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  #61  
Old 05-13-2011, 08:33 PM
soup soup is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
Only on you, and anyone else who can't comprehend mathematical and/or judicious and/or creative thought.

You are not the overlord of the developers' minds. Don't presume to tell me what they will do. They will do what they damn well please and their course of action will likely be influenced by the community, even if only minutely. I'm free to share my thoughts and if you don't like it then either stop responding to my posts with your useless blabber or start responding with reasoning as to why you believe my ideas for the game are good or bad (for after "the timeline" has expired, since you can't come to terms with the possibility of anything being altered in such a way as to not take "the timeline" as the Word of God).
Still, missing, the point.

It has nothing to do with what is a good or bad idea. If you came up with some idea that 100% of the players thought was perfect, garnering an unprecedented unanimous approval from the thousands of players, it wouldn't matter. Good idea or bad idea is irrelevant.

What you're doing is akin to going into someone's house and telling them what you think would be good ways to redecorate, then when it's pointed out to you that they had a specific goal in mind for the decorating, you still carry on demanding an explanation as to why your ideas are bad ideas. It doesn't matter if your ideas are bad ideas, good ideas, or wonderful ideas. They have a goal, and anything not conducive to that goal is counterproductive.
  #62  
Old 05-13-2011, 08:33 PM
Doors Doors is offline
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I'm not misunderstanding anything. You changed your argument once everyone shit on your idea of balancing the classes, because if hybrids were more equal to pure classes, then pure classes would become useless. Regardless rebalancing the classes so classic EQ is better, in your opinion, is not classic everquest.

Now everyones just lost in your meme's and stupid analogies and you're going on about whats going to happen after velious gets old.
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  #63  
Old 05-13-2011, 08:35 PM
Shadey Shadey is offline
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Originally Posted by soup [You must be logged in to view images. Log in or Register.]
Still, missing, the point.

It has nothing to do with what is a good or bad idea. If you came up with some idea that 100% of the players thought was perfect, garnering an unprecedented unanimous approval from the thousands of players, it wouldn't matter. Good idea or bad idea is irrelevant.

What you're doing is akin to going into someone's house and telling them what you think would be good ways to redecorate, then when it's pointed out to you that they had a specific goal in mind for the decorating, you still carry on demanding an explanation as to why your ideas are bad ideas. It doesn't matter if your ideas are bad ideas, good ideas, or wonderful ideas. They have a goal, and anything not conducive to that goal is counterproductive.
That is exactly what is trying to be created here that eq1 lost. A "community" and with a community come the voices of the community. Like it or not. You can't say they are irrelevant. You can disagree with their viewpoint and offer counterpoints. But they aren't irrelevant.
  #64  
Old 05-13-2011, 08:39 PM
soup soup is offline
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Originally Posted by Shadey [You must be logged in to view images. Log in or Register.]
That is exactly what is trying to be created here that eq1 lost. A "community" and with a community come the voices of the community. Like it or not. You can't say they are irrelevant. You can disagree with their viewpoint and offer counterpoints. But they aren't irrelevant.
You're confused. The voices of the community ARE irrelevant, because the dev's have their goal that has absolutely nothing to do with you, or me, or everyone else and what we want. It's replicating the original timeline. It doesn't matter if 100% of the population wants to see beastmasters or w/e added during Kunark, it wont happen. Doesn't matter if 100% of the population wants to see some class revamp, it wont happen.

Once you figure in that no matter what you WONT get 100% approval on an idea, it's even more obvious that these custom ideas have no place here anytime soon.
  #65  
Old 05-13-2011, 08:43 PM
Hamahakki Hamahakki is offline
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What I see is a person who loved classic EQ very much, and has spent years playing it and more years thinking about what made it so good, what caused its decline, and what could be done to recreate the good old days.

He discovered p1999 (probably because SOE servers are down) and saw a possible outlet for his ideas, so he came and wrote his ideas in long, well-written and (for the most part) well-thought out posts on this board.

However, Project 1999 isn't really the place for these ideas as this server already has a firm goal and it is not "create the perfect MMORPG" or even "create a perfect version of Everquest." It's "recreate Everquest exactly, flaws and all."

The denizens of this board informed him of this fact, and he has chosen to disregard it because that would mean acknowledging that it's pointless to suggest changes to the game.

