Project 1999

Go Back   Project 1999 > Blue Community > Blue Server Chat

View Poll Results: Reasons why we should have this thread locked
Severe derailment / no longer useful 1 5.56%
Paul may have a mental breakdown 7 38.89%
Nobody cares 6 33.33%
lel 4 22.22%
Voters: 18. You may not vote on this poll

Closed Thread
 
Thread Tools Display Modes
  #51  
Old 12-22-2016, 04:50 PM
Burrito Burrito is offline
Sarnak

Burrito's Avatar

Join Date: Mar 2010
Posts: 424
Default

Quote:
Originally Posted by SoekiWiz [You must be logged in to view images. Log in or Register.]
If I fully understood what classic pet exp distribution meant it would make more sense!

I was a mnk main on Live. I haz no fond memories of petsies.
"In order to receive full experience for a kill solo, you need to do more than 50% of the damage to the mob. If your pet out-damages you, it will take 50% of the experience away from the kill. This is a major change from the previous system, in which you only needed to do a single point of damage to the mob in order to get full experience. If you are grouped, you and your group will get full experience from the kill, regardless of how much damage the pet does."

In fact, I think the 1 damage or pet steals most exp is just remnants of the old p1999 method. Somehow the misinformation has gotten mixed in with the new system.
__________________
Level 60 Food Bandit Enchanter.
Burrito BanditO
ty Ambrotos ^
  #52  
Old 12-22-2016, 04:51 PM
SoekiWiz SoekiWiz is offline
Fire Giant

SoekiWiz's Avatar

Join Date: Sep 2016
Location: Pixel Hoarders Anonymous Meeting
Posts: 627
Default

Quote:
Originally Posted by waltjig [You must be logged in to view images. Log in or Register.]
This is wrong. I have had countless enchanter/cleric duos where the only damage going out is from a charmed pet and not only did we get to loot the corpse, we also got full exp. Want another?
You're going to starts hemorrhaging from your brain if you try to reason with this guy waltjig :P

Save the frustration, don't bother. I'm gonna test this either a) when I find a way to get my exp count in numeric format or b) I get out of hell level and can spend some more time testing.
  #53  
Old 12-22-2016, 04:53 PM
paulgiamatti paulgiamatti is offline
Planar Protector


Join Date: Jan 2014
Location: minneapolis belongs to me
Posts: 2,045
Default

Quote:
Originally Posted by waltjig [You must be logged in to view images. Log in or Register.]
This is wrong. I have had countless enchanter/cleric duos where the only damage going out is from a charmed pet and not only did we get to loot the corpse, we also got full exp. Want another?
No it isn't. That is entirely correct insofar as how it's supposed to be - you know, the thing that actually matters. Please continue.
  #54  
Old 12-22-2016, 04:54 PM
SoekiWiz SoekiWiz is offline
Fire Giant

SoekiWiz's Avatar

Join Date: Sep 2016
Location: Pixel Hoarders Anonymous Meeting
Posts: 627
Default

Quote:
Originally Posted by Burrito [You must be logged in to view images. Log in or Register.]
"In order to receive full experience for a kill solo, you need to do more than 50% of the damage to the mob. If your pet out-damages you, it will take 50% of the experience away from the kill. This is a major change from the previous system, in which you only needed to do a single point of damage to the mob in order to get full experience. If you are grouped, you and your group will get full experience from the kill, regardless of how much damage the pet does."

In fact, I think the 1 damage or pet steals most exp is just remnants of the old p1999 method. Somehow the misinformation has gotten mixed in with the new system.
Okie doke, so follow-up question.

Someone mentioned earlier, let's say the pet breaks while the kill target is at 30% let's say. Their post (the way I understood, maybe I'm inaccurate in how I read it) implied that upon recharming, if I did let's say 16% of that remaining 30% (more than half), I would get full exp.

So the other HP already depleted is tossed completely out of the equation upon a recharm / new charm?

