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  #51  
Old 10-13-2019, 07:34 PM
turbosilk turbosilk is offline
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Quote:
Originally Posted by Izmael [You must be logged in to view images. Log in or Register.]
Considering the amount of stuff that is being reported left and right, maybe it would be a wise idea to let Green Beta run for a month or even two (with weekly wipes or something), to fix all the little things that are popping?


As it is, Green is going to launch with a lot of stuff that only recently has been patched in and hardly tested at all. Green is going to be the first fully classic EQ launch in how many years? 10+ for sure. Maybe such an event deserves a little more beta testing to make sure it is perfect?

Also this would maybe allow the reverse engineering wizards of P99 to finish adding stuff to the client such as blindness, etc. Not to mention give some time to the Dolalin-Daldaen duo to find 50 more classic nerfs that should be implemented.

Serious idea, not a troll!
Lots of bugs? Sounds like a very classic release, I approve.
  #52  
Old 10-13-2019, 07:42 PM
Sillyturtle Sillyturtle is offline
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Quote:
Originally Posted by blanks77 [You must be logged in to view images. Log in or Register.]
Don't make us wait another month or two. There's only minor issues, nothing crazy.
Minor? Necro and shamans are not getting an entire line of spells because of tmr constraints. The evidence overwhelmingly proves they should have these spells but nilbog and rogean have said because they don’t have time to test the balance they can’t implement it.

Green should be pushed back a month.
  #53  
Old 10-13-2019, 08:15 PM
zaneosak zaneosak is offline
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Quote:
Originally Posted by Vizax_Xaziv [You must be logged in to view images. Log in or Register.]
Can we get an OFFICIAL word from on-high in regards to the increasing of spawn rates for Green launch? Even just in the noobie areas would be fantastic!

EDIT: And a huge THANKS to you and the team for all you've done over the past decade!
I'd be curious about this too. Qeynos hills spawns for example -- are faster in certain areas. Namely outside Blackburrow mobs seem to be much faster than the usual 6-7 mins. It might just be for beta for testing purposes but if launch will have increased spawn rates it would be a good thing to know [You must be logged in to view images. Log in or Register.].

And yes -- thanks for all the hard work. I donated when I found out Green was coming, planning on doing it again after christmas [You must be logged in to view images. Log in or Register.]
  #54  
Old 10-13-2019, 08:38 PM
turbosilk turbosilk is offline
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Quote:
Originally Posted by Daldaen [You must be logged in to view images. Log in or Register.]
I really like the idea of having an unannounced launch so that neckbeards can't schedule off 3 weeks of hermit poopsocking time. Just randomly the green server turns on with no announcement and wait to see how long it takes people to spread the word.
Neckbeards are more able to drop everything with no notice which gives them a huge leg up. Non-neckbeards like me and my friends have busy schedules and need advance notice to take time off.
  #55  
Old 10-13-2019, 08:53 PM
turbosilk turbosilk is offline
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I don't recall Erudite's getting a candle at character creation. I do remember struggling for a beatle eye because I couldn't see anything but pitch black in toxx forest at night.
  #56  
Old 10-13-2019, 08:58 PM
Budder Budder is offline
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I agree with the others that said they’ve taken time off work and given family notice that they will be gaming all wknd. I scheduled a half day at work so I can be home in time for launch. Moving the date will piss a lot of folks off.
  #57  
Old 10-13-2019, 09:54 PM
Rogean Rogean is offline
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Spawn rate is currently decreased by 80% in newbie areas. This will be announced in our go live post the week of launch. It will stay this way for launch until the population spreads out (probably a few days), and/or it will be scaled down to a lesser value.
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  #58  
Old 10-13-2019, 10:04 PM
Vizax_Xaziv Vizax_Xaziv is offline
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Quote:
Originally Posted by Rogean [You must be logged in to view images. Log in or Register.]
Spawn rate is currently decreased by 80% in newbie areas..
Meaning the spawn-rate of mobs is 180% of the default rate?
  #59  
Old 10-13-2019, 10:11 PM
aaezil aaezil is offline
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The near insta respawns are creepy and immersion breaking can you please have it be regular classic everquest and not this on actual launch please
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  #60  
Old 10-13-2019, 10:17 PM
Vizax_Xaziv Vizax_Xaziv is offline
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Quote:
Originally Posted by aaezil [You must be logged in to view images. Log in or Register.]
The near insta respawns are creepy and immersion breaking can you please have it be regular classic everquest and not this on actual launch please
Oh wow is it that visible? I haven't had a chance to login and play on the Beta yet.
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