Quote:
Originally Posted by Cecily
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So blanket assumptions, stereotypes, and majority are what you got from my use of the words some and a few. I'm talking about the minority, idiot. You may have done well, emphasis on the may, but your play style is going to without a doubt ruin some / a few (so I'm talking about your entire guild here illiterate) people's lives. That's a big deal to me and should be to you if you gave the slightest fuck about the people you claim to lead.
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So now you're trying to help people? Lmfao you're as badly off if not worse off than all those people who stare at walls for 16+ hours at a time. You spend just as much time bitching about what other people are doing instead of just focusing on your own obvious problems.
Are you such a pathetic human that you have no free will of your own? You actually think detox is forcing people to track dragons and ruin their lives for EQ pixels? The dellusions of a EQ joke...
Quote:
Originally Posted by Skew
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Let me run it by Maner. It'd be a shame if he had to make 398 posts on the subject in RNF if he wasnt on board.
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Keep doing more with less, if that's what you call 70+ people out of 4 different guilds raiding together. The problem is it's so obviously false yet some people are so blinded by, their own uninformed opinions, they actually think they do more with less. Bitching about A/A zerging something during prime time because they had 55 people respond is just stupid. Especially when rustle shows up 2 weeks later and has to raid with another guild in order to field the 50+ people they need for every target...
Quote:
Originally Posted by botrainer
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Problem with the server is this sole key factor:
The server staff lets the PLAYERS (Toxic ones) make the 'raid rules', and that then gets enforced by the SERVER STAFF.
Talk about backwards thinking. Server staff should actually (and actively) look at the problem, and throw down a solution that doesn't make any players happy.
Like restricting binding locations of characters, restricting the pulling range of raid mobs (leash points, a mob always wipes agro after moving 100 ticks off their spawn location). Applying something that's still active on live, you're found breaking any rules of the server (something we mindless click accept to each time upon logging in to the server), suspended 10 days (the player, not the guild) repeat those behaviors, 6 months, repeat it again, perma ban.
There's a number of things this server can do to dictate to the server. I just haven't seen in any way from a raiding stand point seen the staff lay down a new structure of how we are going to have to raid. Player made agreements are to easily changed and altered to better fit the toxic nature of the very top end raiding.
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Actually the raid rules we currently have were thought up by the guides and implemented to the extent they are now because of the casual guilds like CSG and BdA.
Clearly you must be new here as you have no idea what you're talking about.