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#51
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Yeah, but I'd be willing to play Enchanter and give the Cleric something to do =) Hell I'll add the DPS of two mage pets the second I get Charm at 12.
Anything is fine though, you already have my Cleric friend in group so I will fill whatever roll. | ||
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Last edited by sciception; 10-09-2019 at 10:03 PM..
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#52
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Green has awoken uncharted levels of autism, be prepared. This is only the beginning.
__________________
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#53
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Idk, to each their own I suppose, but this just doesn’t sound very fun. Cheesing mage pet mechanics from 4-50 sounds extremely boring. Having to stick to a specific step by step plan sounds pretty rigid and boring as well.
I’m looking forward to playing a class I haven’t played before. Grinding up from nothing. Making long trips to complete quests and/or kill mobs for certain gear drops. As such, this group idea sounds like something that couldn’t be less fun. | ||
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#54
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There were some posts about only 4 pets being able to attack at a time on a bug thread I think, so maybe they want to keep it to 4 mages just in case? IDK.
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#55
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Quote:
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#56
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Quote:
The reason for the cleric/druid is for utility, the pets are able to tank and spank bigger mobs with cleric buffs and heals. The added dps from one more pet doesn't really matter when we will be throwing nukes/stuns anyways. Once cleric gets rez it saves us downtime on the enchanter who will probably die a couple times and god forbid we get trained (because no one would purposely do that on green right? ) the cleric can double DA and survive to get the group rolling again. Also if we have double death penalties for the first 4 months as is classic, deaths will be brutal. If we ended up with a druid, its port utility later on when the people who rush start catching up to each other and gives our backup plans more viability. Evac is nice, but we all have gate anyways. The druid can charm certain pets as well through mid game for a 6 pet group. TL;DR One more mage could be useful, it could also be pointless. Cleric/druid is useful utility all the way. Still looking for a few more people able to put in a serious time commitment. We're only two weeks away. Just having a group that is willing to put in this kind of time is going to be a huge advantage. Feel free to send a PM if you'd rather not post here. | |||
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#57
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Assuming everyone knows their classes.
bard mage mage mage mage druid One or two of the mages could easily be switched for a necro, but the necro pet will almost always end up tanking then, and tanking isn't their strong suit. | ||
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#58
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This sounds boring but to each their own, what are you planning on doing once you are max level and waiting for new content, specially seeing as uber loot camps will have a list so it isnt like you can lock down manastones for long seeing as there are probably tons of groups that are going to be doing this same thing rushing
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Last edited by stewe; 10-10-2019 at 07:10 AM..
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#59
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Quote:
The Deputy Tagil quest is about 10% at level 2, I didn't bother getting to level 3 because I know the drop off will be severe. There could be others I didn't try. Can confirm the stew quest drops to 2% per turn in at lvl 2, and the carrot quest drops to 4% per turn in at level 2. The only thing I found interesting is the Deputy Tagil quest gave me a 1pp vendor potion for one of my 4 turn ins. Not a bad way to get a few starting plat if you get lucky.... There are other quests in Rivervale that take you to Misty Thicket, one of them unfortunately requires a Deputy at the misty thicket wall to be spawned and it has a 50/50 chance to pop, so if the server spawns with the wrong one you are waiting until a 30 necro comes in to farm spears. | |||
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#60
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Quote:
Should also be noted though that you need amiable for it so can only do it as a druid. Probably only halfling druid, but I didn't try with another race. | |||
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