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  #51  
Old 10-09-2019, 09:58 PM
sciception sciception is offline
Kobold


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Yeah, but I'd be willing to play Enchanter and give the Cleric something to do =) Hell I'll add the DPS of two mage pets the second I get Charm at 12.
Anything is fine though, you already have my Cleric friend in group so I will fill whatever roll.
Last edited by sciception; 10-09-2019 at 10:03 PM..
  #52  
Old 10-09-2019, 10:22 PM
NachtMystium NachtMystium is offline
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Green has awoken uncharted levels of autism, be prepared. This is only the beginning.
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  #53  
Old 10-09-2019, 11:45 PM
cd288 cd288 is offline
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Idk, to each their own I suppose, but this just doesn’t sound very fun. Cheesing mage pet mechanics from 4-50 sounds extremely boring. Having to stick to a specific step by step plan sounds pretty rigid and boring as well.

I’m looking forward to playing a class I haven’t played before. Grinding up from nothing. Making long trips to complete quests and/or kill mobs for certain gear drops. As such, this group idea sounds like something that couldn’t be less fun.
  #54  
Old 10-10-2019, 12:03 AM
Lojik Lojik is offline
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There were some posts about only 4 pets being able to attack at a time on a bug thread I think, so maybe they want to keep it to 4 mages just in case? IDK.
  #55  
Old 10-10-2019, 02:32 AM
Widan Widan is offline
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Quote:
Originally Posted by soronil [You must be logged in to view images. Log in or Register.]
I think you are missing the point. Non-evil humans can run to rivervale and do certain quests there that are faster than killing mobs all the way to level 5 or so.
The wiki is wrong on Jillin's Stew it has been severely nerfed. It's hundreds of turnins just for 2-3. I gave up testing after that. I don't see how anyone could get to level 5. 4 may be doable after many hours.
  #56  
Old 10-10-2019, 06:17 AM
AbstractVision AbstractVision is offline
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Quote:
Originally Posted by Lojik [You must be logged in to view images. Log in or Register.]
There were some posts about only 4 pets being able to attack at a time on a bug thread I think, so maybe they want to keep it to 4 mages just in case? IDK.
This is a real possibility as there was solid evidence presented. I wouldn't be surprised to find it in on green to curb mage armies.

The reason for the cleric/druid is for utility, the pets are able to tank and spank bigger mobs with cleric buffs and heals. The added dps from one more pet doesn't really matter when we will be throwing nukes/stuns anyways. Once cleric gets rez it saves us downtime on the enchanter who will probably die a couple times and god forbid we get trained (because no one would purposely do that on green right? ) the cleric can double DA and survive to get the group rolling again. Also if we have double death penalties for the first 4 months as is classic, deaths will be brutal.

If we ended up with a druid, its port utility later on when the people who rush start catching up to each other and gives our backup plans more viability. Evac is nice, but we all have gate anyways. The druid can charm certain pets as well through mid game for a 6 pet group.

TL;DR One more mage could be useful, it could also be pointless. Cleric/druid is useful utility all the way.


Still looking for a few more people able to put in a serious time commitment. We're only two weeks away. Just having a group that is willing to put in this kind of time is going to be a huge advantage. Feel free to send a PM if you'd rather not post here.
  #57  
Old 10-10-2019, 06:34 AM
DMN DMN is offline
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Assuming everyone knows their classes.
bard
mage
mage
mage
mage
druid

One or two of the mages could easily be switched for a necro, but the necro pet will almost always end up tanking then, and tanking isn't their strong suit.
  #58  
Old 10-10-2019, 07:08 AM
stewe stewe is offline
Kobold


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This sounds boring but to each their own, what are you planning on doing once you are max level and waiting for new content, specially seeing as uber loot camps will have a list so it isnt like you can lock down manastones for long seeing as there are probably tons of groups that are going to be doing this same thing rushing
Last edited by stewe; 10-10-2019 at 07:10 AM..
  #59  
Old 10-10-2019, 08:14 AM
zaneosak zaneosak is offline
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Quote:
Originally Posted by Widan [You must be logged in to view images. Log in or Register.]
The wiki is wrong on Jillin's Stew it has been severely nerfed. It's hundreds of turnins just for 2-3. I gave up testing after that. I don't see how anyone could get to level 5. 4 may be doable after many hours.
I tested this last night (actually a bunch of Rivervale quests, there could easily be one not on the wiki that will be utilized??)

The Deputy Tagil quest is about 10% at level 2, I didn't bother getting to level 3 because I know the drop off will be severe. There could be others I didn't try. Can confirm the stew quest drops to 2% per turn in at lvl 2, and the carrot quest drops to 4% per turn in at level 2.

The only thing I found interesting is the Deputy Tagil quest gave me a 1pp vendor potion for one of my 4 turn ins. Not a bad way to get a few starting plat if you get lucky....

There are other quests in Rivervale that take you to Misty Thicket, one of them unfortunately requires a Deputy at the misty thicket wall to be spawned and it has a 50/50 chance to pop, so if the server spawns with the wrong one you are waiting until a 30 necro comes in to farm spears.
  #60  
Old 10-10-2019, 08:21 AM
Fammaden Fammaden is offline
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Quote:
Originally Posted by zaneosak [You must be logged in to view images. Log in or Register.]
The only thing I found interesting is the Deputy Tagil quest gave me a 1pp vendor potion for one of my 4 turn ins. Not a bad way to get a few starting plat if you get lucky....
I tried this and had much worse luck, I repeated that quest and only did that quest until about halfway through level two and got exactly one potion. So it seems like its maybe 1 in ten chance at absolute best. Still its nice to get some spell or weapon money and the fishing poles aren't terrible vendor fodder when you get them. Plus you mostly get carrots so can turn those in too I guess? Its a safe and fast way to get to two at least and maybe get a plat.

Should also be noted though that you need amiable for it so can only do it as a druid. Probably only halfling druid, but I didn't try with another race.
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