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#11
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Yes, I would like to use them in game, if its allowed. I also need to figure out how they
have structured their models, they seem to be split into different parts and the texture is not one single image, but also split into pieces. If anyone knows that would help alot, also if anyone is good at UV-Mapping and texturing that would also be great! | ||
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#12
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btw, what about luclin ogre models?
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#13
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Have a peek at this alpha EQ video from 1997, at around 1.20 there's what looks like a troll model and an ogre soon after >> https://www.youtube.com/watch?v=5ae-1KuAvMY
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#14
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question,
if once your model re-works are finished, and you're able to use them, most def would be client-side change only visual. Will armor and stuff appear correctly on the re-worked models? I have absolutely no experience with 3d animation and how they are implemented etc. Why couldn't I just replace the model files with any other model file just for my own client-side visual change? Very cool btw, I srsly wish they would've went a more "low-poly, high-res" route with luclin models. I honestly think they would've gotten a much better reputation than what they did. smooth, round, undetailed surfaces are just so unpleasing to the eye imo.
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#15
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The only luclin model that seriously bothers me is the troll. It has none of the character of the original really. The rest aren't too bad I guess.
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#16
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Quote:
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#17
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Quote:
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#18
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Quote:
You just can't compete with iconic artstyle of the original models, seeing all the nitty gritty slime on their ugly fat faces, and gross, detailed skin textures with ugly toenails and stuff. Good shit [You must be logged in to view images. Log in or Register.]
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#19
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You have to give Blizzard credit for doing an excellent job with updating their character models with the Warlords of Draenor expansion. They still had the same artistic style and personality as before, just retextured. If only Sony would've done the same..
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#20
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Quote:
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