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#31
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Foot races for FTE were the most absurd system you could think of. If you were new to the game it would make you laugh out loud for how ridiculous it is. Suited run into a dragon, die immediately, and its "yours"? Stupid and bizarre.
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#32
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Suicide*
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#33
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So I guess with the new change pre-parking becomes the what decides a mobs fate. Basically this seems like a good change for casuals if they can respond to batphones and have one tracker. Besides TOV anyways I think that will remain the relatively exlusive realm of the haardocre.
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#34
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Maybe Sirken wants the players to reach some sort of agreement. Such an optimist.
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#36
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Quote:
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#38
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An education for you douche knots...
The way this worked (with variations depending on ntov vs. wtov vs. hot spawn) before the race rules were in place was that a mage would be hidden in a non line of sight location near the dragon in window and cast CoTH on a monk that was locket bound at west exit, with a TL box or gate pot. The monk gets FTE and takes that TL box/clicks pot and the dragon starts marching all the way to west exit (active FTE) and is either tagged towards the entrance while all of the trash continues to west exit or is pulled to west exit while the trash is peeled back north (usually in the west wing) depending on which location your raid is set up. The whole thing takes somewhere between 45 seconds and 2.5 minutes, depending on where the dragon spawns, from the cast of the coth to the CHs landing on a tank vs. an unslowed dragon. FTE never breaks and the dragon has to come straight to your camp or you're stalling. It took a ton of coordination between the pull team, the players tagging trash, the train up, the CH chain being made on the fly, the tank(s), the slows, etc. Only a few of these players would be at their keyboard/logged in when the mob spawns, and the rest filter in during the pull or after the engage via wakeup channel or batphone. 2 huge factors to how this is way more difficult in June 2017 compared to late 2015/early 2016: 1. People aren't as in to the whole deal any more. It's going to be a huge task for the leadership of any guild to convince 30-50 players, hardcore and casual alike, to get their asses in gear on such short notice. It was one thing in the Rampage v. F/A days when Velious was exciting and new. It is a completely different raid scene with already near burnt out players now. 2. The lazy agro mechanic turns makes the FTE and pull much more difficult. Only 2 guilds (A/A) can even do it on command at the moment and it requires several minutes of coordination and knowledge of the mechanics from multiple players. Doing it instantly outside of US primetime is going to be nearly impossible. I foresee mages set up by A/A. They'll coth their pullers in and wait for the support to arrive and set up, and then go in for the pull. Kind of like waiting to engage Trak or Yeli until the right classes/players are in position. Petitions and stall calls will once again lead to suspensions. Either that or Detoxx and Breaken will come to an agreement and continue to have fun cooperating. Casuals will continue to pound sand. Tldr: Its gonna be tough for A/A players and be 100% impossible for anybody else to kill anything else in NToV or Doze, unless A/A is suspended. | ||
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#39
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Sirken just swept all the table scraps into the trash. The good lords of the realm offered you peasants a seat at their table but you turned up your nose and now you're back in your mud cottage eating dirt cakes.
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#40
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going to love all the lvl 51 plvl'd monks in no guild that are going to be flopping around ToV training and messing up pulls... shit I might start one just to fuck with A/A.
CASUALS BURNING IT TO THE GROUND BURN IT ALL | ||
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