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#251
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The only dealings Detoxx ever discusses is more rotations. I am sorry that Aftermath is not winning mobs that require mobilization, but Awakened is not interested in rotating more and more mobs, especially Velious ones. This is and has always been our stance. It was Aftermath's, and Forsaken's, and any other guild's that came before that, stance as well. You just happen to be in a slump, and in turn are pushing for rotations. Of course people will like you for that.
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#252
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#253
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Let's see. First topic that I remember discussing with Detoxx was him wanting to lower the allowed number of trackers. This was due to Aftermath (or maybe FA, whatever) did not have the number of willing trackers that Awakened did. So, I am supposed to just cut off my legs to level the playing field? When have you ever done that?
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#254
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Wow. | |||
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#255
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Clowns gonna clown though. | |||
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#256
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Ok...that's because you idiots decided every single target in north was allowed 2 mages at it. What kind of insanity was that? Versus Rampage we had 2 mages total in north. Much more reasonable. So we are dealing with Rampage who, as hardcore as we both were, know that more than 2 mages is just a stupid strain on of our people and a 1 way ticket to burnout, but you guys come in an insist its time for 20 mages in north? | |||
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#257
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Actually, now that we are at the end of the timeline (other than patches) the only thing keeping these people going is the "competition". The definition of competition is relative, and to each their own, however I don't know a single person who would define it as a rotated mob.
As the overly used saying goes, there are plenty of games or servers you can play if you want rotated mobs. Most people in the "end game" guilds play to win. Again, winning is subjective, but rotations are, for the most part, boring. That isn't to say we are opposed to all rotations, as evident by the ones that existed. But with the foot race rules existing, there are only so many mobs left that are "competitive" to me, as my definition is mobs that require mobilization, no hour lock in. | ||
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#258
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Damn Breaken. You've had 8 months to grow into the big pair of shoes you had to fill and you're still bumbling around like a clown.
You should go shit up a guild thread while you're online
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hello i'm cucumbers
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#259
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Wow. I was only able to make it to page 3 and I already have the brain cancer. #ThanksP99RaidScene
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♦♦ Nikkanu (60 Dark Elf Cleric) ♦♦ ♦♦ Psychoactive (60 Ogre Shaman) ♦♦ ♦♦ Recycling (60 Iksar Necromancer) ♦♦ ♦♦ Silentblade (60 Dwarf Rogue) ♦♦ ♦♦ Yourack (60 Human Monk) ♦♦ ♦♦ Bargains (EC Mule) ♦♦ | ||
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#260
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That has and always will be the MO on this server because that's what Sirken and Rogean want. They want the guild who is willing to extend their socks to the maximum length to reap the largest number of pixels. Because that's what was classic in their experience on the servers they played on live.
At this point in time, I think it's dumb but I also think it's dumb to want to rotate things with only 2 expansions of content. Especially since that list is going to continually grow. It's one of the issues the Class R rotation had. The rotation kept getting longer as more guilds came in. ( Though in fairness another huge issue with that was that the guilds rotating would team up and each get a different slot.). Eventually neckbeards will find 1 target every 4 or 5 weeks to be insufficient. Or being forced to split the loot a huge number of ways to be unfavorable. See this situation. It's gonna be like this until the server finishes. Once the patches are done, and the updates stop, if they continue to say no to Luclin and PoP, you just gotta go custom with it. Any number of ways this could be done. Drop the respawn on the mobs to like 2 hours, let people gorge themselves on pixels. Drop the respawn on mobs to like 1 day, let guilds get a rotation day which they may kill any targets they wish, and maybe set a day or two for derpy competition. Release just Vex Thal and let people port in there from ToV or Mischief, would be neat to do with no AAs. I still thought the idea of rotating Ring Wars had some value because it's not your typical raid. It's a 1.5 hour investment of 40-50+ players time. Not something you really want to race with. It's why I went through the effort of setting up the rotation in the first place. Lots of wars are going to fail as a result. But I digress, I don't really give many cares about the state of this servers raid scene. I tried but people will never agree. View points are different and people always want others to change to their playstyle or view. Just isn't going to happen.
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Last edited by Daldaen; 10-04-2016 at 10:19 AM..
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