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  #91  
Old 12-23-2017, 05:49 PM
Nexii Nexii is offline
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Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
I have fought for more earthquakes for a very, very long time. But I have no control over, or prior knowledge of Earthquakes / Simulated repops.

I don't claim the raid scene is perfect by any means, and if you have suggestions I'd very much like to read them over. Feel free to submit a forum petition, or shoot a PM.
Yea I get that it's a dev thing re: quakes. What we have now is an improvement in some ways. I think an hour's notice wouldn't be out of the question on quakes, if a server went down on live it would typically take time to restart/fix. It'd also mirror the hour that guilds had under FTE racing.

EQ was never intended for more than a few raiding entities per server. I'd have to sit down and ponder an entire server rule set. The issue is that every rule made creates unintended exploits.

More quake based repops mitigate the issues but don't eliminate them. I could think of a few things that would go a long ways but they would also require dev work. One example being automatic succor (whether logged in or not) as the quake hits.
  #92  
Old 12-23-2017, 06:18 PM
Lhancelot Lhancelot is offline
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Quote:
Originally Posted by Nexii [You must be logged in to view images. Log in or Register.]
Yea I get that it's a dev thing re: quakes. What we have now is an improvement in some ways. I think an hour's notice wouldn't be out of the question on quakes, if a server went down on live it would typically take time to restart/fix. It'd also mirror the hour that guilds had under FTE racing.

EQ was never intended for more than a few raiding entities per server. I'd have to sit down and ponder an entire server rule set. The issue is that every rule made creates unintended exploits.

More quake based repops mitigate the issues but don't eliminate them. I could think of a few things that would go a long ways but they would also require dev work. One example being automatic succor (whether logged in or not) as the quake hits.
Or, you could just avoid raiding altogether and enjoy other facets of the game. [You must be logged in to view images. Log in or Register.]
  #93  
Old 12-23-2017, 06:19 PM
punkbythebook12 punkbythebook12 is offline
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E. L. E.

everybody love everybody [You must be logged in to view images. Log in or Register.]
  #94  
Old 12-23-2017, 06:57 PM
whoall whoall is offline
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None of these rules were in place on live. If rules must be made up to keep it 'fair' then there should be a lockout time. Not an invisible line that encourages cheating and tattle tails. Unless you poopsocked the timers don't even go into a raid zone. You will be intimidated by a gm and have to give up after 10 hours. Now i understand why the raid scene is broken here.
  #95  
Old 12-23-2017, 06:58 PM
Skew Skew is offline
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Quote:
Originally Posted by Sirken [You must be logged in to view images. Log in or Register.]
That^ mentality is what's wrong with the top 2 guilds, and most likely why they keep finding themselves being put in the corner. Cheating is not competing, bad little boys and girls get put in timeout when they break the rules. Sorry if that concept is too hard for you to wrap your head around.

Anything else?
Umm afaik Rustle never cheated when they tried to abide by your raid rules. The reason Rustle decided to compete was because the 1 hour lock gave them time to assemble a raid force. The times Rustle got FTEs for the 1 hour lock was more due to tightly packed raid windows and the 1 FTE per Guild rule.
You dont play chess do you Sirken.
  #96  
Old 12-23-2017, 07:01 PM
Tupakk Tupakk is offline
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Quote:
Originally Posted by whoall [You must be logged in to view images. Log in or Register.]
None of these rules were in place on live. If rules must be made up to keep it 'fair' then there should be a lockout time. Not an invisible line that encourages cheating and tattle tails. Unless you poopsocked the timers don't even go into a raid zone. You will be intimidated by a gm and have to give up after 10 hours. Now i understand why the raid scene is broken here.
A 10 hour limit would be great in times like this. Cause CSG has been at it since 8am MST. Locking anyone out from trying because they are in the way of pulls.
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  #97  
Old 12-23-2017, 07:02 PM
whoall whoall is offline
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The mob was uncontested. We were not aloud to exit the zone and re-enter to engage the mob. This is the most rules lawyer way to eliminate your competition.
  #98  
Old 12-23-2017, 07:03 PM
Skew Skew is offline
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Quote:
Originally Posted by Nexii [You must be logged in to view images. Log in or Register.]
Allow guilds to camp out at targets. Give an hour notice ahead of quakes so casual guilds can mobilize.
Nexii is cool and all but didnt raid on this server prior to Velious. Go back to raidrules school.
  #99  
Old 12-23-2017, 07:08 PM
Pokesan Pokesan is offline
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im tired of all this rulebreaking

*essentially disbands rulefollowing guild*
  #100  
Old 12-23-2017, 07:24 PM
Nexii Nexii is offline
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Quote:
Originally Posted by Skew [You must be logged in to view images. Log in or Register.]
Nexii is cool and all but didnt raid on this server prior to Velious. Go back to raidrules school.
Actually on point #1 I digressed. Would be better with forced succor to zone on quake/repop
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