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#32
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Same happened in SK for me last night, been there a week, noticeable change.
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#33
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Don't know about other mobs but on live hill giants used to be fairly resistant to magic based spells. I'm not saying the current situation is correct but It seemed like their resists were lower on this server than on live.
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#34
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Last edited by guineapig; 03-14-2011 at 10:17 AM..
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#35
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Quote:
I didn't notice this change in the patch notes either. Was this an intentional change or was it accidental?
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Fearstalker - Enchanter Guild Leader of <Taken> ----------------------- | |||
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#36
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I was on Orc Highway last night and also killing Crocs. The folks I was groped with ere noting a LOT of resists against root. I personally was experiencing a lot of resists to Disease Cloud against the orcs and gators. Most were blue con to me. It seems as if the resists were increased too much (IMHO).
__________________
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Fearstalker - Enchanter Guild Leader of <Taken> ----------------------- | ||
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#37
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Quote:
__________________
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Fearstalker - Enchanter Guild Leader of <Taken> ----------------------- | |||
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#38
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I went to rearrange my level 16 gnome wizards spellbook today and found that none of the spells contain the description of the spell details. It shows the level, skill, mana cost and cast time but the description of how much damage it does and what type of spell it is (ae, pbae, DD, etc etc) is not there. This will make it difficult to sort spell books.
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#39
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I agree, I seem to recall mobs in kunark having a much higher resist rate than old world,thus I wasn't overly surprised during mandatory beta. However yesterday having spent full bars of mana on mobs in Rathe Mnts and landing perhaps one or 2 spells per fight certainly isn't the norm.
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#40
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Yeah, it's kind of funny that there is absolutely zero spell information in the game anymore. I know we can easily look up more or less what every spell should do online but it must have been a trial by fire back in classic... I can't even imagine.
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