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  #21  
Old 03-21-2019, 12:45 PM
Bardp1999 Bardp1999 is offline
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Give Shadow Knights dual wield
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  #22  
Old 03-21-2019, 01:10 PM
Darkatar Darkatar is offline
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Originally Posted by Bardp1999 [You must be logged in to view images. Log in or Register.]
Give Shadow Knights dual wield
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  #23  
Old 03-21-2019, 01:51 PM
Jauna Jauna is offline
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Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Deport these people and undo all non classic changes
Imagine Chardok post-patch without the 25 target ae limit
  #24  
Old 03-21-2019, 02:07 PM
jolanar jolanar is offline
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With all the other perfectly classic things they have changed, I don't see why changing these other clearly harmful things is any different personally.
  #25  
Old 03-21-2019, 02:09 PM
Nirgon Nirgon is offline
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Nothing recreates the classic experience like recharging mallets and DA idols

Just kidding, it was quickly removed once it came to light
  #26  
Old 03-21-2019, 02:35 PM
loramin loramin is offline
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Originally Posted by jolanar [You must be logged in to view images. Log in or Register.]
With all the other perfectly classic things they have changed, I don't see why changing these other clearly harmful things is any different personally.
There's (mostly) a method to their madness. Basically, their default stance is "classic mechanics", ie. P99 should work the way the live servers worked in '99.

It might seem like they ignore that default stance randomly, but if you pay attention they make exceptions to it for only three reasons (that I'm aware of), all of which are essentially out of their control because of real world limitations:
  • Technical issues: stuff like the improper implementation of endurance/stamina or the lack of night blindness in human/human-derivative races is a limitation of the Titanium client, which they can't fix
  • Legal issues: two-boxing isn't allowed because limitless two-boxing wasn't allowed on live servers. Paid two-boxing was allowed, but P99 can't charge for legal reasons, so they have to prevent two-boxing entirely or else it would get extremely un-classic fast.
  • Support issues: in theory things like the 25-mob limit represent the crappy Internet most people had back in '99, and that probably helped the devs make the decision, but I think a huge part of it was also support time. Whenever one particular issue starts eating up a huge amount of support time, the devs seem to be willing to compromise (in small ways) the "classic vision" in order to make it so the all-volunteer support team can actually support the server

But otherwise, they stick to classic mechanics ... except on ZEMs. The unclassic P99 ZEMs are the one exception I'm aware of: they don't fit any of the above categories, yet the staff keeps them unclassic anyways, ostensibly because it gives a more classic feel. But as far as I know that's the only "classic environment over classic mechanics" decision they've ever made (and they made it so long ago I kind of suspect that if it came up today they might make a different decision, just because it's so anomalous with everything else in the project).

So yeah, the way I see it they're actually extremely consistent with their implementation of classic mechanics ... to the point where they even have an exception (ZEMs) which "proves the rule".

P.S. Many people think item linking is another exception. I'm not sure if it's a technical limit or not, but even if it isn't I still don't think it's an exception for another reason: it's a support issue. Item links can help prevent some scams that would eat up CS time, so whether the staff can remove them or not, I believe they're desired for saving CS time.
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  #27  
Old 03-21-2019, 02:43 PM
Danth Danth is offline
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Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
But as far as I know that's the only "classic environment over classic mechanics" decision they've ever made (and they made it so long ago I kind of suspect that if it came up today they might make a different decision, just because it's so anomalous with everything else in the project).
One more: lifetaps (largely because of hoops) having hard resists against many raid-type monsters.

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  #28  
Old 03-21-2019, 02:45 PM
capco capco is offline
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Is it possible to buy loot rights on Sir Lucan or do people not even entertain letting a Pally get their SoulFire?
  #29  
Old 03-21-2019, 02:46 PM
Danth Danth is offline
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Can't edit, but a number of years ago Haynar said he had a fix to disable mousewheel scrolling to third person mode available but was over-ruled. That'd also fit into the "because they like it that way" category.

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  #30  
Old 03-21-2019, 02:47 PM
azeth azeth is offline
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Quote:
Originally Posted by capco [You must be logged in to view images. Log in or Register.]
Is it possible to buy loot rights on Sir Lucan or do people not even entertain letting a Pally get their SoulFire?
Yes very possible. Also guild's likely will concede the camp to a true untwinked Paladin main looking to progress.
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