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  #111  
Old 01-10-2019, 02:59 AM
Lune Lune is offline
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Class Balance:

Enchanter - Attack rate of charmed mobs reduced 33%. 49% of charmed mob's agro transferred to the enchanter.

Magician - CotH can be cast across zones with a 90 second cooldown, non-epic pet damage increased a little bit

Necromancer - Can raise mobs from the dead and control them as though charmed. Raised mobs cannot gain HP through any means.

Wizard - Crits introduced. Large damage increase of nukes on targets that don't have the wizard as #1 on their hate list. Agro generation of nukes increased significantly.

Cleric - Increased agro generation of heals to be closer to that of slows and DoTs.

Druid - Verdant Soul - Group buff (given off like a bard song) increases group's XP gain by 15%

Bard - I don't know, something fun

Monk - Decreased mitigation to be in line with rogue, ranger

Ranger - Archery damage increased to be on par with other dps classes, only while both ranger and target are stationary.

Rogue - Ability: Sap - Used when behind out-of-combat target and invisible (sneaking), 30 second stun if landed successfully.

Paladin - Spell: Crusade - Increased damage by 66% against target as long as it is focusing on the Paladin (#1 on hate list)

Shadow Knight - Spell: Unholy Crusade - Increased damage by 66% against target as long as it is focusing on the Shadow Knight (#1 on hate list)

Warrior - Berserking Discipline (level 30) - 5 minute duration, 5 minute cooldown - Warrior does 25% more damage, takes 50% more damage, and generates additional agro.
  #112  
Old 01-10-2019, 05:21 AM
Jimjam Jimjam is offline
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I'm not really interested in class balance. I think there is enough granularity between classes so their unique mixes of abilities appeal to all players.

I feel like balance if anything should push towards warriors and rogues being the mode classes, and rarity of peripheral classes should be part of their attraction to those of that mindset.

The underrepresentation of Knights makes them feel special for instance.
  #113  
Old 01-10-2019, 05:41 AM
Zabbix Zabbix is offline
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Throw out the titanium client and switch to Trilogy.

This would take years minimum but I believe a classic client albeit one that can use velious UI combined the general philosophy of "Yes it's 20 years and everything is known content wise but fuzzily known mechanics implemented as a best guess combined with arcane rules on the back end of things are a decent simulacrum of that classic feel"

Have fun rewriting the EQclassic source from the ground up although not a horrible place to start your own project. I guess admins have no interest in applying a hypothetical trilogy compatible layer due to netcode issues which is a shame as that would allow p1999/TAKP players to get those classic feels without resorting to another box.
  #114  
Old 01-10-2019, 11:44 AM
Secrets Secrets is offline
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Quote:
Originally Posted by Zabbix [You must be logged in to view images. Log in or Register.]
Throw out the titanium client and switch to Trilogy.

This would take years minimum but I believe a classic client albeit one that can use velious UI combined the general philosophy of "Yes it's 20 years and everything is known content wise but fuzzily known mechanics implemented as a best guess combined with arcane rules on the back end of things are a decent simulacrum of that classic feel"

Have fun rewriting the EQclassic source from the ground up although not a horrible place to start your own project. I guess admins have no interest in applying a hypothetical trilogy compatible layer due to netcode issues which is a shame as that would allow p1999/TAKP players to get those classic feels without resorting to another box.
https://www.project1999.com/forums/s...d.php?t=288754
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  #115  
Old 01-10-2019, 11:47 AM
Kohedron Kohedron is offline
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A lot of the changes over on Shards of Dalaya are fantastic, too bad it's nearly as deserted as Red.
  #116  
Old 01-10-2019, 11:59 AM
Avicularia Avicularia is offline
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Literally all I want is somewhere to fish in the tunnel.
  #117  
Old 01-10-2019, 12:07 PM
maskedmelon maskedmelon is offline
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Quote:
Originally Posted by Avicularia [You must be logged in to view images. Log in or Register.]
Literally all I want is somewhere to fish in the tunnel.
would be cools to plop a river running through the tunnel to a pool in the deprgarden Saigon at the end on the NRo side.
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  #118  
Old 01-10-2019, 12:12 PM
Zabbix Zabbix is offline
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Quote:
Originally Posted by Secrets [You must be logged in to view images. Log in or Register.]
Well when TAKP goes open source again and if that is completed it will pretty much solve my complaints then [You must be logged in to view images. Log in or Register.]
  #119  
Old 01-10-2019, 12:35 PM
AegnorP99 AegnorP99 is offline
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Game is pretty solid as-is, but I think wizards could be fixed pretty easily as a custom content idea. They're the gimpest class by far outside raiding and quadding and need some love.

For starters, wizards need a JBB/burnt wood staff type tradeable item available to click in the mid 40s. It should do roughly 30 mana-free dps, so maybe something that casts Ice Shock with a 10 sec cast time. This'll make them a perfectly decent group dps class for steady pulls instead of the worst sustained dps class in the game. It's seriously crazy that mages and shamans get these tradeable clickies and wizards do not.

Secondly, let wizard nukes crit. This wont make an enormous difference, but the "best" nukers should have a crit chance for the occasional wow factor.

Finally, have harvest return a percentage of total mana rather than a set amount of mana, sort of like monk's mend skill. Maybe 25%. That way stacking mana actually serves a purpose beyond the occasional situation in which you need to unload a total mana bar.

I can't think of anything else. Enchanters can keep their dang clarity for all I care
  #120  
Old 01-10-2019, 02:04 PM
Bardp1999 Bardp1999 is offline
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1) Enable the LFG tool
2) Veskar (bottom of the lake in LOIO) as a custom zone
3) ENABLE THE F#$%ING LFG TOOL
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