all 2nd floor mobs, undead knight has everything above FP, basement is everything below 1st floor, and courtyard can be split up into 2-3 camps + solo players. The zone supports about 6-7 groups under these parameters and if you want one of these camps then you have to join the list for an existing group.

Bam, I solved Unrest in under a minute. Why can't we do this for every contested exp zone in the game? The server would be so much better.

tl;dr - Solo players monopolizing group content is a problem, but the bigger problem is the camp rules that allow a single person to claim many more mobs than a full group, even if they're in the same area and the full group's been there longer.
__________________
Last edited by Khorza; 11-05-2019 at 12:40 PM..
  #68  
Old 11-05-2019, 12:36 PM
cd288 cd288 is offline
Planar Protector


Join Date: Apr 2018
Posts: 4,480
Default

Quote:
Originally Posted by Khorza [You must be logged in to view images. Log in or Register.]
Yeah this is a big problem but mostly because of the server's restrictive camp rules that don't in any way reflect the way in which people play this game.

The other day I was grouped in MR in Unrest, and by the official server camp rules we were 6 people camping the two 22-minute spawns in that room and everything else in the zone was FTE. Normal EverQuest servers would recognize that the MR group pulls the side rooms around it, but because those mobs are located inside of rooms, they're arbitrarily excluded from the MR group's claim as per the server rules.

Shortly after we set up in MR and had pulled a few cycles of mobs, a solo necromancer starts timing all of the rooms while moving between them for each repop. This effectively allowed 1 person to monopolize 10+ mobs, over the full group of 6 people who were there earlier, and is allowed by the rules. Because the solo player can just say I'm no longer camping the previous room, now I'm camping this room. Sure, our full group of 6 could also start timing every spawn and leapfrogging for each mob spawn, but this isn't necessarily more efficient than trying to pull/fte mobs from the zone, and good luck trying to coordinate something like that across 5 other people who can barely function enough to alt tab back from Reddit and press their auto attack button before the mob dies.

tl;dr - Solo players monopolizing group content is a problem, but the bigger problem is the camp rules that allow a single person to claim many more mobs than a full group, even if they're in the same area and the full group's been there longer.
I've never seen the camp rules enforced that way with respect to the MR though. I've seen staff come into disputes and tell the MR group that they can't claim like the spawns in the rooms to the back by the back doors, but I've never seen a staff member say that the MR can only camp that room and someone else can come in and lock down all of the side spawns.
  #69  
Old 11-05-2019, 12:36 PM
korzax korzax is offline
Kobold


Join Date: Oct 2010
Location: In a cave
Posts: 130
Default

You have not seen it, it doesn't happen.
  #70  
Old 11-05-2019, 12:41 PM
Khorza Khorza is offline
Kobold


Join Date: Oct 2019
Posts: 107
Default

Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
I've never seen a staff member say that the MR can only camp that room and someone else can come in and lock down all of the side spawns.
I don't know, I never petitioned or anything because I didn't want to deal with it. I can only go by the server rules, that state than you can only camp the room you're in and mobs that visibly spawn within it.

If the staff treats MR differently then it seems to contradict their rules, which is yet another problem.

This is easily solved by defining camps. I defined MR and every other camp in Unrest. It took me a few seconds to type it up. I'm not sure why we can't just do this for every camp in the game.
__________________
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:18 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.