Project 1999

Go Back   Project 1999 > Green Community > Green Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 10-21-2019, 08:42 PM
DMN DMN is offline
Planar Protector

DMN's Avatar

Join Date: May 2016
Location: My own special hell
Posts: 3,364
Default Enemies fleeing AI on green and maybe blue?

When I was messing around with my green characters, I noticed that flee is not working as I recall it working in classic/vanilla. How flee worked:

You get an enemy who is not immune to flee down to critical health. making them run away.
If you chase the enemy it continues to run further and further.

nothing strange so far, but here is were it gets wonky:

If you stand there and do not chase the mob, the mob runs slightly out of spell range but no further then they kind of do a little back and forth dance. Once it regens enough hit points to be no longer in critical health he will run back to attack.

Now if you were to sit down while the mob has reached that "max flee range", the mob will immediately run back towards you unless you stand up, which will then make it flee back to max range.


I distinctly recall having to kill the clockwork XG or whatever it's name is sol a with my druid back in the day by using the sit=aggro method, where I would allow it to continually run back to attack me taking damage from my thorns over and over to kill it.
  #2  
Old 10-21-2019, 08:46 PM
Baler Baler is offline
Planar Protector

Baler's Avatar

Join Date: Mar 2014
Posts: 9,522
Default

Pathing/Fleeing will never be truely classic. It's an emulator, they do the best they can.
Sadly pure classic pathing mechanics are practically lost to history.
:-\
__________________
  #3  
Old 10-21-2019, 08:50 PM
whitebandit whitebandit is offline
Fire Giant

whitebandit's Avatar

Join Date: Feb 2010
Location: Arizona Bitches
Posts: 645
Default

im not sure i follow the issue here.

I seem to recall the "run far away and then kind of chill in a general area" as being legit.

The mob should also resume attacking you after they are above the low hp threshold.

I also seem to recall the if you sit while they are low hp agro they will run back at you (except now i dont think this is how it works when i played a necro in which i would sit and med while the pet would finish it off)
__________________
Kite (60- Preserver)
Lizard (60- Grandmaster)

Lich (56+ Heretic)
Zelda (45 Shaman)

Quote:
Originally Posted by Derubael View Post
silence, 'hardcore scum'
  #4  
Old 10-21-2019, 08:58 PM
DMN DMN is offline
Planar Protector

DMN's Avatar

Join Date: May 2016
Location: My own special hell
Posts: 3,364
Default

Quote:
Originally Posted by whitebandit [You must be logged in to view images. Log in or Register.]
im not sure i follow the issue here.

I seem to recall the "run far away and then kind of chill in a general area" as being legit.

The mob should also resume attacking you after they are above the low hp threshold.

I also seem to recall the if you sit while they are low hp agro they will run back at you (except now i dont think this is how it works when i played a necro in which i would sit and med while the pet would finish it off)
Your pet is standing so the mob would continue to flee even if you sat. The returning from fleeing via sit=aggro will only do that once they ran their max flee range. if you snared one enough to freeze it in place you could safely sit on top of it because it only gets switched to "attack sitting player" after max flee range.
  #5  
Old 10-22-2019, 08:55 PM
Sunderfury Sunderfury is offline
Former Guide

Sunderfury's Avatar

Join Date: Apr 2019
Posts: 1,160
Default

This was already reported and discussed here.

https://www.project1999.com/forums/s...highlight=Flee

No clue if staff would consider replicating or if there is fear of neckbeard exploits.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:40 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.