How much wood would a wood chuck chuck if a wood chuck could fuckmybrainhurts?
  #55  
Old 12-22-2016, 04:55 PM
SoekiWiz SoekiWiz is offline
Fire Giant

SoekiWiz's Avatar

Join Date: Sep 2016
Location: Pixel Hoarders Anonymous Meeting
Posts: 627
Default

Quote:
Originally Posted by paulgiamatti [You must be logged in to view images. Log in or Register.]
No it isn't. That is entirely correct insofar as how it's supposed to be - you know, the thing that actually matters. Please continue.
Let's get this straight.

You're sticking with the argument that a pet dealing 100% dmg to a kill target in a solo scenario poofs the NPC resulting in a no-exp no-corpse scenario?

Is that what you're saying?
  #56  
Old 12-22-2016, 04:55 PM
waltjig waltjig is offline
Sarnak


Join Date: Jul 2012
Posts: 256
Default

Quote:
Originally Posted by SoekiWiz [You must be logged in to view images. Log in or Register.]
Okie doke, so follow-up question.

Someone mentioned earlier, let's say the pet breaks while the kill target is at 30% let's say. Their post (the way I understood, maybe I'm inaccurate in how I read it) implied that upon recharming, if I did let's say 16% of that remaining 30% (more than half), I would get full exp.

So the other HP already depleted is tossed completely out of the equation upon a recharm / new charm?

How much wood would a wood chuck chuck if a wood chuck could fuckmybrainhurts?
My experience confirms this
  #57  
Old 12-22-2016, 04:57 PM
Galvatar Galvatar is offline
Sarnak


Join Date: Sep 2010
Posts: 202
Default

The Thread asked for Charm Killing Pros, not basement dwelling sociopaths. We came out, we answered, and without provocation got slammed for it.

So sure, yep whatever the fuck you think it is must be right. Bite the god damned hand that tries to feed you. Piss in the well.

Nothing would please me more if you fuckos missed out on a pile of XP at this point, because this is absurd. We didn't deserve this bullshit, and there's no excuse for the behavior I've seen in this thread.
  #58  
Old 12-22-2016, 04:58 PM
waltjig waltjig is offline
Sarnak


Join Date: Jul 2012
Posts: 256
Default

Quote:
Originally Posted by paulgiamatti [You must be logged in to view images. Log in or Register.]
No it isn't. That is entirely correct insofar as how it's supposed to be - you know, the thing that actually matters. Please continue.
Of all the things that everyone here, other then you and perhaps your little friend, can agree on is that the corpse of an NPC will NOT poof upon being solo killed by a charmed pet. So what the fuck are you talking about?
  #59  
Old 12-22-2016, 04:59 PM
paulgiamatti paulgiamatti is offline
Planar Protector


Join Date: Jan 2014
Location: minneapolis belongs to me
Posts: 2,045
Default

Jesus christ dude, you can't be... fine, okay, I give up.

[You must be logged in to view images. Log in or Register.]
  #60  
Old 12-22-2016, 04:59 PM
Burrito Burrito is offline
Sarnak

Burrito's Avatar

Join Date: Mar 2010
Posts: 424
Default

Quote:
Originally Posted by SoekiWiz [You must be logged in to view images. Log in or Register.]
Okie doke, so follow-up question.

Someone mentioned earlier, let's say the pet breaks while the kill target is at 30% let's say. Their post (the way I understood, maybe I'm inaccurate in how I read it) implied that upon recharming, if I did let's say 16% of that remaining 30% (more than half), I would get full exp.

So the other HP already depleted is tossed completely out of the equation upon a recharm / new charm?

How much wood would a wood chuck chuck if a wood chuck could fuckmybrainhurts?
Honestly I don't know. Testing would have to be done. I'm of the belief that your assumption is correct, but I know the safe side is just nuking it while your charm pet is mezed.

What if you blur your pet, or your target and recharm?

Break out your inner scientist Soeki
__________________
Level 60 Food Bandit Enchanter.
Burrito BanditO
ty Ambrotos ^
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:25 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.