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#41
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Do you mean some trick like using camped mages to coth (not sure that would even work, i just know my guild didn't do it).
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Rephaite - Green99
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#42
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i loved luclin, and pop, and all the other expansions. good raid content > running round farming greens while you 'adventure' around the world. | |||
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#43
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The real kicker is that Velious had the best and most varied raid content of them all, and people would completely skip it once PoP was out. It was a crying shame. If I was designing a MMO, there would never be a level increase unless I had a mechanism in place to keep the old raid dungeons relevant and highly trafficked. WoW has fallen into the same trap and they don't even attempt to care about it, which is a shame because they have to develop enough raid content to satisfy everyone every expansion. In fact WoW is so bad at this their content only lasts a couple patches, not even an entire expansion. This could all be avoided by requiring people to gear up through all previous expansions and this is what EQ1 did through Luclin, for the most part at least.
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Archfiend Harmdalet Epicursed
The Scourge Knight of Freeport Alumni of Five Rings guild, retired Luclin Server | |||
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#44
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I reckon luclin without all the gay zones and bosses.
No bazaar. Wizzard and druid port to nexus and a single spire in EC only (with no ooc or shout in nexus so no faggots can congregate there like fucking luclin baby homos). So Seru, no kitty at all or kitty anything, no mons whatever, no umbral whatever, no gayness like that at all. Akheva or whatever it was called, the zone with the THO, ssra and VT. Move the VT zone in to a wiz/dru spell or merchant port from Nro. Anything that keeps the old EQ feeling, yet allows something to do and look forward to. Make VT less shit and a custom zone but leave ssra the same. It'll take a massive zerg to kill him but it'll be a huge event with so few aa. 40 or 50aa cap only. | ||
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#45
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[50 Magician] Ennoia (Dark Elf)
TEAM UTHGAARD | |||
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#46
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Because EC rocks is why.
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#47
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Luclin fixed. | |||
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#48
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Let's see, if I had to pick between a system where my guild would have to spend days, weeks and sometimes months being flagged for a zone, or just schedule a single raid and flag up to 72 members at once.... yeah I would pick the flagging system. Flagging actually made it feel like a guild was working as a team where as getting keyed was all about the individuals who had the most time on their hands for a video game. If you think flagging sucks then you are most likely not working on your VP key right now. | |||
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Last edited by guineapig; 05-11-2011 at 07:41 AM..
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#49
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PS- Flagging was awesome until the fuckshits unlocked everything.
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[50 Magician] Ennoia (Dark Elf)
TEAM UTHGAARD | |||
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#50
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Who said anything about making them open fuckstick? I was one of the first people serverwide in VT. Flags are fucking awesome. Ridiculous flags are not. PoP was shitgay*aids^10.
Seru bane and shissar bane farming was the bane of my existence though. I'm talking about removing the fat from luclin, all the bullshit. The oldworld zones are amazing for levelling and fun, I even am scared to think of how shit all the zones will be when all the robots stroll into velks/that tower zone/that other zone in east wastes. I generally hated the way you interacted with the game and the environment from luclin onwards. Velious was challenging. It was awesome being one of only a handful that could navigate the maze in skyshrine early days, or going into SG etc. Luclin was so anonymous and impersonal. Oh? Run across to here, click EB, run across here, zone in. Kill snake. Run here along wall, run here along wall, run here along wall... jesus kill me. | ||
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