Basically, he started with good intentions, the members here informed him of some disappointing truths, and he ignored them and charged forward.
  #66  
Old 05-13-2011, 08:45 PM
Zuranthium Zuranthium is offline
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Originally Posted by Doors [You must be logged in to view images. Log in or Register.]
I'm not misunderstanding anything.
Yes you are.

Quote:
Originally Posted by Doors [You must be logged in to view images. Log in or Register.]
You changed your argument once everyone shit on your idea of balancing the classes, because if hybrids were more equal to pure classes, then pure classes would become useless. Regardless rebalancing the classes so classic EQ is better, in your opinion, is not classic everquest.
I haven't changed my argument at all; WHERE did I say hybrids should be balanced any differently than they were in Velious-era Everquest (other than my ideas on Charm Animal and how that relates to Rangers, which is separate from what is being talked about right now)? Stop putting words in my mouth just because you can't follow the topic of discussion and the multitude of points I am bringing to the table.

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Originally Posted by soup [You must be logged in to view images. Log in or Register.]
It has nothing to do with what is a good or bad idea.
Yes it does. "The Timeline" will eventually run its course and the game will likely not remain exactly as it was the day before Luclin was released. Obviously, you simply can not handle this thought. Therefore, like I said, stop replying to me.
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  #67  
Old 05-13-2011, 08:54 PM
Hamahakki Hamahakki is offline
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Originally Posted by Zuranthium [You must be logged in to view images. Log in or Register.]
I haven't changed my argument at all; WHERE did I say hybrids should be balanced any differently than they were in Velious-era Everquest (other than my ideas on Charm Animal and how that relates to Rangers, which is separate from what is being talked about right now)? Stop putting words in my mouth just because you can't follow the topic of discussion and the multitude of points I am bringing to the table.
He's not putting words in your mouth, Page 4 of this thread is where you switched from "It would be best for everyone to subtly shape the game to provide the best experience possible for what EQ should be in 2011." to suggesting changes to the game to take place solely post-Velious.
  #68  
Old 05-13-2011, 08:58 PM
username17 username17 is offline
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So you want to hash out and discuss possible changes for after the timeline has ended, Velious has been released, saturated and the Devs look to add new content?

I think you're about 3-4 years ahead of the curve here.

There is no point in discussing changes that are not in line with the goal of this project until the Dev's ask for input.
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  #69  
Old 05-13-2011, 09:02 PM
Shadey Shadey is offline
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Quote:
Originally Posted by soup [You must be logged in to view images. Log in or Register.]
You're confused. The voices of the community ARE irrelevant, because the dev's have their goal that has absolutely nothing to do with you, or me, or everyone else and what we want. It's replicating the original timeline. It doesn't matter if 100% of the population wants to see beastmasters or w/e added during Kunark, it wont happen. Doesn't matter if 100% of the population wants to see some class revamp, it wont happen.

Once you figure in that no matter what you WONT get 100% approval on an idea, it's even more obvious that these custom ideas have no place here anytime soon.
Your the one that is confused and irrelevant! As you have no understanding of holding a discussion on a topic. Just your narrow minded view you wish to impose. And that is rejected entirely.

Oh and I'm not defending weather this topic or ideas is right or wrong. Just his right to put forth his opinion and discuss his ideas. We don't live in a communist country where we cannot discuss our ideas openly.
Last edited by Shadey; 05-13-2011 at 09:04 PM..
  #70  
Old 05-13-2011, 09:05 PM
Zuranthium Zuranthium is offline
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Originally Posted by Hamahakki [You must be logged in to view images. Log in or Register.]
He's not putting words in your mouth, Page 4 of this thread is where you switched from "It would be best for everyone to subtly shape the game to provide the best experience possible for what EQ should be in 2011." to suggesting changes to the game to take place solely post-Velious.
I didn't switch at all, unless you've missed my metaphors and/or everything I said on page 5. I specifically said changes should be made to the game that don't follow the exact timeline, WHILE the supposed timeline is happening.

I simply went on to further explain my opinion, stating what would happen after "the timeline" expires, changes that should be made after "the timeline" expires, and why those changes would be even better to implement BEFORE "the timeline" expires.

Quote:
Originally Posted by username17 [You must be logged in to view images. Log in or Register.]
I think you're about 3-4 years ahead of the curve here.
* Only if the developers are not in fact following "the timeline". Kunark was introduced to p1999 a few months ago, yes? That means Velious should come out in six months, which means "the timeline" should end in a total of 1 year and 6 months, seeing as that would be when Luclin would have come out.

* Planning ahead is bad? Not on my watch!
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