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  #271  
Old 08-06-2019, 01:44 PM
loramin loramin is offline
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Quote:
Originally Posted by red_demonman [You must be logged in to view images. Log in or Register.]
Yeah, thanks for the info. I mean, it it's classic that you could at some point then I would expect it to be. Just wasn't sure if that was ever the case.
Not every classic mistake will be on the server, so it's a reasonable question.

Some stuff is just too problematic (eg. coin drops or /corpse letting you loot someone else's corpse) and some the staff would probably like to have, but would require a huge amount of work for relatively little pay off (eg. Project M).
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  #272  
Old 08-06-2019, 01:49 PM
Canelek Canelek is offline
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The coin dropping was great! Especially when you gave a newbie the choice of thousands of copper and not ever being able to move, ever, or having to figure out how to manage their bounty while dropping enough to move.

But yeah, I am sure there will be exploit fixes (duping, guard pathing, etc.)
  #273  
Old 08-06-2019, 01:50 PM
monkeydoc monkeydoc is offline
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Why are coin drops problematic? That's actually something I miss.
  #274  
Old 08-06-2019, 01:50 PM
Jibartik Jibartik is offline
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Quote:
Originally Posted by red_demonman [You must be logged in to view images. Log in or Register.]
Yeah, thanks for the info. I mean, it it's classic that you could at some point then I would expect it to be. Just wasn't sure if that was ever the case.
yeah id say there is about a........ 100% chance that this one will be on green [You must be logged in to view images. Log in or Register.]
  #275  
Old 08-06-2019, 02:09 PM
loramin loramin is offline
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Quote:
Originally Posted by monkeydoc [You must be logged in to view images. Log in or Register.]
Why are coin drops problematic? That's actually something I miss.
Quote:
Originally Posted by Canelek [You must be logged in to view images. Log in or Register.]
The coin dropping was great! Especially when you gave a newbie the choice of thousands of copper and not ever being able to move, ever, or having to figure out how to manage their bounty while dropping enough to move.

But yeah, I am sure there will be exploit fixes (duping, guard pathing, etc.)
You can still give a newbie a million copper if you want on Green [You must be logged in to view images. Log in or Register.]

But as for the "problematic" part, you'd have to google for the old posts on the topic. There was some technical issue with it (possibly related to the Titanium client, or possibly related to lag issues like the kind that are caused when someone leaves a bunch of corpses ... I forget).
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  #276  
Old 08-06-2019, 02:50 PM
Zuranthium Zuranthium is offline
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Quote:
Originally Posted by Nisrak [You must be logged in to view images. Log in or Register.]
There may be some merit to the kill rotation versus camp ownership argument, but there are a lot of fine points that need to be worked out and people would fight about. It's not all as simple and clear as you say, Zuranthium. For example, is the rotation based on killing the named? or the PH? Or getting the drop that the person wants?
It is simple and clear. Rotations are based on having the rights to kill and loot whatever spawns when it's your turn, and that's it. One person/group gets their chance, then the next person/group on the list, etc. This is always what happened in classic EQ during the PnP era. The only extra thing to consider is if something is an instant spawn off the placeholder, in which case it's tied to whoever killed the placeholder.

Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
And as for the rest ... actual question: how did you even write your reply to my post?
You should ask that to yourself, as you literally didn't respond to a single point I brought up, only repeated your same nonsense.

Loramin, you have a constant history on these forums of trying to talk about things you don't understand, while acting like you're some kind of paragon of insight. This thread is yet another example.
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  #277  
Old 08-06-2019, 03:06 PM
Jibartik Jibartik is offline
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Stop arguing, we get it, you think there should be no PNP or you think that you should be in charge of it, we dont agree and dont play on your server so why don't you just log in and try farming stuff and just think about how much better it would be if you knew how to do all that was required to start a server of your own.

In fact, why dont you write up the PnP that you think should exist? Can you write a set of rules that would keep 1500 people moderatly happy for the next 7 years? Lets find out! [You must be logged in to view images. Log in or Register.]
  #278  
Old 08-06-2019, 03:27 PM
Nisrak Nisrak is offline
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Quote:
Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
It is simple and clear. Rotations are based on having the rights to kill and loot whatever spawns when it's your turn, and that's it. One person/group gets their chance, then the next person/group on the list, etc. This is always what happened in classic EQ during the PnP era. The only extra thing to consider is if something is an instant spawn off the placeholder, in which case it's tied to whoever killed the placeholder.
I never remember seeing this in classic, but like I said, in early classic I was pretty clueless. I always remember camps being taken by 1 group, except for rare cases where there was more than 1 group could handle. I also immediately see several issues with this policy, for example:

- Person A desperately wants this item and proceeds to camp it for 12 hours strait with no luck. At this point, person B pops up and says "oh, I'll take next kill, why not!" Item drops and person B gets it (or charges person A an obscene price for loot rights). Person A then /q's forever.

- Person A makes a killer group and finds an open, difficult camp. They fight their way down and perform the difficult break. Random pickup group says "oh, let's get in on this" and come down and mooch off the spawn.
  #279  
Old 08-06-2019, 03:34 PM
Nuggie Nuggie is offline
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I can't believe you guys haven't put him on ignore yet, or simply stopped responding. He's trolling at this point.
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  #280  
Old 08-06-2019, 03:36 PM
Jibartik Jibartik is offline
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P991: Hi are you playing this game like an adult?
P992: Yes, I will be here for 3 more hours.
P991: thats great to know, if you leave early will you send me a message? Ill be on this character.
p992: sure!

ZuranthiumsServer1: *trains 16 mobs onto guy and takes camp
Zuranthium: NOW THAT'S POD RACING
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