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#11
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How are mob resists? Seemed high.
What level were the mobs? 30-31? (NK Guards on bridge to sk) What level were you? 30 What spell did you cast? Dooming darkness for start ended up feigning 2x before landing the snare then proceeded to Vampiric Curse resist 3x got it off. I've noticed the same thing with Paw Ent gnolls - they are DB having trouble with Dooming Darkness landing sometimes on them. I've failed twice in a row before, just doesn't seem normal. It's the same Vampiric Curse - "Uthgaard" did acknowledge this "I missed vampiric curse with making the rest of the lifetaps only resist outside of the level limit, that one's an easy fix." just putting it down again [You must be logged in to view images. Log in or Register.] Thanks for the work. | ||
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#12
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Looking great so far, thanks for keeping it polite and on topic.
It looks like the majority of the issues are with mid to low level spells on mid level npcs, I'm not seeing as many reports higher than that, as the resist adjustments on spells decline with higher level spells. I realize these arent often used in xp groups or while soloing, but how do resists seem once resist debuffs have been applied? Are they making an significant impact? How are resists above 40, and at the raid level? | ||
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Last edited by Uthgaard; 03-15-2011 at 02:00 AM..
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#13
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The only issue I've had so far raiding is getting a Harm Touch resist on a dark blue Cleric of Innoruuk. Standard Harm touch was indeed resistable, but generally only with higher level mobs with high MR.
__________________
Zeelot <TMO>
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#14
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Paineel Ghosts
How were the resists? BAD What level were the mobs? 35 What level were you? 35 What spell did you cast? Dooming Darkness- ~60% resists. Venom of the Snake- 100% resists. Panic Undead- ~50% resists. Vampiric Curse- No resists. Hungry Earth- ~50% resists. This was only after 3 ghosts kills. The fourth one almost killed me because I couldn't stick anything on her. I know poison spells are highly resisted but I did not try Scent of Shadow to see if it would affect it. However I grouped with an enchanter yesterday and he was using Tashan and I did not notice a difference in lowered resists. A 39 Mage took over after me and he reported no unusual resists rates with his lvl 1 nuke. Maybe I will use some lower level spells to see if they have issues. | ||
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Last edited by twolo; 03-15-2011 at 10:24 AM..
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#15
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Same as the previous poster --
Paineel Ghosts Resists? On average 1-2 per mob between dooming darkness and panic undead What level were the mobs? 35 What level were you? 38 What spells were you using? Panic the Dead -- I only logged the very end of my play session, but me (a level 38 necro) on level 35 mobs without any special magic resistsnace: Panic the Dead was resisted 6 times out of 11 casts (55% resist rate) Dooming Darkness was resisted 3 times out of 9 casts (33% resist rate) Spirit Tap was not resisted at all out of 15 casts ^these were on mobs 3 levels below me with fairly unremarkable MR before the patch (I could stick spells on them at a higher rate than this when they were even/yellow cons). It's crazy -- I have to feign 1-2 times/fight versus DB mobs 3 levels below me at the moment. Let me know if I can provide any more info, devs. Thank you for your hard work! | ||
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#16
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Ok just died.
Me-35 Ghosts-35 I tested lower level spells and they are the same. Clinging Darkness Lvl 4 spell-50% Resists Spook the Dead Lvl 12 spell-50% Resists this spell was even worst as it only lasted for like 5 seconds and was the reason I died. Vamp curse-still good. | ||
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#17
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Feerrott spectres:
How are mob resists? Feels like at least 50%. What level were the mobs? 34-37 What level were you? 38 What spell did you cast? Instill, Tagar's Insects Scourge, Envenomed Breath, all get resisted a ton of times. To the point that sometimes it takes me a full mana bar to kill one dark blue mob, and it's often even a close call when root gets resisted 4 times in a row (not uncommon) | ||
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#18
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Level 40 druid
Mobs blue con, but not high blue: NK hill giant and griffon, Feerott spectre and bouncers, Rathe Mtn hill giants results on these spells were pretty universal for all these mobs Drones of Doom: resisted about 1/4 of the time. previously resisted virtually never even on yellows and could land on reds. Immolate: resisted about 1/4 of the time. about the same as before. resists are expected on this spell. although after losing a dot, there was some hope that this one might be less resisted. most people simply didnt use this dot soloing before the dot changes because it was a waste of mana. (Note that both those dots now have the same resist mod in the spell file. I find that strange as immolate is supposed to be resisted some and drones is definitely not) firestrike: resisted fully about 25% of the time. double previous. What used to be partial resists are now full resists with a few partials still in there. Careless lightning (a lower level nuke): resisted twice as much as before both full and partials. Dizzying Wind: not enough casts to tell anything Ensnare: resisted double before. baby snare: seemed ok but only a few casts Ensnaring Roots (the one with 50pts nuke damage, not sure i have spell name correct): resisted outright more, more short durations, alot more 0-1 tic durations where they took the damage and it immediately wore off. Druid root is expected to be stinky compared to non-damage roots but not worth casting on a blue currently. Spells against green and light blue cons: fire goblins, inferno goblins etc in Sol A. Avalanche line was resisted at the level you would expect a high blue. One cast was completely resisted in two waves and the third wave partial. Wave spells would have previously expected one wave partial or complete resist to dark blue, but banked on full damage to greens and light blues. Havent tried spell on blues yet. Root even for druids previously stuck to greens and light blues for a close to max duration. Got several no duration roots, no outright resists. I noticed in the spell file changes that Drones and Immolate have the same resist mod of 25. They were never on equal footing previously with magic dot line being far superior in it's ability to land almost every time due to the debuffs that go along with the fire based dot. Druids are having a rough time solo right now over all. Enchanter level 13: I'd posted radically increased resists for them earlier. These seem to be completely fixed and in line with before now. Thanks | ||
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#19
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Quote:
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#20
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Well at 50, using my 34? root (root) i can land on anything blue or below. Only issue is planar mobs, which shouldnt really be rooted anyway. Also my fear (lvl 4 ? ) Allmost NEVER gets resisted. Even less than root, which works perfectly for me 98% of the time.
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