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#111
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#112
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And honestly I think between the damage to the economy, the reduction of people grouping, and basically making entire zone unusable by the majority of the player base it's a wonderful change. I'd gladly anger the 5% for the happiness of the 95%.
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#114
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And now you have to do it with just 25 mobs. Get over it. Quote:
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#115
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#116
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Thank you for your input. I'm sorry to say it, but ya bein a morong. This is Project 1999, not Project 2001. This misstep is surely clerical on the part of your accountant I am sure. It is my wildest fantasy that you are feeling good | |||
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#117
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Cant AE on a wizard? One of the class's defining and very few roles?
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#119
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#120
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Everyone in chardok expected the aoe groups to die eventually either with the chardok 2.0 revamp or changes to agro with invulnerability (da/db).
http://www.tski.co.jp/baldio/patch/20010627.html This artificial cap on the number of mobs affected by ae spells is sloppy as shit. It affects various other encounters on the server like CT/tunare. It is also a significant nerf to wizards/mages. Whatever, at least it opens up another xp zone to low 50's other than KC. | ||
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