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#21
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Just tell your group you couldn't find the spell.
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#22
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Honestly we did get a ton of advanced warning and I have always rotated my spellbook to have the first handful of pages be the spells I could ever need and obsolete spells have gone to the back pages.
There is no class in the game that will ever need quick access to more than roughly 6 pages of spells. Iv'e played every caster class now for long enough to be able to state this as fact. And as previously stated, 10 full spells sets to memorize is huge when compared to not having anything of the sort available back in classic. | ||
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#23
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I dread this change
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#24
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Last edited by dredge; 12-12-2012 at 09:08 PM..
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#25
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Quote:
I think some people on this server get overly nostalgiac for EQ. People don't wanna look like a newbie poser; "dude their first album was the only good one" or "staring at the spellbook is so classic i love it". However the ones have been around since the very beginning can recognize some of the great changes. Spellsets are at the TOP of the list. Right-click spell list is cool too (although since spellsets are still around I am not really too mad). Quote:
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#26
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say your mem'd spells looks like this 1) heal 2) heal over time 3) Direct Dmg1 4) Direct Dmg2 5) Snare 6) Gate 7) Buff1 8) Utility1 so you are on the fly and would really like to change your Direct dmg1 and direct dmg 2 spells to dmg/time1 and dmg/time2 spells. You also want to be able to switch back to those WITHOUT having to remem all your spells. well you do this. You clear all you spell gems and make them empty. then you mem spell sets like this. 1) 2) 3) Dmg/time1 4) Dmg/time2 5) 6) 7) 1) 2) 3) Direct dmg1 4) Direct dmg1 5) 6) 7) 8) now by saving these spell sets like this you can swap out spells in those slots while leaving spells that are memmed in the empty spots. Basically allowing you to do the same ability as right clicking to change spell files without having to worry about sitting down to mem all 8 spell slots. Reducing time, and just in case* you get hit before memming, you don't lose all of your spells. Edit: This is what I meant by mixing partials on the fly. Any spell gem slot that is left empty when a spell set is saved will not be overwritten/erased when you load it. basically all current mem'd spells will stay the same unless there is a spell being loaded into that slot. hope that explains it.
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Last edited by Autotune; 03-14-2011 at 02:16 AM..
Reason: I Like type a sometimes retard.
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#27
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Quote:
As far as the change... as soon as I stop trying to right click an empty spell slot to add a spell I'll be fine with it.
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"I just want to remind everyone it's only 1 Cheeseburger per park resident."
Randy Cheeseburger - 53 Enchanter | |||
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#28
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honestly i didnt even know about this. I always clicked spell in the book and on the bar like I did when i played on Live a decade ago....
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#29
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This change was one of the worst decisions made thus far. Like many have stated it's impossible to bring this sever back to what it was like in 1999 and even if you could nobody wants to stare at a 640x480 spellbook for 35 levels.. People are here for the content of the world itself and to have fun with other people, not silly ui nostalgia. We came back because live was too big and empty and many of us didn't get to experience enough of EQ back in it's prime. I can remember when they did ui or gameplay updates I never thought "that was a bad idea." Even live UI right now is good it's all the new world content that killed it.
Many more people can appreciate that the devs will leave in some great ui changes while we get to experience classic content. Lets take a small look at some of the things that are still here and some that are gone and see what the benefit of removing them is for the players. /autofire - removed - benefit: now rangers can't be super OP with the awesome bows that are available, instead we can work with the CD bug that will reset your button CD if you hit it too fast. Right click spell listing - removed - benefit: ?? we're closer to staring at the book for 35 levels but without killing the entire population. Detrimental spells wearing off message - implemented - not 99 - benefit: self explanatory. great update Pet buff window/buff wearing off message - removed - benefit:none Now without the spell explinations we just get to guess timers on every beneficial spell cast on any npc. /melody - removed - benefit: ? 6 second durations are awesome to have to spam new merchant windows- implimented -not 99 - benefit: players can arrange wares by name, price, or quantity. Great feature There are many many more features to go through but the principle is the same. The devs keep removing good things about the game trying to get closer to classic to what end? We will (hopefully) never get back to that point, and if we did; it's my personal opinion that the server would be worse off for it. We aren't going to get more people here because the UI sucks more like classic. Furthermore there are many updates that can be "fixed" but were left in the game because it just makes it better and even the devs see that. /rant off disclaimer: I appreciate all work the devs/gm's do and am in no way discrediting them, only providing constructive criticism. lolz | ||
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Last edited by chuck norris; 03-14-2011 at 05:03 AM..
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#30
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This is along the same lines as having the compass or even newbie area maps. It doesnt affect gameplay at all, its just a nicety to have.
Also, who are the dumbasses who add tags to these threads??? Most of them are stupid as shit. | ||
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