![]() |
|
#121
|
|||||
|
Quote:
- New Magician spells on vendors and some Magician spells have moved to different vendors You should be looking at information pre-may 24th. Quote:
| ||||
|
|
|||||
|
#122
|
||||
|
Quote:
It does kind of relate to this "mages sucked at launch" because the current ability to swing your weapon in between casting is leading to way more damage (at the low levels) than otherwise. https://www.project1999.com/forums/s...d.php?t=334518 | |||
|
|
||||
|
#123
|
||||
|
Quote:
" Melee attack timers will no longer be reset when a SK, Paladin, or Ranger cast a spell. Previously these classes had to wait a full attack delay after casting before they would attack via melee again. " | |||
|
|
||||
|
#124
|
||||
|
Quote:
But its a unclassic big deal here because all my little caster alts (INT and WIS based) are doing tons of melee damage in between nuking mobs down. Not classic. | |||
|
|
||||
|
#125
|
|||
|
Have staff said whether they are accepting these mage changes? Is mage going to be a dead on arrival class or not?
__________________
| ||
|
|
|||
|
#126
|
|||
|
I sure hope we get gm confirmation on the mage topic aswell before release
| ||
|
|
|||
|
#127
|
|||
|
Can we TRY to keep on topic in these threads plz. It will make it a LOT more likely to garner a GM response if there is one topic per thread.
__________________
> Randal Flag <Ascension> 54 Wizard
Slorth <Crimson> 27 War Kaizen <Crimson> 60 Trader | ||
|
|
|||
|
#128
|
||||
|
Quote:
I played a mage at launch through June/July 99. They weren't dead on arrival. They were just weaker than they are now. They still get a pet. They still get DS and nukes. They can still summon things. They get better 2+ months in for sure though. Like I've said before, the only reason I stopped playing my mage then was there was no pets in-game post level 20. Research was broken and the vendor who sold pet was not selling then. | |||
|
|
||||
|
#129
|
|||
|
A bit of good news for would-be mages.
https://groups.google.com/forum/#!searchin/alt.games.everquest/magicians$20research$20%7Csort:date/alt.games.everquest/K609UirA0uw/aeAtylrefZIJ This is seems good evidence that the fire pets still had their damage shields Before the pet spells. were added. So far, I have only tried the fire elemental, and the earth elemental. At low levels the attacks of these two beasts were similar, with the exception being that the fire elemental had VERY little heath to spare, and thus never lasted long in any battle I fought in. I can see an advantage to a fires shield in a battle with multiple mobs, but it simply died too quickly in battle. At levels 8 and 12, the earth elemental was all that I could afford. | ||
|
|
|||
|
#130
|
||||
|
Quote:
I was planning on maining a mage but now I'm gun-shy what with these changes that apparently got overlooked during Blue's timeline. I mean do they become the strong class we knew from blue once the two month changes come into effect? Are the staff planning on integrating these changes? No pets after level 20 kind of sounds like a class killer to me lol.
__________________
| |||
|
Last edited by Hagglebaron; 10-12-2019 at 04:26 PM..
|
|
|||
![]() |
|
|