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  #51  
Old 10-02-2019, 03:34 AM
Rokzor Rokzor is offline
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Quote:
Originally Posted by zodium [You must be logged in to view images. Log in or Register.]
the solution is automated random quakes.
#longlivetheserver
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  #52  
Old 10-02-2019, 04:25 AM
Ostepop Ostepop is offline
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Quote:
Originally Posted by zodium [You must be logged in to view images. Log in or Register.]
the solution is automated random quakes.
Loving the idea.
  #53  
Old 10-02-2019, 04:28 AM
saftbudet saftbudet is offline
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I filed a bug report regarding Quakes being unclassic.
https://www.project1999.com/forums/s...ghlight=quakes

Unfortunatly it was trolled by jimjam, and was low responce to thread. So I dunno.

The post by daldaen in same thread was news to me, I was not aware that on patch days mobbs respawned with 0-24 timers in this era. But if thats true it further indicate Quakes as we have them now with instant repop are very unclassic, instead on a quake raid mobbs should respawn with a 0-24h variance.
Last edited by saftbudet; 10-02-2019 at 04:32 AM..
  #54  
Old 10-02-2019, 04:31 AM
Jimjam Jimjam is offline
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Not really trolled, added a narrative, emotional element to it.

I'm a Euro too (until November!), so although I joked the /gu was from your diary, the truth is my response was very much a genuine, autobiographical addition.

Tuesday AM quakes would be lovely, but I doubt it will happen. No matter how compelling your arguments.

I'm sorry you feel I derailed your bug report.
  #55  
Old 10-02-2019, 04:39 AM
saftbudet saftbudet is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Not really trolled, added a narrative, emotional element to it.

I'm a Euro too (until November!), so although I joked the /gu was from your diary, the truth is my response was very much a genuine, autobiographical addition.

Tuesday AM quakes would be lovely, but I doubt it will happen. No matter how compelling your arguments.

I'm sorry you feel I derailed your bug report.
All good takes a big person to apologize thank you!

I kinda gave up on this issue anyway. If my classic link in the thread and Daldaens reply is not enough for rogean/nilbog to let go of quake as it is today then its not gonna happen anything anyway.
  #56  
Old 10-02-2019, 05:09 AM
Jimjam Jimjam is offline
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Yea, we Euros just have to keep courteously Gratzing our US compatriots for having all the fun [You must be logged in to view images. Log in or Register.].
  #57  
Old 10-02-2019, 06:34 AM
zodium zodium is offline
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
Yea, we Euros just have to keep courteously Gratzing our US compatriots for having all the fun [You must be logged in to view images. Log in or Register.].
nilbog already wrote he was going to automate the quakes ages ago so presumably some technical problem is holding it up.
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  #58  
Old 10-02-2019, 06:35 AM
zodium zodium is offline
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fully automated random luxury earthquakes now
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  #59  
Old 10-02-2019, 11:29 AM
loramin loramin is offline
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Quote:
Originally Posted by zodium [You must be logged in to view images. Log in or Register.]
nilbog already wrote he was going to automate the quakes ages ago so presumably some technical problem is holding it up.
Well, there's two possibilities. We know this much: Nilbog has already created a way to cause earthquakes.

Knowing nothing about their code or specifics, as a programmer I can tell you that if you have function X, and you want to call X at randomly determined intervals, that is not a difficult task from a technical perspective. I could probably do it in an hour with Node and node-schedule, or maybe a couple hours if I had to write something that edited the CRON tab to trigger it (so that you don't have to leave the process running).

Again, I don't know their details, so maybe there really is something uniquely technically challenging about the problem for them. But, it seems far more likely to me that it's not that Nilbog can't find two hours to do something (that would please every raider on the server) ... it's that the staff has other, non-coding issues to consider (eg. they want to ensure staff support during earthquakes).
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Last edited by loramin; 10-02-2019 at 11:33 AM..
  #60  
Old 10-02-2019, 12:23 PM
zodium zodium is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Knowing nothing about their code or specifics
let me just stop you right here, person who has never touched eqemu code: the baseline shitshow level with which we are dealing here is such that Wiz once fixed the biggest, most mysterious and pervasive disconnection issue SoD ever had by randomly adding a cout in the main login code.
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